Here are my race tactics too.
General route was:
Enoch -> Matarov -> Lucent -> Misty Pool
The route came primarily from my regulation runs. Was less important for unlimited I think but I mostly just stuck with it for familiarity.
So Enoch first since closest to drop-in point. Then Matarov to start the group of 3 near body 2 (mostly since jump from Matarov back to CT Tucanae was always obscured so didn't seem to make sense as the last*¹). Then Lucent and Misty in that order so I could start overheating the ship in silent running while boosting away from the asteroids around Misty (which was far less of a thing at Lucent). For my final iEagle runs however I swapped those two (since jump from Misty back to Tucanae became obscured). In fact that probably worked better since you could turn on silent running right at the start of the Lucent section, keep it on for the entire trench up to the cargo scan, and then leave it on while boosting away and charging for the jump back to the start.
*1 that said, looking at Ozric's times, it clearly made a lot of sense in regulation!
In regulation I did experiment with jumping out to another system from Matarov and then back again to finish at Enoch but I found there was literally nothing in it. I did wonder about finishing on Enoch with two jumps back to the start but couldn't see how that would be an improvement.
Perhaps the most interesting bit then became getting from Matarov to Lucent/Misty since they were always just below the horizon. That meant an incredibly hard to pull off burst of SCO past the horizon and curving around 2E to Lucent/Misty, a stunt I never fully pulled off to my complete satisfaction.
As for lining up the approaches to the individual stages: for the FC yard I found that approaching Enoch with the star behind it worked as a general rule of thumb with a bit of on the day tweaking. For Matarov I made the exact same approach to a patch of flat green ground I had memorised that was exactly 15km away from the target. For the Lucent you could use the (albeit reversed) hologram and for Misty I always came from outside the rings heading inwards (I never tried going through Misty from the other side, too much invested memory re: the layout of the satellite and tunnel to mess with that).
Here's my Matarov approach.
So I used that line between green and brown as my high altitude guide, ultimately aiming to land in the green circle which is just by that little notch of brown that crosses the line.
Final approach showing the green circle landing spot, just to the left of those crags. Landing area was smooth and 15km from target (just had to be careful not to overshoot).
Using the same approach every time meant I knew exactly where the PWR building was and could hit it from a distance.
General route was:
Enoch -> Matarov -> Lucent -> Misty Pool
The route came primarily from my regulation runs. Was less important for unlimited I think but I mostly just stuck with it for familiarity.
So Enoch first since closest to drop-in point. Then Matarov to start the group of 3 near body 2 (mostly since jump from Matarov back to CT Tucanae was always obscured so didn't seem to make sense as the last*¹). Then Lucent and Misty in that order so I could start overheating the ship in silent running while boosting away from the asteroids around Misty (which was far less of a thing at Lucent). For my final iEagle runs however I swapped those two (since jump from Misty back to Tucanae became obscured). In fact that probably worked better since you could turn on silent running right at the start of the Lucent section, keep it on for the entire trench up to the cargo scan, and then leave it on while boosting away and charging for the jump back to the start.
*1 that said, looking at Ozric's times, it clearly made a lot of sense in regulation!
In regulation I did experiment with jumping out to another system from Matarov and then back again to finish at Enoch but I found there was literally nothing in it. I did wonder about finishing on Enoch with two jumps back to the start but couldn't see how that would be an improvement.
Perhaps the most interesting bit then became getting from Matarov to Lucent/Misty since they were always just below the horizon. That meant an incredibly hard to pull off burst of SCO past the horizon and curving around 2E to Lucent/Misty, a stunt I never fully pulled off to my complete satisfaction.
As for lining up the approaches to the individual stages: for the FC yard I found that approaching Enoch with the star behind it worked as a general rule of thumb with a bit of on the day tweaking. For Matarov I made the exact same approach to a patch of flat green ground I had memorised that was exactly 15km away from the target. For the Lucent you could use the (albeit reversed) hologram and for Misty I always came from outside the rings heading inwards (I never tried going through Misty from the other side, too much invested memory re: the layout of the satellite and tunnel to mess with that).
Here's my Matarov approach.

So I used that line between green and brown as my high altitude guide, ultimately aiming to land in the green circle which is just by that little notch of brown that crosses the line.
Final approach showing the green circle landing spot, just to the left of those crags. Landing area was smooth and 15km from target (just had to be careful not to overshoot).

Using the same approach every time meant I knew exactly where the PWR building was and could hit it from a distance.
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