[POLL] PvE, PvP, PvAll - What is the playstyle you want in ED?

What is the playstyle you want in the ONLINE version of ED ?

  • Everything, a good mix of PvE and PvP with as little restrictions as possible

    Votes: 209 62.4%
  • I only want to PvE, alone or with other players, I want PvP to be restricted/optional

    Votes: 119 35.5%
  • I only want to PvP and kill real player ships, no NPC robot ships

    Votes: 7 2.1%

  • Total voters
    335
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its not his say! Thats the thing that bugs me about this thread repeating and repeating..none of us decide.. we just raise the best point and let them see


Make the proposal and lets get on with the fun!! :D
 
Ha ha, rather than engage in wordplay and post dissection, how about answering a simple question...

Do you actually object to there being an open, PvE only group?

It's that simple! :p ;)

I think I've said a couple of times that I'm not against it. I'm just asking about it from a pragmatic point of view, given our ignorance of the final game and people's rationale behind the request.
 
its not his say! Thats the thing that bugs me about this thread repeating and repeating..none of us decide.. we just raise the best point and let them see


Make the proposal and lets get on with the fun!! :D

Don't like it, don't read it! :p ;)

It's a discussion - most of what's discussed on these forums goes ignored and uncommented upon by Frontier... it's just a way of passing the time.
 
I think I've said a couple of times that I'm not against it. I'm just asking about it from a pragmatic point of view, given our ignorance of the final game and people's rationale behind the request.

Exactly the same as my view.

As ive said previously in this thread, too many people r taking a strong position against PvP before theyve even seen how it will be installed into the game. I think everyone should wait for beta before even discussing if its good or bad for ED.
 
Well, while FD will make the game in whatever way they seem fit, according to the poll here so far, the majority want a good mix of both types of play with few restrictions, so lets hope that is the eventual form the finished product will take. ;)
 
Exactly the same as my view.

As ive said previously in this thread, too many people r taking a strong position against PvP before theyve even seen how it will be installed into the game. I think everyone should wait for beta before even discussing if its good or bad for ED.

In a way you're right, perhaps ED will be different from every other game but perhaps waiting until then would be too late. Perhaps FD would say at that point "it's too close to release, we can't add that now, why did nobody mention this before". ;)

Worst case scenario is that everyone who wants a PvE option will play in a solo group, or a very small group with trusted friends... and then probably drop the game because they don't have the populated PvE universe they'd like. In the end it's just lost players and that's a shame.
 
Well, while FD will make the game in whatever way they seem fit, according to the poll here so far, the majority want a good mix of both types of play with few restrictions, so lets hope that is the eventual form the finished product will take. ;)

Indeed, the default of the game absolutely should reflect that, and should be PvP everywhere, all the time (with appropriate consequences if applicable). :)

However, 27,347 backers (at present) - extrapolating this poll that's 8,958 backers - a rather large amount to ignore! ;) And extrapolate that to the potential market... ...
 
and then probably drop the game because they don't have the populated PvE universe they'd like. In the end it's just lost players and that's a shame.

Exactly the same as if they build a game against PvPers, theyll lose a whole load of potential players there too...

This is just another reason to stop worrying about it, u cant please everyone all of the time, thats inevitable.
 
Exactly the same as if they build a game against PvPers, theyll lose a whole load of potential players there too...

This is just another reason to stop worrying about it, u cant please everyone all of the time, thats inevitable.

So give both separately, case closed, job done, everyone's happy, end of discussion! :D
 
So give both separately, case closed, job done, everyone's happy, end of discussion! :D

nah..., that will result in effective depopulated universe(s), where not only is there no interaction between the groups, but they're invisible to each other.

Also, I want to be able to construct my own special ship with a jump drive powered exclusively by carebear tears ;)
 
nah..., that will result in effective depopulated universe(s), where not only is there no interaction between the groups, but they're invisible to each other.

The people who want PvE will leave the game (or not even come in the first place), play in solo groups or in small private groups of friends, or attempt to manage a larger private group by invite only. PvP universe has already lost those people - they do not want to play with you/us!
 
The people who want PvE will leave the game (or not even come in the first place), play in solo groups or in small private groups of friends, or attempt to manage a larger private group by invite only. PvP universe has already lost those people - they do not want to play with you/us!

Nobodies been lost yet... we havent even seen beta.

Im getting bored of answering your posts with the same answer tbh.

I know ur trying very hard to extend this discussion so maybe its time we just stop responding to your repeat posts... u havent accepted any of our explanations which answer all of your concerns clearly and fairly.
 
Nobodies been lost yet... we havent even seen beta.

Im getting bored of answering your posts with the same answer tbh.

I know ur trying very hard to extend this discussion so maybe its time we just stop responding to your repeat posts... u havent accepted any of our explanations which answer all of your concerns clearly and fairly.

That's funny, I feel exactly the same about replying to your posts! ;)

To be clear, and repeat myself again (sorry), I do not have concerns for myself - I will be in Ironman which I expect to PvP everywhere, all the time. All I'm supporting is an open PvE group for those that want it.
 
The people who want PvE will leave the game (or not even come in the first place), play in solo groups or in small private groups of friends, or attempt to manage a larger private group by invite only. PvP universe has already lost those people - they do not want to play with you/us!

no need for different mirror universes tbh, if they implement a 'core worlds' area with npc police/faction npc 'navy' ships protecting players from piracy. They can pve away to their hearts content in safety. Then there's the 'wild west' frontier regions, where npc protect is sporadic/non-existant, but the potential rewards compensate for the increased risk.

Just to clarify, most pve players didn't leave eve due to the presence of pvp in the 0.0 or lowsec regions of the game, they left because basically the pve in that games sucks bigtime! It's mind-numbingly boring as I've said here before. Which also contributed to the rise of people in that game selling ingame currency for real cash. Many just wanted to fund buying their ships and modules without spending hours of boredom grinding away.

One of the main reasons I'd like to see a single universe-game is that it allows for a dynamic player-based market. I can only imagine the hyper-inflation that would become a feature of a separate pve-only mirror-verse, while the pvp one would most likely be anemic and under-stocked.
 
I think I've said a couple of times that I'm not against it. I'm just asking about it from a pragmatic point of view, given our ignorance of the final game and people's rationale behind the request.

Except you do not have pragmatic point of view. You just think that people who dislike or hate PvP would suddenly stop hating it on publish! Bull****. They hate it now, they hate it then. They might dabble in it, but it is not what they want from their game. That is as rational, if not more, than PvP people wanting to shoot everyone. More rational, because it actually does not involve any griefing and other negative aspects of PvP.

Pragmatic view says that people are not all going to love PvP no matter how much you hope so.

Being stupid and offering "you can stick to these few core worlds" is equally huge fail. That means denying huge amount of content for huge portion of population.

Right now spaceflight MMO is monopolized by Eve. It offers exactly that kind of gamestyle. Core worlds with occasional ganking and then losec or nosec space where you get ganked if met, unless you are part of local alliance.

That game has apparently about 500 000 subscribers. Pitiful amount for game which has total dominion over spaceflight mmo.

Two other MMO games are coming out, ED and SC. Over at SC forums same argument is being seen. All three have same idea of hisec, losec and nosec on the table.

Guess what. That 500 000 or so is ALL you have from global population of 6 billion plus who want that kind of crap game like Eve.
By pushing in two other copies of EO, you splinter that population, with slight influx of people who do not want to pay montly. (which compensates for double, triple etc accounts in Eve)

500 000 and right now (with SC "solution" being poor one IMO, but perhaps best of what these games have to offer for PvE folk) there are going to be 3 games competing for that money.

That playerbase is not going to be enough to maintain all three games. So reality is that game which wins the money is one that manages to tap into massive wallet called "PvE".

Right now, SC is ahead because they are actually implementing something more intelligent than "go private durrr".
ED would have massive chance to outdo them with simple implementation of PvE group alongside PvP and Ironman.

Eve is on it's way to dumpster right now. With more competition in their niche, they are going to be in deep trouble. So smart money is avoiding what Eve does like plague.

And smart money bets that one who stands after it is done is one who offers PvE crew what they want, because that is pragmatic and practical.
 
One of the main reasons I'd like to see a single universe-game is that it allows for a dynamic player-based market. I can only imagine the hyper-inflation that would become a feature of a separate pve-only mirror-verse, while the pvp one would most likely be anemic and under-stocked.

I'm not sure what the connection between the market and PvE/PvP is - can you explain?

But as for separate universes, there are already 2 - Ironman and Normal. Ironmen will only see Ironmen and Normal will only see Normal, those 2 groups won't mix. Perhaps it's a legitimate argument to say that you'd rather not see any MORE splintering, but it does already exist in current plans.
 
I stand to be corrected here if I've missed something but isn't the base already massively more fractured than into two already?

Given each instance will contain plus or minus 32 players anyway (and NPC of course).

So how much of a splintering effect would a PVP flag have anyway - from the point of any given player in any given instance?
 
I would support a PvE-only 'all' server. Given that the game supports PvE in terms of solo-online, and grouping options, it doesn't seem a massive leap to have the 'all' PvE only option available. The enforced PvP group already come across as quite competitive, even before they've got into a ship loaded up with lasers and missiles. I know from family Christmases that it's better for competitive and non-competitive groups to play separately from each other.

I'll probably be playing PvP, for what it's worth.
 
I stand to be corrected here if I've missed something but isn't the base already massively more fractured than into two already?

Given each instance will contain plus or minus 32 players anyway (and NPC of course).

So how much of a splintering effect would a PVP flag have anyway - from the point of any given player in any given instance?

When you hyperspace to a different system, you'll see a different set of people in your instance. The people you might see range from everyone that's in your group that happens to be in that system.

In other words, it's only ever limited to (currently) 32 (minimum) at any one time - it won't be the same 32 people. However, you'll never see anyone outside your group.
 
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