rootsrat
Volunteer Moderator
Pretty much no bugs (almost) and rather good enemy AI due to high server FPS.Was it just the frame rates that made it feel like a game or something new as well?
Pretty much no bugs (almost) and rather good enemy AI due to high server FPS.Was it just the frame rates that made it feel like a game or something new as well?
I played a bit today and had 10+ server FPS at all times. It was first time ever that it almost felt like a actual "game" (which it's not, mind you). Everything was smooth for most of the time (thanks DLSS), the NPC in a bunker FINALLY showed some intelligence, tried to swarm and circle me, guns worked, grenade worked, medpens worked...
It almost felt like a game. First time in 12 years. Wow.
Congratulations! Now all you need is to get a lot more experience, and then you too will have enough knowledge to identify when a server is about to go belly up, and then do the old relogski until you find another good one.
If only the operator of the game could figure out when to limit access to a server and provide the necessary services to players when one server is starting to go belly up.Congratulations! Now all you need is to get a lot more experience, and then you too will have enough knowledge to identify when a server is about to go belly up, and then do the old relogski until you find another good one.
That's a huge mistake in game design.
Gestures vaguely in the direction of everything CIG have done to date
There was a time when Citizens would say CIG can pump out ships and planets at so and so rate. I guess that's not happening.This video shows CIG released / sold a bunch of ships and vehicles with specific roles (purpose). However, they cannot do these roles, because it's not included nor implemented in-game yet for 5+ years. That's a huge mistake in game design and mismanagement of game development.
There are ships that CIG sold years ago which are still not in-game:
So they have a long catalogue of concept ships that have been sold and a bunch of ships that are not 100% finished without specific features for their roles. To keep the money coming in, CIG must create more ship concepts and sell them in advance.
- Javelin
- Polaris
- Perseus
- Pegasus
- Bengal Carrier
- Kraken
- Idris-M
- Idris-P
- Arrastra
- Orion
- Endeavor
- Nautilus
- Zeus MK II ES
- Banu Merchantman
Mike & Croncy talked about the servers during sunday's ATC - they noticed that CIG appear to have limited some (selected? all?) servers to 50 or 60 players maximum, likely to improve performance/stability. This player-cap was apparently very noticeable during Shroud's stream when he brought up the group/friends info.Yeah performance has looked surprisingly ok in the last day or so, for a free fly / Invictus.
(Which made the Shroud stream all the funnier, as he still found it pure jank)
When the systems bog down though, they bog down hard... (As shown by Slob's stream, with everything breaking. One of the low-key funny / telling moments was how long it took his ship wreck to appear).
It does make me wonder why Invictus is having these smoother periods on the server side though. (Does the RL actually help, until the point that it queues up backlogs? Lower player numbers than usual? Because they're not running a larger scale Xeno event?)
There was a time when Citizens would say CIG can pump out ships and planets at so and so rate. I guess that's not happening.
At least CIG managed to get their severs to near the 100 player number. I didn't think it'd happen.Mike & Croncy talked about the servers during sunday's ATC - they noticed that CIG appear to have limited some (selected? all?) servers to 50 or 60 players maximum, likely to improve performance/stability. This player-cap was apparently very noticeable during Shroud's stream when he brought up the group/friends info.
Those fever dreams about panets and systems didn't age well.I chuckle every time one of them says "CIG have said (tech/feature/pipeline) is done now, so X will go quicker.
I remember them saying CIG would be able to pump out multiple new systems a year, instead of years per system.
I've just seen one muppet saying that development on SC is going faster now because SQ42 is feature complete, without realizing CIG have lied to them yet again.
Mike & Croncy talked about the servers during sunday's ATC - they noticed that CIG appear to have limited some (selected? all?) servers to 50 or 60 players maximum, likely to improve performance/stability. This player-cap was apparently very noticeable during Shroud's stream when he brought up the group/friends info.
They can get to whatever number they want. They tried that recently upping it to several hundreds. A different story is if that would remotely resemble anything barely playable.At least CIG managed to get their severs to near the 100 player number. I didn't think it'd happen.
It already was before and that led to much theorizing. The right number regularly went above 100 because it counted disconnected clients, too.Once in game, the player count has been broken, i think, since 3.23 came out. And the only way to figure it out is to count the player list down the right.
If only the operator of the game could figure out when to limit access to a server and provide the necessary services to players when one server is starting to go belly up.