Pay2Win made it to Elite

The pre-built ships are not "pay to win" as the OP suggests and Belluler News cast tries to mislead their audience on. There is a steep learning curve for new players just starting Elite Dangerous, and without the fan supported websites those new players would be undoubtingly lost because those fans supported websites connect information to the players e.g. where to find modules, ship hulls, trading routes, etc. These are all quality-of-life improvements for Elite Dangerous players, and Frontier should continue to support these sites. It is also misleading to say "end game" when there is no "end game" except what players individually deicide is their "end game" based or dirven towards what their chosen playstyle or interest are throughout the time playing Elite Dangerous.

The argument that pre-built means the purchasing player did not have to grind for credits or materials is selfish-minded. These pre-built ships offer templated road maps on starting ship builds and those pre-built ship modules are not interchangeable to any other ship. Once their replaced, their gone forever, no refund. They're only saving a few million credits - at most - and about a full day's worth of game time since there are numerous fans supported websites that offer "Road to Riches" avenues to earn credits. IF you want to argue they did not earn the credits - well, so what!?! Or the different sites on how to obtain or unlock specific modules. The person would still have to do the whole engineering unlocks and material farming like the rest of the CMDRs who want to get more out of their ships. Pre-built ships do not short cut this.

There are only three pre-built ships worth the ARX after reviewing the choices: Python mk2, Chieftain, and the DBX (actually the DBX needs v1 5A FSD). All those pre-built ships offer is an introductory ship build(s) for BH or CZ, Anti-Thargoid, and exploration, exobiology, and jumping around the "Bubble" little easier. That's it, nothing more, and everything someone could do without purchasing a pre-built ship. There is no "pay to win" there and offering some shortcuts e.g. the Chieftain's r5 Dirty Drive engineering and their two (2) guardian gauss cannons the anti-guardian zone resistance is trivial. Again, no "pay to win" there too.

I have help over 6+ new players just beginning Elite Dangerous. The initial to-dos jump starting them was a couple team BH/Assassination missions while they chilled in their Sidewinder at the space port to collect the mission credit rewards to get transition into a DBX and 5A FSD (moving modules from Sidewinder over). Then, introduce them to the material farming locations for the engineering materials required to purchase the v1 5A FSD. Then, one quick FC run out to Guardian Structures for them to gather the blueprint and guardian materials to unlock their gFSD Booster, and once everything is complete, their "Quality of Life" starting experience improved. You could accomplish these tasks within 2 or 3 game sessions. The pre-build DBX essentially does the same thing that I have done for other players, and my near identical assistance to those new players it is by far, nowhere near any "pay to win" advantage. There are far more activities and prerequisites they'll need to complete to prepare for those CZ, Hazardous BH, Assassination Missions, Cargo Trucking, Mining, etc. type activities.

As a Veteran player, I see nothing wrong offering introductory ship build as pre-built ships. And I would not call any of the pre-built ships a "pay to win" scenario. Time and grind as an argument is a poor one since the actual time is trivial and their pre-built ship modules are not interchangeable to other ships. For me, opening the option for prhips means their able to wing up sooner than later to do group activities with a starter ship while they progress along unlocking reputation for Federal or Imperial ships, unlocking engineers, earning Badges, and the whole engineering gambit attached to ship building.

Remember, the fan supported sites help make Elite Dangerous playable. The optional pre-built ships have the same purpose that enables Frontier to assist new players without breaking the game, as their pre-built ships are basic builds.
The main issue I take with arx ships ( and bearing in mind that I would have bought the MK 2 ) is that this game has always been about spending time playing , understanding the stupid little things that should have been obvious. A new player just buying the ship with no real idea of what and how and where. The learning goes with the journey , whilst it's rated as a "MMO" it's more of the individuals journey . Missing out on bits to fast track to ships doesn't help the player it just frustrates .
Since I started playing I have helped many commanders in many ways to understand the stupid little things that should be obvious that make the game fun .
Over the past 8 years and many hours the game has become easier with fast tracks to ranks money and ships . How many people have gone to Hutton for the "free anaconda"? And were upset to find it's not true .
Maybe I'm an old man with many thousands of hours in game , I use a dolphin for exploration Why ? Because I like it not because it's the best exploration ship in game. I don't own an anaconda why because for me it's terrible ship , I like doing combat in the FAS , I don't any of the alliance variant ships because they are so damn ugly. But they are things I have tried along that journey.
In the end Fdev rightly knew that could make money by selling early access ( it's a new ship) but free engineering and guardian ( the guardian sites are a must at least once( modules , ships and weapons) for anyone isn't the way to do it .
Just my little opinion from a grumpy old man
 
Everybody arguing that paying money to save time in the game not being an advantage is acting intellectually dishonest IMO. By definition, paying real money to gain an advantage in a game is "pay to win".
What I don't get is this allergic reaction to the term itself. Where is the problem with Elite being "pay to win"? In principle, it always was to a degree (Cobra Mk4, Horizons ships and engineering feature, Odyssey advantages like Scorpion SRV). It is not a black/white distinction, it is a spectrum.
I think we should embrace the term. Yes, Elite: Dangerous is a pay2win game! However, it is trying hard to balance the "win" part in such a way that nobody gets upset too much, lest he won't return the "pay" part. And in this light I have some troubles with the prebuilt non-storing modules. This balancing is wrong, it nerfs the pay advantage too hard, especially for beginners.
 
What I don't get is this allergic reaction to the term itself.

People don’t like admitting, even to themselves, that they’ve paid for an advantage in the game.

Where is the problem with Elite being "pay to win"? In principle, it always was to a degree (Cobra Mk4, Horizons ships and engineering feature, Odyssey advantages like Scorpion SRV). It is not a black/white distinction, it is a spectrum.

The thing is, while Pay-to-Win may be described as a spectrum, it’s best described as a river flowing downstream. It starts at the headwaters of No P2W, and flows down to the Sea of Pay-to-Advance. Some developers may be able to resist the current for a while, and even swim upstream, but most will eventually tire and float downstream with the current. This is bad for the game, and the player-base in general, because it incentivizes the Developer to alter the game to make such real money in-game purchases not optional, but mandatory.

This game never started at the headwaters. The Kickstarter started with some Pay-For-Convenience, and a few very minor examples of Pay-For-Assets. Frontier managed to swim upstream to Pay-For-Cosmetics for a bit, but soon tired of pay-for-cosmetics and floated downstream to major example of Pay-For-Capabilities with Horizons. It had seemed that they were struggling upstream again with the free expansion of Beyond, but they never quite made it out of that zone with the release of Odyssey.

And now Frontier has floated downstream once again, firmly into the Pay-For-Assets rapids. And this is alarming to some players, because they’ve watched other Developers follow this river before, and there’s a waterfall at the end of the rapids, Pay-For-Boosts. Once they’ve plunged over that waterfall, they’re usually too tired to resist simply floating the short distance to the Sea.
 
People don’t like admitting, even to themselves, that they’ve paid for an advantage in the game.
I've paid for a ship that is fun to fly... I have the advantage that many others, who I shall never meet in the game, or even RL, do not, but can have (unless they insist on only using H 4.x instead of firing up EDO, just the once, to buy) in August... I'm a winner!
The thing is, while Pay-to-Win may be described as a spectrum, it’s best described as a river flowing downstream. It starts at the headwaters of No P2W, and flows down to the Sea of Pay-to-Advance. Some developers may be able to resist the current for a while, and even swim upstream, but most will eventually tire and float downstream with the current. This is bad for the game, and the player-base in general, because it incentivizes the Developer to alter the game to make such real money in-game purchases not optional, but mandatory.

This game never started at the headwaters. The Kickstarter started with some Pay-For-Convenience, and a few very minor examples of Pay-For-Assets. Frontier managed to swim upstream to Pay-For-Cosmetics for a bit, but soon tired of pay-for-cosmetics and floated downstream to major example of Pay-For-Capabilities with Horizons. It had seemed that they were struggling upstream again with the free expansion of Beyond, but they never quite made it out of that zone with the release of Odyssey.

And now Frontier has floated downstream once again, firmly into the Pay-For-Assets rapids. And this is alarming to some players, because they’ve watched other Developers follow this river before, and there’s a waterfall at the end of the rapids, Pay-For-Boosts. Once they’ve plunged over that waterfall, they’re usually too tired to resist simply floating the short distance to the Sea.
I love the rhetoric used, but, nowhere, is the observation made that the individual is able to determine if they pay for a product or service, or just say "No".

I don't mind heavily biased constructions, they are interesting to peruse, and the above is a great story, no doubt about it.

It would just make so much sense if posters (many of whom debate "balance" in the game quite seriously!) could apply said balance to their own contributions, wouldn't it?
 
I love the rhetoric used, but, nowhere, is the observation made that the individual is able to determine if they pay for a product or service, or just say "No".

That's because it's about behavior of the developer, not the customer. Nobody thinks that Frontier is going to send thugs to people's home, and force them to purchase ARX. But we've seen this pattern of behavior from other developers, and what some of us are worried about is what comes next.

I've been complaining about credit reward inflation since Gamma, and if Frontier sees how successful their current strategy is, perhaps they'll finally fix that little "problem." But hey! For 1250 ARX, players can acquire a one-day boost to mission rewards. They'll dial down material spawn rates, and sell Engineering Starting packs for 5999 ARX! Increase the requirements for guardian modules, and then sell the unlocks for 49,999 ARX!

Source: https://www.youtube.com/watch?v=kgv7U3GYlDY&ab_channel=ConversationBomber


There's no guarantee that Frontier will do something like this, and perhaps they won't. They might be one of those who resist the allure of easy money, and make a great game instead. But then again, that's what we've been telling ourselves ever since the Kickstarter when it comes to Pay-For-Assets. It's just a little amount of pay-to-win! It's still good! It's still good.

Source: https://youtu.be/MWvevkE0kAI?t=9


After all, it's not like Frontier has ever done anything shady in the past, like devaluing the buying power of existing ARX, right?
 
Andrew's on the path
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It would just make so much sense if posters (many of whom debate "balance" in the game quite seriously!) could apply said balance to their own contributions, wouldn't it?

Sometimes being balanced is the same as being wrong.

How would I know.

Even if one has avoided current events for the last...I don't know, nine or ten-thousand years...and has never encountered a businessman or politician bragging about being self-made, while clearly having come from extreme privilege, the fact that players cannot (at least not yet) start out with a billion credits and and Anaconda should have given it away.
 
this pay to win gets me.i bought the python 2 as it there. it wont except stored module,its got 2 pulse lasers,so it no advantage to a new player as he still has to obtain the engineers and credits to buy the modules,he still has to collectt the mats to upgrade,the only advantage i see is that he starts in a python instead of a basic sidney. and will have a greater starting jump range,my 2 pyhons i have are far better as ive obtained all required bit and bobs,so pay to win no way.
 
this pay to win gets me.i bought the python 2 as it there. it wont except stored module,its got 2 pulse lasers,so it no advantage to a new player as he still has to obtain the engineers and credits to buy the modules,he still has to collectt the mats to upgrade,the only advantage i see is that he starts in a python instead of a basic sidney. and will have a greater starting jump range,my 2 pyhons i have are far better as ive obtained all required bit and bobs,so pay to win no way.
Try selling the installed module, then putting the stored one on. There's a known issue with trying to directly swap from storage.
https://forums.frontier.co.uk/threads/python-mk-ii-modules-known-issue.625170/
 
Try selling the installed module, then putting the stored one on. There's a known issue with trying to directly swap from storage.
will do havnt realy worked on it but tried to fit beams from storage into empty slots it wouldnt except stored modules,i was on my fc at the time,i look at it again thanks for the heads up..
 
will do havnt realy worked on it but tried to fit beams from storage into empty slots it wouldnt except stored modules,i was on my fc at the time,i look at it again thanks for the heads up..
The linked thread says buy something for the slot, then swap, so you might have to go to a station to get around it for the time being, unless you can buy something from your carrier shipyard.
 
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