I really wish that we there was a description of the 5 controllers that I use to know which the "Joy_2" button came from. I really need to remove a controller as the throttle of my x56 keeps ghosting and I have a solution to replace most of its functionality, but the buttons that it provides are all over the place and I have no easy way of finding them to replace them with my new solution in game. It wouldn't take much to take the "description" from the binds file and put it inside of the in game bind system. The XML already has it there:
<ExplorationFSSZoomIn>
<Primary Device="vJoy" Key="Joy_2" />
<Secondary Device="SaitekX56Throttle" Key="Neg_Joy_ZAxis" />
</ExplorationFSSZoomIn>
<ExplorationSAAChangeScannedAreaViewToggle>
<Primary Device="Keyboard" Key="Key_B" />
<Secondary Device="334403F3" Key="Joy_30" />
<ToggleOn Value="1" />
</ExplorationSAAChangeScannedAreaViewToggle>
Why couldn't those descriptions be added like this:
Forgive the poor editing but I think it gets the point across. We need an easy way, in game, that is already mostly there, to be able to tell where the button is in the real world.
<ExplorationFSSZoomIn>
<Primary Device="vJoy" Key="Joy_2" />
<Secondary Device="SaitekX56Throttle" Key="Neg_Joy_ZAxis" />
</ExplorationFSSZoomIn>
<ExplorationSAAChangeScannedAreaViewToggle>
<Primary Device="Keyboard" Key="Key_B" />
<Secondary Device="334403F3" Key="Joy_30" />
<ToggleOn Value="1" />
</ExplorationSAAChangeScannedAreaViewToggle>
Why couldn't those descriptions be added like this:
Forgive the poor editing but I think it gets the point across. We need an easy way, in game, that is already mostly there, to be able to tell where the button is in the real world.
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