That's your choice and prerogative I guess. I'm amazed you find anything to play these days as the vast majority of games have expansions, large or small. By what I'm reading about P2W philosophies even back in 2003 things like Tribunal and Bloodmoon for Morrowind weren't morally acceptable as they allow access to gear that makes other parts of the base game easier as they're more powerful to handle the scaled up expansion content.
Morrowind was an offline single-player game. There is no P2W in offline single-player games for the same reasons one cannot cheat in a single player game. I can turn Morrowind inside out and upside-down without anyone's permission. I can play whatever character I want with whatever rules I want and never interfere with, or detract from, anyone elses' experience in any way, shape, or form.
Maybe I'm brainwashed by modern sensibilities because I don't think asking to be paid for work done after the fact is such a terrible thing.
My objections have nothing to do with creating a revenue stream after the initial purchase. Subscriptions are fine, pure cosmetics are fine...putting areas, assets, progression, or gameplay mechanisms behind a pay wall, in a multiplayer game...no so much.
I simply don't like it when multiplayer games, especially persistent world games, create multiple classes of players who play by fundamentally different sets of rules. If people can play together, directly or indirectly, the same underlying set of rules and mechanisms should apply; all the same basic options should be accessible, with no way to access areas, assets, or a superior set of rules, by paying extra.
Most modern multiplayer games violate my principles, which ends any chance of me making any purchase. I've tried gobs of modern free-to-play games, but the free vs. pay dichotomy inevitably offends me into leaving, rather than paying, sooner or later.
Elite: Dangerous was an upfront purchase, and the only game of it's kind (a first-person space flight MMO) in ten years, so I compromised in a few minor areas, for a while. I largely dismissed the minor pre-order benefits and things like paints with some gameplay utility. Then Horizons showed up and paywalled relevant content, but this didn't cross any critical lines for me until the Cobra Mk IV and Guardian content made Horizons mandatory for certain space-based assets.
Odyssey probably would have crossed the line from the start, but I was already disgruntled with the direction the game had been taking for a few years at this point and had already sworn off paying any more. 'Gifting' everyone Horizons was a good move, but ultimately, I don't think the model the game has is compatible with my gaming philosophy, and putting access to specific vessels behind a paywall is flatly offensive to my sensibilities, when it comes to multiplayer games.