Open (in V1) is such an issue because it requires players to work- 'work' here defined as having ships that are not restricted by persistence, can strategize at a high and low level (i.e. formulate plans to expand, defend, attack etc). You can argue that
some of that can be pan modal, but without the threat of actual intelligent pushback its only half the game- everything then becomes indirect.
I don't expect PP V2 to be Open only either, however I do expect Open to be weighted or have mitigations to prevent problems we see in V1. Taking actual data from streamer surveys and forum responses here the clear majority want some sort of change from the status quo. When Sandro asked his question, there was a 65% approval of Open (counting firm yes / no repsonses). OA did another poll of 7700 votes where it was 50% open, 25% weighted and 25% no change. More recently with V2 BuurPit:
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Here the clear majority who voted want weighting which I can understand, given how V2 is closer to the BGS than V1s design.
In short, mode parity is not the way forward- FD know this, and all polls taken point that way too.
And? All the Kumo Crew, Feds, (most) Imps, don't (going by Discord). When I was with Utopia most people flew in Open.