A few things stand out to me which I fail to understand:
1) The constant quest for "realism". Would you ever read a novel or watch a movie in which the minutiae of everyday life were reported with pedantically detailed accuracy? Don't get me wrong, I'd love a game engine that perfectly simulated newtonian mechanics and graphics that looked like the real thing. Some degree of realism can help create a more immersive atmosphere and generally improve the game, sure. What I don't get is why some people obsess over it. It's a game. It's virtual. It's make believe.
It's not, nor will it ever be, real. It's just pixels on a screen. When I want realism, I go hiking or sightseeing. When I play a video game, I just want some light hearted fun. I could name you so many games that provided millions of gamers around the world with so many hours of fun without being realistic. And to me, that's what it's all about: fun. I don't see anyone asking to have to go to the loo at least four times a day, I don't see anyone nagging the developers to force all players to have to jettison urine and feces when the tank fills up (though that could certainly provide for some humorous PvP interaction), I don't see any requests to make it possible to catch exotic diseases when visiting strange worlds, I don't see any complaints about how our character's reflexes won't be negatively affected if they don't get at least five hours of sleep per standard day, I don't see anyone asking for characters who haven't changed their underwear in a year to get kicked out of enclosed places because they stink horribly. You don't care about any of those things - and why should you? It's a game. You only want the fun bits of life to be included. And that's where we diverge: our definitions of "fun" don't perfectly match, but while we say "to each their own", some of you seem to think that your brand of fun should be enforced on everyone and that is just plain and utterly wrong.
2) All the wrong assumptions like "you're WoW players" or "you've never played PvP before". Sure I used to play WoW. I also played Starsiege: Tribes, Unreal Tournament, Knight Online, Rift, SWTOR, Diablo 3. I'm sure I've left some out. Hell I even have a team on Hattrick. I also had a moderately successful heavy metal band on Music Maven. My PvP experiences go as far back as Doom II and Duke Nukem 3D, back in those glorious days when developers still allowed users to set up multiplayer games on a LAN. I tried many different flavours of PvP over the years and found that in general I prefer PvE. Does that make me a wussy gamer? Does that make my opinion, my preferences or my right to choose how I play the game I spent my hard earned money for less important?
3) This one really takes the cake.
Basically players will set the option NO PVP cos it makes the game easier to play. We cannot have that option anywhere in the game. Why should the nervous player set the game to EASY and get more stuff than the guy who sets it to HARD?
Ok, excuse the formatting, but I really want this question to stick out:
Who in the world said the game had to be HARD?. It needs to be challenging of course, otherwise it would get boring but why make it deliberately HARD? Do you normally buy shoes two sizes smaller just so it will make the otherwise monotonous task of walking that more exciting? "
Oh look, my toes are bleeding, this walking thing is really starting to get my juices flowing". I don't want HARD any more than I want easy. What I want is a game that fits me just right. What I don't want is a game that requires me to spend hours watching YouTube videos and reading guides, forum discussions, manuals and how-to's to constantly hone my skills, because then I'd be calling it a job and I'd expect to get paid for it (disregarding the "it's a hobby" option). Just look at Diablo 3: they made it unreasonably punishing and, unsurprisingly, the majority of the players got fed up and left. Also of interest is the "we cannot have that option anywhere in the game" part. Good grief, imagine what would happen if people could play at a difficulty setting that fit their current level of experience and skill: they might even get to *gasp* enjoy it! A
game! What is this galaxy coming to?
4) You keep repeating that "griefing would be almost non-existant because attacking other players would result in massive penalties". How is the presence of PvE-only players more detrimental to a carreer in piracy than the certainty of incurring in massive penalties? If those penalties were indeed massive, how many times could you shoot down another player's ship before it became impractical for you to keep playing? And if they weren't massive enough to actually make your in-game life hell, don't you think they would be a rather useless deterrent?