Be honest everyone. Who will most likely purchase the Python MkII..?

Clarify please.
Stating what is happening does not mean someone is okay with the thing happening only that they have either/or recognized the current situation/accepted it as a fact of life.

Understanding why something is being done does not mean one agrees with the reasoning of the ones behind said happenings.
 
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Dayum, never thought i needed a /s at the end of the post.

And yes, i do disagree. But if you are fine with these practices, that's your choice of course. Just saying i boycotted EA and Ubisoft for their shady practices and now FD is going down the same road. I won't quit playing ED over this, but its certainly coloured my opinion of the company for the worse and i'll be less likely to buy their products in the future.
You didn’t the sincerity was obvious.
 
I don’t have enough arxes - about half actually; 8000 odd. So no, won’t be buying a Python Mk II on 7th May. Also I want to see numerous reviews and the detailed stats of the ship first (as with any newly-released ship I‘ve bought normally with credits since 2014). Also I returned to owning a Cobra Mk III a few years ago and I’m not sure I want to part with it just yet (single ship owner as a play-style since the beginning).

So that’s three reasons (leaving aside the divisive contentious issues around the release of this ship and the other pre-built arx barges).
 
As I said, i'm fine with throwing them money if it adds features via a DLC more cosmetics or whatever.

I will not reward FD for EA on a ship that is fully functioning in game but being deliberately withheld from the community for 3 months in order to make money. I think its a business practice that should not be rewarded.
I think that is a fine position to take. I don't mind the early access part myself but that is coming from a different direction, and is dependent on Elite being a game that I'm willing to spend some extra cash on every now and then.

I will not reward FD for selling premade ships either. Not that i personally need those ships, but its giving FD real world money for in-game assets that should cost in-game money. Its way too close to selling credits for real money. Don't want to spend 20 million credits on a base Challenger? Sure, just give FD some money and you will get one. For us veterans, 20 million is peanuts, but for a newbie its a leg up achieved with real world money.
20 million credits in the early game these days is easy to achieve. I'm not saying that to justify the ships being sold but as a matter of pertinence to the conversation. The value of the ships would be where it bypasses the engineering, this may also be moot depending on how much Frontier tweak the process of engineering, which I would not be surprised if the grind is reduced substantially as it seems that someone at Frontier is making some sweeping decisions and changes.

And how long before FD start selling G5 engineered ships if they see money come in from this? How much money could they make if they sold top tier upgraded ships?
The concern is there, I fully concede, but this is a slippery slope argument that only time will reveal if it is correct. It's interesting to see those who lambast Frontier for offering ships in the first place are now lambasting them for the fact that these starter ships are actually that, and for a late game player not worth their time. Maybe the truth lies in the middle that when Frontier said they're releasing some starter ships that they were serious about that rather than offering the winning ship in any given situation. The problem lies if these initial ships aren't successful and Frontier's reaction is to keep upping the specs to the point where they do offer the best of the best for cash. I would also hope that doesn't happen.

Some might say "FD wouldn't do this", to which is say, LOL, they are a company, one apparently needing a cash injection. When push comes to shove, they will do what the need to, and the board, beancounters, and shareholders will be looking at the results with interest.
I disagree with this on the principal that the economics of the situation will also dictate restraint given the appropriate assessment. The saying is that the correct price of something is as much as the market will bear, this also holds true for this situation too. Now, to be fair, if Frontier go all out and doing what you say brings in the most money then that would suck for those who don't wish to see it, but I don't think that will be the case, if one looks at other examples of companies doing the same thing and how that went for them.

But we also have to come to terms with the fact that our dreams.txt requires funding and it seems that Frontier are exploring other avenues to get more of that. I've said before that if you gave Frontier the money that CIG got we would be a hell of a lot further than where we are now and light years ahead of where Star Citizen is now. That wasn't a wish for Frontier to embrace the CIG funding model but at the same time premium perks for those who are willing to spend a bit extra is not uncommon these days and at the moment the early access part comes across like that to me. The ship selling is a bit different but maybe could be looked at in the same way as when I paid extra to have a better starting condition when I back the game on Kickstarter, it's not like that broke the game back then and I think these won't break the game as it stands now either.

Don't get me wrong though, in many areas I do agree with you and your suggestions for better ways to raise money (especially naming systems/stations), I guess the difference is that I'm a little more accepting of the scenario given the circumstances.
 
You know... IF it were really the case that FDev has got themselves so helplessly down the drain and desperate, and utterly unable to raise capital to keep operating, that this sort of thing is to be taken for the oooonly short-term possible way forward, as some defenders have been suggesting...

...then I would rather this one time (not counting things on kickstarter) make an exception to all common sense and principles, and contribute to the cashflow with money put down right here and now for a prepurchase of the next major update to the game, unseen -- more than likely unstarted. (...would have to be for a new, previously unneeded account, since I'm on LEP.)

Not exactly the informed-consumer thing to do either, but preferrable to the proffered option IMO, and obligating continued development, which is what should be the source of income, rather than artifically gating things off behind piecemeal paywalls instead of in-game conditions (yes, yes, a paid expansion is itself well-argued an unbalancing paywall... still, though...).
I think that would only really work for full VR support as a separate branch of development. Frontier would know how many people play in VR so would have a reasonable estimation of success, but I would definitely be in for $50 for it if they did. As for regular expansions, they are pretty much day one purchases for me already but I doubt an advance Kickstarter-like method of raising money for a mainline expansion for the game would work, given the current disruptive PR situation surrounding expansions for Elite. However, having said that if Frontier were clear about being committed to delivering it no matter how many people purchase presale but with the suggestion that this would allow them to polish it to the best it can be, or that those who do get to name a system or a perk like that, then it might be more of a consideration.
 
I have played for about 5000 hours and, to this day, there are 5 ships that I have not tried, yet.
I am in no rush, clearly ☺️

I'm at about 2800 hours of play, and this post reminded me that there are over twenty ships I have yet to try. Plus a bunch of the ships I already have could always use more tinkering.

So speaking personally I'm not exactly crying out for new ships to fly. I'm more than happy to wait until the Python Mk2 becomes available to buy with credits. In the meantime I will be paying attention to what other players are saying about it, and if it sounds like the kind of ship I'd want to own, then I'll use the three months to get some modules engineered ready to slot inside.
 
Stating what is happening does not mean someone is okay with the thing happening only that they have either/or recognized the current situation/accepted it as a fact of life.

Understanding why something is being done does not mean one agrees with the reasoning of the ones behind said happenings.

Yes.... i agree. I understand why FD are doing it. I accept they are doing it. I don't like it.
 
I understand why FD are doing it. I accept they are doing it. I don't like it.
My rather twisted imagination brought up a possible scenario...

Board "This space game is costing a lot to keep going, barely making a profit"
Management "We have an idea that may make more profit"
Board "Really? Pray tell..."
Management "We sell shiny things players may want for money, we could make millions!"
Board "Make it so!"
Management "Give us a couple of weeks, we'll get started"
Board "If it doesn't succeed, pull the plug in December"
Management "As you say"

I wonder just how close that is to the truth?
 
This is actually something I don't really understand. If you are so utterly miserable playing the game, why do you keep playing it?

It reminds me of those negative reviews on Steam for some game (not just ED but many other "endless" games) where according to the Steam stats the reviewer has played the game for, like, 3000 hours, yet the review completely bashes the game and about considers it the worst game in existence, and utterly recommends against anybody buying the game.

It just baffles my mind. If that person is so utterly miserable playing the game, why spend 3000 hours on it? If the game was entertaining enough for the reviewer to spend thousands of hours on it, why recommend against anybody doing so as well? It's like they have grown disillusioned with the game, become miserable, and want everybody else to be as miserable with it as well.
It reminds me of the telly when some person objects to a certain program but still watches it. The telly does have an off button you know.
 
My rather twisted imagination brought up a possible scenario...

Board "This space game is costing a lot to keep going, barely making a profit"
Management "We have an idea that may make more profit"
Board "Really? Pray tell..."
Management "We sell shiny things players may want for money, we could make millions!"
Board "Make it so!"
Management "Give us a couple of weeks, we'll get started"
Board "If it doesn't succeed, pull the plug in December"
Management "As you say"

I wonder just how close that is to the truth?
Ascorbius put up a video with a lot of excellent yet unexplored ideas to improve cosmetics monetization. No need to sell ships.
 
Ascorbius put up a video with a lot of excellent yet unexplored ideas to improve cosmetics monetization. No need to sell ships.
I watched one of his vids this afternoon, very grown-up...
Source: https://www.youtube.com/watch?v=b0CoGY_sP6Q

I wasn't tickled much by most of his ideas, but that is just me, I've done all of the Barbie doll stuff I want for now.

ETA: Which is how I have a heap of Arx ready for next week
 
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Considering I don't really like the implementation of early access to ships through ARX, I doubt I will be buying it with ARX. I doubt there is anything the Python Mk2 will do that, that I want to do in a serious way, that a ship I already own can't do better.
 
My rather twisted imagination brought up a possible scenario...

Board "This space game is costing a lot to keep going, barely making a profit"
Management "We have an idea that may make more profit"
Board "Really? Pray tell..."
Management "We sell shiny things players may want for money, we could make millions!"
Board "Make it so!"
Management "Give us a couple of weeks, we'll get started"
Board "If it doesn't succeed, pull the plug in December"
Management "As you say"

I wonder just how close that is to the truth?

If it wasn't the 40th anniversary of Elite being released I would give it more credibility. So maybe change that to Dec 2025 lol. But grins aside, I do believe David Braben when he says that Elite is dear to his heart and I think that has been to the benefit of the continued development of Elite a few times already, and likely will continue.
 
I think that would only really work for full VR support as a separate branch of development. Frontier would know how many people play in VR so would have a reasonable estimation of success, but I would definitely be in for $50 for it if they did.

For once, I was not thinking about VR at all, but as I not seldom repeat on this forum (...which I presume may have been what prompted the above... :7), I would indeed be more than prepared to shell out for updated-, and continuing support. Not sure how much you could practically separate a new dedicated VR team from the core engine-, and shader teams, though.... Either way, I do not consider VR so much an expansion, as I do it core functionality -- not too unlike outputting imagery to a monitor, or taking input from a keyboard... (...and for any flying/driving game, vector data to motion platforms would be welcome, too -- might push me for one to try to hammer some simple specimen together). :9

As for regular expansions, they are pretty much day one purchases for me already but I doubt an advance Kickstarter-like method of raising money for a mainline expansion for the game would work, given the current disruptive PR situation surrounding expansions for Elite. However, having said that if Frontier were clear about being committed to delivering it no matter how many people purchase presale but with the suggestion that this would allow them to polish it to the best it can be, or that those who do get to name a system or a perk like that, then it might be more of a consideration.

Well, FDev has inflicted quite a few stains on their own reputation in recent times -- I suppose it's better to get them all out of the way at once, than keeping reminding everybody with new ones over time... :p

Personally I think loudly and clearly rescinding on the indicated pay-to-win-ish direction would repair way more than offering the sort of exception-to-the-ordinary preorder I suggested could cause -- the more honestly presented, the better. (EDIT: Why not make the best of the sudden attention, now that they have it anyway? :p)

Following that, of course, they would be saddled with the daunting task of coming up with an update that really hits it out of the park, and manages to not only satisfy the preorder customers, but draw in stragglers and new players, to recoup not only the new development, but compensate for previous losses and bolster the war chest for the future as well...
 
why is everyone going on about Fdev finances again, you've all said the same argument 100 times, I look round to see if anyone has posted any info or screenshots on the Python mkII but it seems all the actual people who play elite dangerous is playing elite and the forums are being swamped by buisnessmen and stock traders...

Really just wanna know how many internal slots it has and if it has a size 7 power distributor... oh and if the hard point under the nose is a large or medium.

Edit: actaully! Let me stop right now! I'm going to go play elite and forget the python mkII exists for 1 week to save myself some sanity and enjoyment of the game.
 
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