Who says you can't store them?TBH I don't understand that no-storing nonsense. Where is the problem with storing the modules like any other zero-cost stuff?
Who says you can't store them?TBH I don't understand that no-storing nonsense. Where is the problem with storing the modules like any other zero-cost stuff?
Frontier Developments: https://customersupport.frontier.co.uk/hc/en-us/articles/13861489150108-Pre-Built-ShipsWho says you can't store them?
That is probably what I would do too, I I were to buy the pre-access.I unlocked the MKII and didn't deploy it
I have buy one in the shipyard instead![]()
Engineering has absolutely no impact on insurance or resale value, regardless of whether the module is worth 0 or 50 million.Ok, I'm now officially confused, as there appears to be a lot of conflicting information (if not outright guessing) here.
Can someone confirm (although I'm not asking anybody to self-destroy just to test this, but I don't know how else this could be confirmed) that if you purchase a prebuilt ship (eg. the Python MkII) and you go ahead and engineer one of the modules that comes with it, and then the ship gets destroyed, what happens at rebuy?
Could someone likewise confirm that if you purchase a prebuilt ship and swap one of the modules that comes with it with a different module (that may be of a different class and rating, and may or may not be engineered), or add an optional module that wasn't there to begin with, that at rebuy you get the ship back as it was when destroyed, possibly having to pay whatever the insurance cost of that module is?
- It costs nothing, and you get the ship as you bought it originally. In other words, the engineering is lost.
- It costs nothing, and you get the ship as it was when it was destroyed. In other words, the engineering is preserved, and costs nothing to rebuy.
- It costs however much engineering increases the rebuy cost of a ship.
You can delete and redeploy store-bought ships in their original configuration, which would make this a source of infinite free modules.TBH I don't understand that no-storing nonsense. Where is the problem with storing the modules like any other zero-cost stuff?
Do you at least get a warning if you engineered it and are trying to replace it?The catch with store-bought modules is that they cannot be stored, so switching them out for something else destroys them.
There is a warning that it's going to get sold off.Do you at least get a warning if you engineered it and are trying to replace it?
This I addressed in my comment as well. FDev could make them disappear if the prebuild is re-spawned, but even if they can't do that easily, where exactly is the problem? That the buying customer is having the advantage of spamming his module storage with zero-cost modules for all ships to use? So what? All it helps him is with in-game credits he saves for buying and rebuying that stuff. In-game credits are completely meaningless at this point. The whining about "but then it would be pay to win" also is. It already is P2W, why selling a product that is so restricted now that it almost undermines the incentive to pay? I'd say they should be honest about it and simply open it up. That would save everybody useless discussions and especially unnecessary inconvenience for the customer.You can delete and redeploy store-bought ships in their original configuration, which would make this a source of infinite free modules.
Doesn't matter what we think of it, it's what they did.This I addressed in my comment as well. FDev could make them disappear if the prebuild is re-spawned, but even if they can't do that easily, where exactly is the problem? That the buying customer is having the advantage of spamming his module storage with zero-cost modules for all ships to use? So what? All it helps him is with in-game credits he saves for buying and rebuying that stuff. In-game credits are completely meaningless at this point. The whining about "but then it would be pay to win" also is. It already is P2W, why selling a product that is so restricted now that it almost undermines the incentive to pay? I'd say they should be honest about it and simply open it up. That would save everybody useless discussions and especially unnecessary inconvenience for the customer.
Why not give everyone, everything, including engineered modules from a menu, for free, as soon as they finish their pilot training in the tutorial?I'd say they should be honest about it and simply open it up.
I don't think I have ever been inconvenienced in the game, but I'm sure others may have been, hence the suggestion above...That would save everybody useless discussions and especially unnecessary inconvenience for the customer.
And they can alter the deal further. Yeah, I get it.Doesn't matter what we think of it, it's what they did.
No problem if they pay premium. Not sure if this is fun for such customers, but to each his own, right?Why not give everyone, everything, including engineered modules from a menu, for free, as soon as they finish their pilot training in the tutorial?
Why should they pay a premium?No problem if they pay premium. Not sure if this is fun for such customers, but to each his own, right?
If they don't pay, there will be no game to enjoy. That's why we are having such discussions at all: FDev was in financial troubles, changed course in monetizing the game, and now is - as it seems - in a better position. Isn't that a good thing for people playing the game?Why should they pay a premium?
Don't you want others to play and enjoy the game?
If they don't pay, there will be no game to enjoy. That's why we are having such discussions at all: FDev was in financial troubles, changed course in monetizing the game, and now is - as it seems - in a better position. Isn't that a good thing for people playing the game?
Really? So buying the game has no effect?If they don't pay, there will be no game to enjoy.
According to their latest forecast, those troubles may already be over...FDev was in financial trouble, changed course in monetizing the game, and now is - as it seems - in a better position.
It probably brought in a small boost to their bank account, but, as you pointed outLOL if you think that their approach to ED has changed things for them
Has likely made more of a difference.20% cuts and divesting loss-making partnerships are what has "steadied the market" (to an extent).
I don't get what you mean.Really? So buying the game has no effect?
According to their latest forecast, those troubles may already be over...
Choice is always a good thing, buy new toys as an option, as now, is probably good for the company, or not buying, as the individual wishes, appears to be working well today, doesn't it?
Of course, there will always be outrage over anything FD does with this game in particular, or even doesn't do, it is the nature of gamers, isn't it?
I'm sorry, but I find the whole P2W thing, aplied to ED, entirely laughable, but maybe as I am very good at not spending my money if I don't perceive value gained...Why indulging in this almost childish "oh, they hate us now, let's introduce some half-arxed mechanics so nobody can cry P2W anymore"?
Indeed. It is laughable to try to dance around that terminology. They are just trying to make a bit more money with their game. So I think they should focus on delivering a quality product when they are selling something, like with the prebuilds. The non-storing of modules only makes sense in the context of that whole pay-to-win discussion. I think it is a mistake to give it that much weight and forgetting about the idea of the product: to give customers a jump-start. Stripping them of the possibility of in-game mechanics like ship-building and module managing is lowering the quality IMHO. And for what? Just so people can say "oh, it is no pay-to-win, then"? Laughable. They won't do that.I'm sorry, but I find the whole P2W thing, aplied to ED, entirely laughable, but maybe as I am very good at not spending my money if I don't perceive value gained...
Yes, I've seen the 'definition' posted here several times, and fully understand that folk unable to, or unwilling to, spend further money for a frippery, perceive that they are 'losing' to those who are able, or willing, to spend the cost of a kebab on recreation. It's tough, for sure, but so is RL, at times...