What besides combat (PVE) is the new Python MKII good for?

With the stable overclocked supercruise it might be good for getting to stations very deep within a system, Hutton Orbital for instance. But there are so few optional slots I just cannot see a decent use for the ship besides PVE bounty hunting.

I will get one in August of course but was preparing to buy the ARX tonight until I saw the dismal amount of optional slots. And noticed the step down in the size of the distributor, but more weapons.

I remember the days of the Smeaton passenger runs, and any other route with a super cruise distance of a million or more LSs to the station bringing in huge credits after becoming fully allied, with the ACO it would be awesome, but passenger missions were nerfed and have never recovered any good number except for the old Sothis/Ceos tourist beacon route.

I am sure t or surely hope the ship will be great for more than just PVE combat.

What are your thoughts?
 
I play solo. Have two Pythons, and love them. One for resource gathering (bounty hunting res sites), and the other for general wandering around doing whatever. To each their own, and YMMV and all that. (y)
 
Basically it can be the best mission runner for BGS work.

With SCO drive, ops limpet controller and 16 tons of cargo space it'll make a great salvage/hostage rescue/cargo liberation ship. Typically you only need space for 8 tons of mission items so 16 ton capacity is plenty.

Swap the class 4 cargo rack to class 3, put in class 4 SRV hangar and it'll make a good surface mission ship.

SCO drive makes a good courier vessel.

For pure combat class 4 HRP and class 3 MRP, or SCB-s for pure prismatic shieldtanking. Class 1 FSD interdictor for pulling NPC-s.

6 utility slots make for a very versatile ship, 5 shield boosters and a heat sink for SCB-s or mission specific utility (scanner or whatever). You can probably get away with 4 boosters and 2 mission utilities, too.
 
I'll have to have one for Combat. I've always enjoyed a combat Python except they are too ponderous and slow to be truly viable but they look pretty good. A sleeker, faster, meaner Python.... yes please. Imagine it would be a pretty good ship for Settlement work too where big cargo is not the need, but more swiss army knife and some fighting chops is good to have.
 
It will be a brilliant boat for those that are into dipping their toes into PvP but are worried about the otherwise huge investment in time and energy and the obvious skill gap that exists between a new entrant and someone who's been at it for years.

This is the perfect ship to onboard new players. You can A rate and engineer this thing and you will survive long enough to learn and even sometimes win against a lot of players out there. It is a VERY strong ship that will not take thousands of hours to be competitive in. If you have thoughts of wanting to get into PvP but have always been worried. This is the ship for you.

Please don't come at me with the anti-PvP rhetoric btw. Just answering the OP's question and if you don't like PvP that is perfectly fine and valid and your choice. But if you've ever wondered then this is the ship for you.
 
Basically it can be the best mission runner for BGS work.

With SCO drive, ops limpet controller and 16 tons of cargo space it'll make a great salvage/hostage rescue/cargo liberation ship. Typically you only need space for 8 tons of mission items so 16 ton capacity is plenty.
16t for a mission runner? Ooof. I can get by with 64t, 128t is preferable though. A full stack of salvage missions is 100t, hostages at-worst 200t, and 16t will mean you can't take most opportunistic source & delivery missions. Being able to take a full stack of salvage or hostages is pretty common during Elections.

So 64t is doable assuming you're doing a mix of things (i.e whatever is available), but 8-16t? You'd be going back almost every other mission, which is pretty inefficient.

I just looked at the loadout of the P2... seems like a good alternative to an Anaconda for assassination/massacre stacks, but those internals are a killer for multipurpose mission running. The multipurpose label is really a bit misappropriated here... the standard for multipurpose ships is to have lots of internals... this feels more like an FDL, which has a better variety of internals (overall smaller, sure) but is considered a combat ship.
 
I just looked at the loadout of the P2... seems like a good alternative to an Anaconda for assassination/massacre stacks, but those internals are a killer for multipurpose mission running. The multipurpose label is really a bit misappropriated here... the standard for multipurpose ships is to have lots of internals... this feels more like an FDL, which has a better variety of internals (overall smaller, sure) but is considered a combat ship.

I did use an FDL as an 'everything' ship for the better part of two years.

If one isn't fighting other CMDRs it should be easy enough to use the largest internal for cargo on the Python Mk II. If one is fighting other CMDRs, the only thing all those internals were really good for on the other python variants (or other medium ships in general) was armor, and, in practice upfront shielding heavily trumps armor.
 
16t for a mission runner? Ooof. I can get by with 64t, 128t is preferable though. A full stack of salvage missions is 100t, hostages at-worst 200t, and 16t will mean you can't take most opportunistic source & delivery missions. Being able to take a full stack of salvage or hostages is pretty common during Elections.
That's a specific playstyle that not everyone does. I never grind rescue, salvage or surface missions for BGS or whatever, I take up a few when they offer engineering material rewards or just for fun. Never used more than 16 tons of cargo space while doing these. When I pick up more than 3 I usually do them over a few days period, returning to port and doing some other stuff in between. No rush.
 
That's a specific playstyle that not everyone does. I never grind rescue, salvage or surface missions for BGS or whatever, I take up a few when they offer engineering material rewards or just for fun. Never used more than 16 tons of cargo space while doing these. When I pick up more than 3 I usually do them over a few days period, returning to port and doing some other stuff in between. No rush.
Yeah same... while there is BGS motivation normally, because my usual haunts are not edge case systems, so i have to take what i get, but what i get will almost always be a combo of:
  • courier
  • delivery
  • assassination
  • source
  • salvage
  • hijack
  • several other rarer types (megaship, surface scan etc)

Basically, it's about maximising what i can take off the mission board, because nothing sucks more than coming on to support a particular system with, say, a combat build, only to find mostly delivery missions on the board, or vice versa. A good multi- role mission fit deals both with a good mix of missions on the board as equally well as an extreme selection of one type.... coz if there's 40 salvage missions and not much else, I'm not taking just one or two, coz I'm here to play, not sit and wait til rng graces me.... and my fit needs to accommodate that.

Edit: to be explicit, i don't grind missions either, to use those terms. But if i end up with 20 salvage missions because there was nothing else, it's because i want to do them.
 
It's a great combat ship, but lack of internals severely limits the Python Mk2.
I can understand why Frontier wanted to limit it; it would be too powerful if you had a lot more cargo capacity and filled it with shield banks or hull/module reinforcements.
However, they could have avoided this issue by providing some cargo space that could only have been used for cargo or passenger units.

In terms of capacity, it has 1/3 of that of the Mk1; no manufacturer nerfs a new variant by that much. It's like Nissan releasing a new version of the Qashqai with no rear seats and a boot volume of 168 litres instead of 504.

I have mine set up with an engineered 6C biweave shield, and a class 3 fuel scoop. That leaves me with hardly anything left for reinforcements as I have the class 4 available for 16t cargo, or something else. I did consider a size 4 prismatic shield instead but what's the point of a combat ship with a slow-charge small shield? - might as well hull tank instead (oh sorry, that isn't really possible either). Barely any room for even a vehicle hangar.

At the moment, I will use it for:
1. Combat
2. Obtaining materials at signal sources (great for reaching those ones that are 10K+ ls away)
3. ...

(I hoped there would be a 3, but can't think of anything)
 
I have mine set up with an engineered 6C biweave shield, and a class 3 fuel scoop. That leaves me with hardly anything left for reinforcements as I have the class 4 available for 16t cargo, or something else. I did consider a size 4 prismatic shield instead but what's the point of a combat ship with a slow-charge small shield? - might as well hull tank instead (oh sorry, that isn't really possible either). Barely any room for even a vehicle hangar.
When it comes to PvP combat, hybrids are a niche... hull tanks are even more niche (1v1s may be), but for organics this P2 is a cheap and wholesome shield tank DPS deliver.

So big prismo, all boosters, 4 pacifiers (C2 are a bonus slot for feedback rail/grom bomb/scramble pulse) and GSRPs to stack even more MJs.
 
It's a great combat ship, but lack of internals severely limits the Python Mk2.
I can understand why Frontier wanted to limit it; it would be too powerful if you had a lot more cargo capacity and filled it with shield banks or hull/module reinforcements.
However, they could have avoided this issue by providing some cargo space that could only have been used for cargo or passenger units.

In terms of capacity, it has 1/3 of that of the Mk1; no manufacturer nerfs a new variant by that much. It's like Nissan releasing a new version of the Qashqai with no rear seats and a boot volume of 168 litres instead of 504.

I have mine set up with an engineered 6C biweave shield, and a class 3 fuel scoop. That leaves me with hardly anything left for reinforcements as I have the class 4 available for 16t cargo, or something else. I did consider a size 4 prismatic shield instead but what's the point of a combat ship with a slow-charge small shield? - might as well hull tank instead (oh sorry, that isn't really possible either). Barely any room for even a vehicle hangar.

At the moment, I will use it for:
1. Combat
2. Obtaining materials at signal sources (great for reaching those ones that are 10K+ ls away)
3. ...

(I hoped there would be a 3, but can't think of anything)
Why have you got a fuel scoop, out of interest?

The P2 seems to be all about employing the SCO... since SCOs are outclassed for range you really don't want to be going more than a jump or two at most, sticking to local/immediate vicinity exploitation, and relying on refuelling at stations. If anything, if fuel consumption is a concern you'd go an additional fuel tank to get more exploitation out of your SCO... but really, I wouldn't use either with such limited slots.

Main reason I ask is that it seems to be a common thing for people to just fit a fuel scoop as-standard without much thought behind the why's... but you only ever need a scoop if you're jumping further than you have capacity for. My general approach is:
Ships for local area ops (out to 20Ly): No tank/scoop
Ships for extended area ops (radius of the bubble): Fuel tank
Ships for beyond extended area ops (outside the bubble): Fuel scoop
 
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