This kind of argument has been going on for decades now. The Pay2Win definition pretty much makes charging money for anything "Pay2Win", including, I might add, buying any base game as that technically gives an in-game advantage against those who didn't buy the game because the buyer can actually play. I think the impasse tends to come when an individual looks at it from a black and white, Pay2Win equals bad, perspective, then the offended individual start painting the unoffended with negative traits, such as short-sighted, selfish, etc. I'm deliberately not pointing fingers here. I think many reject the definition simply because people weaponise it when it includes such a broad scope of practice.
Ultimately, Frontier are free to monetise the game how they see fit. We, as consumers, can decide whether we're willing to buy what they're selling. Modern social practices make turning a profit mandatory for any product. The utopia of paying once for a game and having endless support and access to new development is nothing but a pipedream, but we all have our own version of how far from that vision we're willing to go. My line will be different to everyone else's, and I'm the only one that can make that judgement call for me.
My lines are quite simple: I'm not super competitive, and I really don't care how someone else got their Anaconda or Corvette fully engineered. I'll do it the way I find fun and interesting. If someone else wants to buy a shortcut, be it credits, engineering materials, prebuilt ship, whatever, it's really none of my business. I'm willing to pay for content, whether it's an expansion, new ship, new gameplay or cosmetic. If it wasn't stated to be included in the package when I bought it, it's fair game to be sold as an add-on. I will decide what I'm willing to pay for that new feature, if it seems too pricey I'll wait for a sale, or not buy.
The thing I really dislike in games is time-limited content; I gloss over the CG rewards because I enjoy the game so much, but I would much rather they came to tech brokers after a set period of time. The killer for the ARX store would be rotation, just give me everything on a shelf and I'll decide when I want to buy it. The latest loss of some paintjobs does give me concern that this may be coming, however, I will decide how to deal with that when and if it happens.
Ultimately, Frontier are free to monetise the game how they see fit. We, as consumers, can decide whether we're willing to buy what they're selling. Modern social practices make turning a profit mandatory for any product. The utopia of paying once for a game and having endless support and access to new development is nothing but a pipedream, but we all have our own version of how far from that vision we're willing to go. My line will be different to everyone else's, and I'm the only one that can make that judgement call for me.
My lines are quite simple: I'm not super competitive, and I really don't care how someone else got their Anaconda or Corvette fully engineered. I'll do it the way I find fun and interesting. If someone else wants to buy a shortcut, be it credits, engineering materials, prebuilt ship, whatever, it's really none of my business. I'm willing to pay for content, whether it's an expansion, new ship, new gameplay or cosmetic. If it wasn't stated to be included in the package when I bought it, it's fair game to be sold as an add-on. I will decide what I'm willing to pay for that new feature, if it seems too pricey I'll wait for a sale, or not buy.
The thing I really dislike in games is time-limited content; I gloss over the CG rewards because I enjoy the game so much, but I would much rather they came to tech brokers after a set period of time. The killer for the ARX store would be rotation, just give me everything on a shelf and I'll decide when I want to buy it. The latest loss of some paintjobs does give me concern that this may be coming, however, I will decide how to deal with that when and if it happens.
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