Maybe now with the article on tentonhammer about the lack of social features and the removal of the offline mode because of the "multiplayer vision" for the game, it is finally time to get some info's from the devs about this? Why are the social multiplayer aspects of the game being ignored design wise? The DDF and devs are not saying anything about these:
There has been some discussion previously about guilds but these threads have all been merged into one unintelligible mega thread, no dev ever offered insight and there was a lot of backlash, so I've given up on the topic after a while.
I'm simply going to quote an excellent reply to the article from reddit:
Here is a great quote on why we need chats to create a multiplayer experience:
Commonly encountered objections:
About the intended style, taken from the preorder details page:
"Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage of course), or simply explore the wonders of the galaxy (and who knows what you’ll find out there...) is up to you."
There are two similar threads but this shouldn't be specifically about the ten ton hammer article.
Ten Ton Hammer- ED needs social tools (Smugallo)
The Need for Social Tools - TenTonHammer article (LeiHarper)
DEVS: Why no social features like chat channels, guilds / corps and parties? (Dejay)
- Local chat (station / system) OPTIONAL!
- Job specific global chat (trading, bounty hunting, mercenary, exploration)
- Guild / corp / wing features and chat
- Parties e.g. spontaneous small groups of players
- Cooperative multiplayer missions
- Shared bounties in wings
- Group interdictions
- Trading between players, credits
- Locating friends and party members on radar / map
There has been some discussion previously about guilds but these threads have all been merged into one unintelligible mega thread, no dev ever offered insight and there was a lot of backlash, so I've given up on the topic after a while.
I'm simply going to quote an excellent reply to the article from reddit:
There are some very simple facts here:
I simply do not understand the people who are so vehemently against these social features, and especially when they start throwing out game lore reasons why they would make no sense. For those people, you always have the option of playing solo or just ignoring the comms screen.
- This game is being marketed as massively multiplayer
- MMO games need social features because they are all inherently social experiences
- Right now the game really doesn't have any social features
- The lore isn't relevant here, just like it isn't relevant in something like World of Warcraft. These features are needed in order for the game to have mass market appeal
- A lack of mass market appeal will turn players away
- This is bad
If we don't have social features:
I know for some bizarre reason it's a deadly sin to talk about EVE Online here, but I'm going to talk about EVE for a moment. The player driven conflict and emergent gameplay and stories are the one thing that makes EVE truly amazing and unique in the MMO market. If the corp/alliance system and chat features didn't exist, none of that would be possible. Like, at all. EVE would have its heart ripped out. But if you're playing EVE, you don't have to pay attention to any of it. You can close the local chat window and never, ever join a player corporation. You can stay in high-security space and mostly play solo PVE if you want. But you never see people calling for those social features to be removed, because to do so would be to rip EVE's heart out as I mentioned.
- We can't form groups unless we organize out of game
- We can't ask for assistance or make any kind of "LFG" type requests
- We can't set up contracts or any kind of business dealings
- We can't build organizations or coalitions that have a common goal - no mining corps, no corps dedicated to assisting the Eranin independence groups, no "Imperial inquisition" etc
- If we can't have groups or even talk to each other, how are we supposed to have any player driven conflict?
- Without conflict, how can we have any emergent gameplay?
You guys who are against adding social features to Elite: Dangerous are, in my opinion, completely crazy. And the reason I think that is because there is absolutely no harm to you whatsoever if they are implemented because you can literally click one button and never see another player interaction again. Play solo if you don't want to be social, or just ignore the traffic. But please do not advocate that these features are not added, because there are many of us who believe they are absolutely needed for this game to be successful and have any appeal beyond the hardcore niche.
With rich social features we could have stories that are rich and exciting like EVE, maybe ones that could even make the gaming press like stories in EVE have many times. If Frontier wants this game to truly be considered multiplayer, for God's sake we need to be able to communicate and organize!
Here is a great quote on why we need chats to create a multiplayer experience:
Online games NEED global chats.
Indeed, they're filled with garbage most of the time, but that's not the reason they're needed. That garbage breathes life into the game, by making you aware that people are there, and contrary to what people think, they aren't ENTIRELY useless. There are still meaningful interactions there, people are exchanging information, asking questions, asking for help, making arrangements, deciding to meet each other, and they at the very least pop in to say "hi!". It's a key element to the creation of a cohesive community, and actually a prime aspect of fighting against griefing: if people care for each other, they won't be so tempted to annoy each other, but they will be more temped to help others.
Commonly encountered objections:
Since it's optional you can simply click "disable chat" and be done with it. I think this sentiment against chat is very common but it's not a valid argument against the feature.I hate reading chatter of others all the time some complaining, some insulting others, some telling random stuff.
Because a) it's clumsy to use b) it breaks immersion with alt-tab and c) it splits the community in those using this or that type of external tool. Even worse there could be several alternatives.Why not use external tools for chat?
This is such a fundamental "meta" feature that realism doesn't matter. Besides faster than light communication already exists in the game, e.g. information about crimes or call for reinforcement is FTL communication.Faster than light communication isn't realistic
Because it will negatively impact how new players receive the game and hurt long term customer base if these features aren't added soon.The game isn't finished yet! Why complain now?
Some people can't voice chat because they have no headset or other people in their house would get annoyed (e.g. night). Others don't like voice chat because it's harder to roleplay, less immersion, it's "louder" or because they are shy.But voice chat already exists
The "private group / shard" feature is actually badly named and implies that it's meant for grouping players together. Instead if splits players apart from the rest of the player base.Why do you need guilds / wings you can already use the grouping feature
The current status on the DDF for alliances / wings is severely lacking. It's not clear if it's a temporary grouping and everyone can invite anyone, and the players can be kicked by voting. It's not a substitute for guilds with a structure. In any case we would like to know more.There are "alliances / wings" planned
There is room for different play styles, and there is no reason why guilds would lead to the detriment of lone wolf players. At least as long as group gameplay doesn't have unbalanced advantages for reaching game goals but that doesn't automatically follow.Elite was always about standing alone against the forces of the universe and making your own way, not hiding in a group. Guilds would undermine the "lone wolf" playstyle.
About the intended style, taken from the preorder details page:
"Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage of course), or simply explore the wonders of the galaxy (and who knows what you’ll find out there...) is up to you."
There are two similar threads but this shouldn't be specifically about the ten ton hammer article.
Ten Ton Hammer- ED needs social tools (Smugallo)
The Need for Social Tools - TenTonHammer article (LeiHarper)
DEVS: Why no social features like chat channels, guilds / corps and parties? (Dejay)
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