The inability to store modules is an odd decision, we already can store the bulkheads of ships, which may only be used in ships of that class and not inserted into another. My guess is that those are identified uniquely to their 'mother' ship - modules for the pre-builds could carry the same watermark, I'd have thought - maybe I'm too logical thinking that way?Indeed. It is laughable to try to dance around that terminology. They are just trying to make a bit more money with their game. So I think they should focus on delivering a quality product when they are selling something, like with the prebuilds. The non-storing of modules only makes sense in the context of that whole pay-to-win discussion. I think it is a mistake to give it that much weight and forgetting about the idea of the product: to give customers a jump-start. Stripping them of the possibility of in-game mechanics like ship-building and module managing is lowering the quality IMHO. And for what? Just so people can say "oh, it is no pay-to-win, then"? Laughable. They won't do that.
Interesting that giving people options lowers the quality of a game... Why don't I see it that way?