Game Discussions Star Citizen Discussion Thread v12

Yes proper networking should be done at the end of "development". The first thing you do when building a house is to buy a chandelier and then design a beam to hold it. Once you have 1/3 of a roof you start doing the groundwork.
Well, they’re making an MMO spaceflight sim, so naturally they’d leave the flight model and network code for last, since those things are the ones that EAPLY deserve that fine polish that can only come at the tail end of the development process!
 
Was pottering around Linkedin and found this:

M6gUyhJ.png


Looks like that was a fun few months ;)
 
Well, they’re making an MMO spaceflight sim, so naturally they’d leave the flight model and network code for last, since those things are the ones that EAPLY deserve that fine polish that can only come at the tail end of the development process!
I can see it now

Patch X.whatever
Final iteration of flight model. All spaceships has to be refactored to match the ultra fedelity of the fllight model, priority is based on funding and sales statistics. Unfortunately Star Engine 3.9 is a blocker so a new engine based on the latest Unreal Engine is needed. Don't worry, we've been expecting this and switching over will be a simple flip of a switch. Our devs however has to learn how to use the new engine effectively so we will be opening up a new studio and will gradually move people over as they get up to speed. Hold the line, just another few decades to go.

In the mean time we will be putting all our efforts on polishing Squadron 42.
 
I don't know what to make of this. Our most trusted CiG employee is claiming that CiG convinced the Shenzhen bar citizen to remove the ticketing cost. Maybe CiG want those backers to spend that money on ships instead.

 
I don't know what to make of this. Our most trusted CiG employee is claiming that CiG convinced the Shenzhen bar citizen to remove the ticketing cost. Maybe CiG want those backers to spend that money on ships instead.

"SQ 42 is already released in China..."
Really?
 
I don't know what to make of this. Our most trusted CiG employee is claiming that CiG convinced the Shenzhen bar citizen to remove the ticketing cost. Maybe CiG want those backers to spend that money on ships instead.


Seems feasible to me. Just the fan organisers trying to over-recoup their losses. CIG style ;)
 
A Spectrum guy said this City of Heroes Q&A was interesting. They were right :)
....
One project couldn't provide a plan as the design specs weren't finished, but 'some genius' insisted on a plan.

So myself and a colleague got drafted in to help, and used modelling numbers for an outline plan. Broadly, small 2 weeks, medium 4, large 6 and scary 12.

A while later, in a big meeting, the same 'genius' called us in to berate us and to explain the 'ludicrous plan'. After a very polite five minute of calm, objective explanation, he was left looking very pink and unhappy, having been revealed to be a huge [find your own term]. At which point we were 'invited' to leave the meeting. We did. Giggling.

I never heard of him again, and the project got a new Programme Manager. I wonder if he moved to CIG some other software house.

Moral of the story: never mess with experienced professionals when trying to make yourself look [something].
 
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One project couldn't provide a plan as the design specs weren't finished, but 'some genius' insisted on a plan.

So myself and a colleague got drafted in to help, and used modelling numbers for an outline plan. Broadly, small 2 weeks, medium 4, large 6 and scary 12.

A while later, in a big meeting, the same 'genius' called us in to berate us and to explain the 'ludicrous plan'. After a very polite five minute of calm, objective explanation, he was left looking very pink and unhappy, having been revealed to be a huge [find your own term]. At which point we were 'invited' to leave the meeting. We did. Giggling.

I never heard of him again, and the project got a new Programme Manager. I wonder if he moved to CIG some other software house.

Moral of the story: never mess with experienced professionals when trying to make yourself look [something].

From the Spectrum thread.

I've argued for a long time that CoH, followed by Elder Scrolls Online, have the friendliest communities; I believe SC's in-game players also fit into this category.

LOL, nice dig at the forum community.
 
Source: https://www.reddit.com/r/starcitizen_refunds/comments/1dnhqy0/a_trip_down_memory_lane/


A refunds thread about a Camural thread on Spectrum from 4 years ago talking about CIG's discussing the "room system" 4 years prior to that (so for those bad at maths, 8 years ago).

He even got a reply from the crobbler.

"I can promise you the gameplay I described is not a pipe dream, nor will it take 10 to 20 years to deliver."

Well, its already taken 8.
 
Ah, someone pointed out this amazing bit of CR dreamcrafting.

A ballistic round passes through the ship's shield, which scrubs off some of its kinetic energy but not enough as the round's velocity was high as was its mass as it was an armor piercing round. It manages to penetrate the armor and strikes an internal component, say a power relay node (something else we are working on as part of the pipe system refactor). The power node takes damage giving it a chance to "misfire" while in use. A few minutes later the node does misfire, blowing its fuse and resulting in it catching fire. The crew of the ship doesn't realize a fire has broken out in one of the side corridors, as they are busily concentrating on fighting the ships attacking them. The fire starts to spread along flammable surfaces, and as the fire starts to engulf other components they also catch fire. The engineer on the bridge of the ship sees his console flash red giving him a warning that several components have failed and looking at his ships schematic he sees a fire has broken out below decks. The engineer decides to seal the bulkhead doors on the corridor to contain the fire but the doors have no power as the power node is out! He comms one of his crew mates to leave his turret and grab an extinguisher and put out the blaze which is slowly creeping towards the power plant room. Fire reaching a ship's power plant or it's ammo stores are two sure fire ways for your ship to go boom. With the physical damage system ships will no longer just explode when their hit points reach zero, they'll explode because something inside them went critical and exploded (due to damage or heat), which then damages everything else. Outside of that damage will affect the ability of the ship to function or it's structural integrity so they also could become a lifeless hulk as much as they could go up in a flash of light. When the crew member gets to the corridor where the fire has broken out is has already consumed a huge amount of oxygen in that "room" (the corridor) and has released noxious gasses, so the crew member can't breathe and quickly retreats to put on a fire resistant suit and helmet. The engineer in desperation manages to reroute power away from the destroyed node through a secondary node restoring power to enough of the bulkhead doors to allow him to contain the fire. Noticing that there is an external airlock in the sealed off area he opens the airlock, venting the oxygen in the sealed off corridors and rooms to the vacuum of space, depriving the fire of the ability to burn, putting most of it out. By this time the crew member is suitably dressed and can extinguish the fire that made it past the bulkhead door before it can grow again. The engineer then reseals the airlock and allows the life support system to replenish the air in the vented part of the ship. Once done the engineer opens up the bulkhead door allowing the crewmember in with a replacement fuse for the power node, restoring power to that section of the ship, then returns to his turret. It's been a close call but the ship is still alive and in the fight!

I'm sure CIG will have this working in the next few decades. Although the repair feature might just turn into a new type of magical beam.
 
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