Well I do.Do you like pineapple pizza?

Well I do.Do you like pineapple pizza?
Do you like pineapple pizza?
Definitely crazy if that was the "right" choice.No, I do not. Apparently this was a sufficiently satisfactory answer for the crazy CMDR to let me go without destroying my ship, even though I had just attempted to run away.
The issue here is that no amount of prep will let you win against a gank if you want to do hauling, you can maybe only get away and that's still a loss for both sides with time wasted.
When there are no complications the net code is fine- here it is in Capo from years ago dealing with large numbers of combat ships:They could conceivably disable block lists for pledged players? But that won't change the situation with dodgy instancing, time zones, mode switching and/or playing tricks with the networking.
E rated biscuit tin. That surely will be the new T8 pre built for PP?As I've stated many times, this is not the case. Because how PP is set up with weedy NPCs its always the most efficient mode where its almost impossible to be destroyed, not unless you either fall asleep or fly an E rated biscuit tin. If anything Solo needs harder opposition.
It can't get any worse than PP NPCs now. I mean for ages you had the Power Traitor Police going around without interdictors. In SC they'd loop about trying to distract you into the sun....E rated biscuit tin. That surely will be the new T8 pre built for PP?
Must have been an Italian!No, I do not. Apparently this was a sufficiently satisfactory answer for the crazy CMDR to let me go without destroying my ship, even though I had just attempted to run away.
But do you have pineapple in your Kumo Burger?No, I do not. Apparently this was a sufficiently satisfactory answer for the crazy CMDR to let me go without destroying my ship, even though I had just attempted to run away.
Yes I know all the above, but unfortunately instancing isn't guaranteed which does complicate an open only mode.When there are no complications the net code is fine- here it is in Capo from years ago dealing with large numbers of combat ships:
Sandro did suggest it would be possible that cargo can exist in one mode alone (so switching can be foiled)
Powers do have groups in most time zones too (otherwise FUC / ZYADA ding dongs would not be a thing)
And playing tricks is cheating and against the TOS- but at some point the perfect becomes the enemy of the good.
But what about better builds, SCO, etc? The simplest metric is denial of whatever the other person wanted to do in PP and you doing the same to others (depending on situation and circumstances).Killing another player is so easy it's really not a meaningful metric for anything. If they do want to make things open only, it needs to have a different metric for success.
For example, powers could give players commodities they are to transport to a new system. If those commodities are destroyed, they are refunded/replaced free of charge. But if they're STOLEN, then they don't get returned.
This encourages powerplay players to diversify their builds, since stealing even a few tons could make a difference across the entire week. And since attackers need to add piracy modules, it weakens them and makes things more fair.
That's the sort of design move I could approve of.
Anything that isn't just gankers taking advantage of the system to waste players over and over.
But do you have pineapple in your Kumo Burger?
Like I said, at some point you have to accept what can be done- and a lot can be done if the will is there.Yes I know all the above, but unfortunately instancing isn't guaranteed which does complicate an open only mode.
Aren't there continuous complaints about other groups botting trade, etc, that's also against the TOS.
One thing I wonder about regarding the open only PP debate. What is the motivation for wanting open only. To get more pew pews, or maybe to be able to confront an enemy engaged in undermining, a fair and level playing field, etc? I'd imagine that there are a lot of different point of views that gravitate towards open only and many for very different reasons?
So you are saying.....you don't like Kumo Burgers?I'm more of a hash brown kinda guy when it comes to burgers.
So you are saying.....you don't like Kumo Burgers?
narrows eyes
But what about better builds, SCO, etc? The simplest metric is denial of whatever the other person wanted to do in PP and you doing the same to others (depending on situation and circumstances).
Diversifying would be nice though, but I'd say to stop collusion (like piracy in V1) you'd need a taper to free goodies if you keep on losing them.
There are ways around it. In one of my proposals you had a 'trust' variable where the more you screw up the less your power lets you do (back to a level that can't be exploited). But in the end it comes down to accepting the flaws.Honesty will always be the biggest stumbling block to powerplay. Any time the game requires two players to be working against each other, but both to also be upfront and honest, things will break down.
That's why I still hold that the only real way to make pvp work in PP2.0 is to have third-party-hosted instances where one side needs to defend an NPC objective, while the other side attacks it. That's the only way I can envision pvp working and not immediately degrading into either connection-manipulation, collusion, or both.
And it only works because you remove the possibility of network fixing or collusion by putting both in the hands of fdev. That's the only real answer to these problems.