Open-Only in PP2.0?

Oh and by the way, when the power that's believed to be most likely to be behind the co-opting do 600k merits on their own expansions there are also pitched battles all week, even though maybe half of them are in PG/solo.
 
The impact of "module shoppers" to PP is unrelevant (if not even a source of additional problems for the PP community managers).
Sorry , that wasn't the point I was trying to make .
The impact upon PP is like a boom state in BGS it's minimal and easily rectified. My point is the main reason the majority of players do Power play is to get the prismatics, enforcers, hammers, and mining lances etc .
If the modules aren't PP specific then the groups who do PP and understand and plan are free to play open only and those who want the modules ( which were only really sweeteners from Fdev to get people into PP) don't have to do PP and therefore don't care that PP is open only ?
So it's a win win for both sides ? I get my modules and ( we will take yourself ) you will get PP in open only ?
Now these are just my thoughts I don't do PP unless I'm shopping and it's 3 weeks pledged 750 merits in and then buy what I want to then unpledge . No interest in PP apart from modules . If I don't have to PP to get those modules then it's a plus . ( Sorry about the rambling I'm old easily confused )
 
Part of that is not true.

Explanation. I play a miner, I'll step into a miner PP, get a spear, and get more from mining quests.
Let's say the contribute is not "meaningful"... I mean, a power can't rely on module shoppers for a proper activity/business management. Most of the times, module shoppers don't even join discords or follow the "instructions" to minimize their impact on PP community management (and for these cases they may even cause disruption to the current powers' goals).
 
Let's say the contribute is not "meaningful"... I mean, a power can't rely on module shoppers for a proper activity/business management. Most of the times, module shoppers don't even join discords or follow the "instructions" to minimize their impact on PP community management (and for these cases they may even cause disruption to the current powers' goals).
The great part of PP V2 is that even shoppers are meaningful now- regardless of where you are you still benefit the power. The only difference is that real PP pledges co-ordinate.
 
Sorry , that wasn't the point I was trying to make .
The impact upon PP is like a boom state in BGS it's minimal and easily rectified. My point is the main reason the majority of players do Power play is to get the prismatics, enforcers, hammers, and mining lances etc .
If the modules aren't PP specific then the groups who do PP and understand and plan are free to play open only and those who want the modules ( which were only really sweeteners from Fdev to get people into PP) don't have to do PP and therefore don't care that PP is open only ?
So it's a win win for both sides ? I get my modules and ( we will take yourself ) you will get PP in open only ?
Now these are just my thoughts I don't do PP unless I'm shopping and it's 3 weeks pledged 750 merits in and then buy what I want to then unpledge . No interest in PP apart from modules . If I don't have to PP to get those modules then it's a plus . ( Sorry about the rambling I'm old easily confused )
I agree with these points... indeed, our power (as well as many others) voiced about the "problems" embedded into attaching certain specific modules to powerplay. So it was asked to move them elsewhere for benefit of the players' base (i.e. to tech brokers).

As said above, module shoppers are interested in modules and their 750 merits earnt by hauling stuff to an already fortified system, or prepping a random useless one close to the HQ, or undermining a random enemy system, is not really having an impact on the powers' business (as these things produce no results, given that the PP 1.0 is almost totally binary for system status, triggers, etc).

The most relevant impact is regarding the vote, so we all hope module shoppers have just 1 vote strength, skip the vote :D or at least vote what is being said to vote lol.

To what we have understood in PP 2.0 there shall not be a vote, merits are not going to be lost (for decay) and modules will not be tied anymore to specific powers but available on a sort of "rank scale" so that every player will be able to unlock modules attending PP 2.0 activities when they want to, and there is no need to defect multiple times to get all the modules.

Simpler? Better? We don't have much more information...
 
module shoppers don't even join discords or follow the "instructions" to minimize their impact on PP community management (and for these cases they may even cause disruption to the current powers' goals).
That someone can do damage playing PP "the wrong way" even if they have the best intentions in mind is a prime example how insanely bad current PP design is. I bet most new players aren't even aware that they can do damage or that there are discords and top-down management they should contact and follow.

And then there are those who are aware but don't want to use Discord, for the privacy nightmare it is. They might be part of a squadron, but it may be a small squadron of a few people using eg in-game voice comms and Matrix to talk.

There are also those who join PP for roleplay reasons and are not interested in being part of player groups (that's not the same as "not interested in PvP"🙃), but rather would work for their power using in-game tools as a lone agent.

Luckily PP 2.0 promises to fix all that😛
 
Just to throw gas on fire—went to cause havoc in a peripheral Torval system for merits the other day. In open, naturally, fully expecting to get in a PvP fight or two. Never saw anyone else there, even when there was fortification progress overnight🙃

Players simply cannot be everywhere all the time. The dangers of open are vastly overstated, you can always find a place no-one is paying attention to. And in busy systems, safety-in-numbers works for you. Even if you don't wing up the other players on your side will lessen the chance of you particularily becoming a target.
It's also extremely easy to evade PvP players and gankers.
 
One of the good things FD did in relation to the forums was to remove the dislike button, but on occasion, an opinion is so stupid i wish it was still there.

You are free to dislike how the game works, but disliking how the game works does not mean people who play it in the way it is designed are cheating.

Now, if the game was open only, and someone used port blocking or some other tool to get a solo experience, then yes, that would be cheating. But the game is (currently) designed to allow it, ergo, not cheating.

If FD make PP2.0 open only, then so be it, if they don't, then people continue playing PP in PG/solo, then they are playing the game as designed.
Well it is basically sanctioned cheating. It's not technically cheating, but other than the actions being legitimate it's effect is the same as cheating.
 
but other than the actions being legitimate
So not cheating...
it's effect is the same as cheating.
I love how easy it is to contradict oneself in just a few words.

It must be so difficult and disheartening playing a game where the other players are not playing in the way you consider they should...

Added: Just consider how pleasing it would be for you to play (I use the term very loosely) Star Citizen, where there is a single mode and anyone can blow anyone else up at their leisure. For a tiny consideration of just a few hundreds of your local currency (or thousands in some countries) you can buy a fighter ship and lifetime insurance and just party all day long!
Assuming the servers are not running at a couple of FPS that day, or you don't fall out of your ship, or get killed by the elevator on the way to your ship, of course...
 
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Given data is lost totally on destruction its not that unbalanced.

Plus you have to be out and about collecting it, which means you are not at home most of the time if something goes wrong. I used to collect passively but eventually you run out of systems to scan and have to move further out.
Unless the data collector is in solo. Then there is next to no chance of getting blown up.
 
The great part of PP V2 is that even shoppers are meaningful now- regardless of where you are you still benefit the power. The only difference is that real PP pledges co-ordinate.
How does that work in PP2.0? Do you have some info that we don't, or did I miss something?
 
To what we have understood in PP 2.0 there shall not be a vote, merits are not going to be lost (for decay) and modules will not be tied anymore to specific powers but available on a sort of "rank scale" so that every player will be able to unlock modules attending PP 2.0 activities when they want to, and there is no need to defect multiple times to get all the modules.

Simpler? Better? We don't have much more information...
I thought that was RN's speculation, or have Fdev said something other than what's been in FU?
 
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