To elaborate on this:
You'd need something with matchmaking like CQC that affects the galaxy or something like dark souls where you have a bonus to your PP contribution until your first death of the week and others can come and invade your game to mercilessly gank you.
The mechanics of elite, even in open, let you be sneaky too much and due to the large play area and instancing it's still pretty frustrating as it is now. These mechanics can/do work in some other games with smaller play areas and when escaping an ambush isn't trivial.
Rewarding playing in Open is a DOA pursuit.
Rewarding PvP has a lot of merit to it, but the challenges of Open (and the game's more broadly) implementation are what kinda railroad this activity.
As an example; I went and hit up one of the Titan's in Open as an experiment. This was Leigong during a peak of activity. I instanced with exactly 0 commanders on multiple occasions. So... under the OP consideration, I should get heaps more rewards than if I did exactly the same thing in solo right?
Yeah... nah. That's why incentivising Open is DOA.
But that instancing is a barrier to successfully incentivising PvP. one that will never get resolved. So the only really viable option is to go with a mechanism that enables structured PvP to occur... as a naive view, imagine if doing CQC in a specific system for PP was the "incentivised" PvP. You've got:
- A structured activity with some reasonable bounds for balancing the rewards against other PvE activities which are equally measurable.
- A hard-barrier transition where you could perhaps force instancing with others.
- A focal point for PvP to seek PvP, instead of fishing for people doing PvE in open who you might not even instance with anyway.
Frontline Solutions would be the perfect vector for engaging these activities
The other challenge is, if you make PvP all-or-nothing in terms of reward (either you win and get stuff, or you lose and get nothing) you'll never incentivise it. Games like CoD and such work because, even in failure, you are rewarded. So too would need to occur with any structured PvP activity in order to incentivise it... if I suck at CQC, why would I ever do it when I know I could just earn merits via PvE faster. But I would engage PvP if it meant I would get
some reward for losing even if it was less than a straight PvE activity, because then the activity wouldn't be entirely worthless, and the incentive of maybe just slightly better rewards by being successful at PvP.
But make it a flat bonus for being in open? I won't do PvP. I'll do PvE in an environment where I'm highly unlikely to instance anyway, if at all.