Titan Thor, heat vent cycling and other things

Hey all,

Popped in today to have a go at Titan Thor. I remembered to go into SOLO mode this time, and the experience is significantly smoother - certainly during the approach.

I made the approach as usual, no crashes or other random gremlins this time, which was great. Countered the large Pulse during the approach just fine, but got VERY hot doing so - don't recall it heating me up quite so much prior times. Still, other than a couple of percent off a few Modules, ship was fine. I have AFMU (disabled) if needed.

I made it to the Titan and sat there cold and stealthy waiting for the vents to open, they did and I started approaching...then they closed. Hmm. I back off, and wait again... I'm assuming these vents will cycle open / closed over time with ZERO player interaction, they just won't cause the heat core thing to pop out. After a short wait, the vents open again so I go in. My ship is acting like it's flying through treacle for some reason, being really sluggish to turn, which isn't a typical characteristic of an anti-Titan Krait II. I proceed to target the vents, turning away and heading towards the next vent before firing off the missile. This is working well, I'm very quickly hitting those vents - three done in rapid succession, not more than 15 second has passed since I started moving - and suddenly they all close, and I get the Core exposed message. I was surprised it popped out after only hitting three heat vents, and after such a very short time.

I head underneath, getting into position quite quickly and land several volleys of hits with AX missiles (four racks fitted), but I come away with only 1.3 million in bonds. A bit odd. I retreat - no torus field thingy this time - and wait in the asteroid field again, nice and chilly. The vents open, I start to move off and...they close again before I've even gotten close. They were open for five seconds, if that. I turn around and hide again. Waiting. I head in again and, once again, despite being quite speedy at this despite the Krait's sluggish behaviour, I managed to tag five vents before they close this time. They remained open a bit longer, but still seemed to close prematurely. I head around to hit the Core, getting a good few more hits this time. However, I come away with just 300k in bonds, despite easily landing MORE hits than last time. I retreat to hide again, seemingly getting hit by the torus effect - knocked around, engines off-line for a few seconds - no visual torus effect rendered though. Now hiding and waiting.

Vents open again and I do another, and hopefully final, run vs. the Titan. I think I got five or six vents this time, but one of the Nanite Torpedoes looked like it impacted near the vent rather than hitting it properly. Not sure. I head for the Core again, had a bit of a drifty wobble, so it took me an extra couple of seconds, but I got some solid hits in - but LESS than my prior run due to my not so good flying for a moment there - gaining 1.5 million in bonds. Decided to retreat at that point, as my play window is a bit limited.

So, certainly a smoother experience than last time, but the vent opening / closing timing is odd and I once again didn't seem to get all my hits counted. With earlier Titans, except Oya), I could do one run once the Titan was vulnerable and easily get 2 million in bonds, usually over 3 or 4, no problem. I wasn't as good getting on target back then either. Now, I'm more practised as you'd imagine, and able to get to the Core quickly and land several solid volleys on the Core - only slowed down by the odd reload. However, despite consistently getting more hits in, I often find myself coming away with many not being counted. I don't quite understand why that is.

To summarise: being in SOLO does seem to make things go more smoothly, but I still had some gremlins with Vent opening and closing, as well as seemingly not being rewarded for a proportion of the damage I was dealing. Damage counting was far more consistent on Titans prior to Oya, but both Oya and Thor have often not counted a good portion of the damage. With Oya, I had one good run, that gave me NOTHING.

I know there will be plenty of people who say "it works for me", well, that's great, I'm genuinely glad for you. However, it is frustrating when things do not work as they should. SOLO certainly helps, even vs. a Private group with no other players present which I didn't expect. There are still issues however. My PC is good, my internet connection is good, I've done the port-forwarding thing too (ages ago, not noticed any obvious difference) so I don't quite know why things go screwy. I can only assume, for whatever reason, the particular server my game is talking to is misbehaving from time to time. I know I'm not the only one having issues but, as time as progressed, we're more in the minority I feel.

It's funny you know, I've watched various videos of others doing Titan runs, and many seem to be pottering around in a warm (over 20% heat) ship, casually tagging the Heat Vents one after another while barely being bothered. They can also be seen taking longer to tag the vents than me, yet the vents simply remain open longer for them, giving them more time. They'll then often have the Core exposed for a little longer as a result. Me, I'm sat there nice and chilly (15-17% heat) and there are suddenly many red blobs on the scanner making a bee-line for me from several km away lol. I just don't quite understand how people can have such different experiences.

I'm liking the Titan stuff - it's the only reason I pop back in every few weeks currently - but it can be quite exhausting at times, and it never goes that smoothly. The frustration comes not from a difficulty curve and not from a lack of experience, but from things that others seemingly don't experience. If things went more smoothly, I'd hang around long and be keen to be doing the activity more - time permitting. However, I'm generally just doing it now to hit the "qualifying" amount of Bonds.

Note: Being my first time doing this in SOLO, I did spot a few friendly NPC's in the area, so perhaps they can effect how the Titan / heat vents behave. I know they didn't last very long lol.

Anyway, just sharing my experience with Titan Thor and some things I found to be a little odd. I thing I'm fairly practised at this now, so what needs to be done doesn't phase me. When unexpected things happen though - heat vent behaviour, hits on Core not counting - that does phase me a bit.
 
I Solo titans myself as well. I was hitting 4 vents reliably though the "Chippy sound" has been quieter at the past couple of titans making the start of a run harder to time.
Pineapple is exposed long enough to get a clip of 12 missiles into it so no issue there.
During later runs I noticed the turrets were agitated before the vents were open despite leaving a cycle between runs.
 
Hey.
Popped in today to have a go at Titan Thor. I remembered to go into SOLO mode this time, and the experience is significantly smoother - certainly during the approach.

I made the approach as usual, no crashes or other random gremlins this time, which was great. Countered the large Pulse during the approach just fine, but got VERY hot doing so - don't recall it heating me up quite so much prior times. Still, other than a couple of percent off a few Modules, ship was fine. I have AFMU (disabled) if needed.

...
So I read that as counting the pulse rather than countering and was going to ask when you start counting before triggering your neutraliser.

So it is countering the pulse with the neutraliser when do you know when to trigger it, so far I suspect I am way too early or just too late.
 
FWIW, for one titan I was wondering why I couldn't counter the field, turns out I had put the wrong neutralizer on the ship... :)

It's quite easy, full pips to system and then trigger the neutralizer once you see the field start expanding towards you.

I went once today and can't say that I encountered any issues so far. First run was 4.5mil and the second only about a mil as I started late, got confused, and messed somethings up.
 
You do seem to have all of the unique problems with these.

Rare, certainly, but not unique based on what others have said.

Hey.

So I read that as counting the pulse rather than countering and was going to ask when you start counting before triggering your neutraliser.

So it is countering the pulse with the neutraliser when do you know when to trigger it, so far I suspect I am way too early or just too late.

I listen for the tell-tale sounds and visual effects, then I wait until the expanding sphere effect almost hits me and only then do I trigger the counter. I'll release the trigger once it dissipates. It likely feels like longer than it is, but it's only a few seconds.

FWIW, for one titan I was wondering why I couldn't counter the field, turns out I had put the wrong neutralizer on the ship... :)

It's quite easy, full pips to system and then trigger the neutralizer once you see the field start expanding towards you.

I went once today and can't say that I encountered any issues so far. First run was 4.5mil and the second only about a mil as I started late, got confused, and messed somethings up.

Easily done when you're still learning all this stuff.

I was running 4 pips to SYS, two to ENG and zero to WEP during my approach, seems to work ok.

4.5 Mil for a run sounds good. I do just wonder why on runs that are pretty similar in terms of hits landed, that one will pay out substantially less than the other. I can only assume the hits aren't being counted correctly, but maybe there's more to it.
 
Well, you should have seen it yesterday - no interdictions at all on way in - my lowest payout with 4 vents hit was 90,000 and highest was about 200,000, took 4 runs and on the last run I head-butted it also and shot up a few attacking Thargoids until I died!
(it was invulnerable)

Tried again from FC and Interdicted 3 times on way in even with SCO!
4 runs and again head-butted it on last run and got about 900,000 with 4 vents and 4 runs.

Anyways, got my 2M then, that was hard work!

<hoping its better tonight as it is now vulnerable>
 
I did my run this morning - and saw a lot in common with the OP.
Vents cycling quickly - check
Flying through treacle - check (worse than the last titan, and I was in a P2 this time)
First run zero bonds earned and aggro'd by turrets etc sufficient to retreat without dignity with 42% hull remaining.
Second run was 5 vents hit, 2.8 mill in bonds, and work complete...

Now wait until the next one is ready to pop, I guess.
 
The vents close a few seconds after you get the message that the heat core is exposed and the core itself comes up right away and by the time you get to it it’s already out.

This is different than it was before where the core started coming out while you were on the way to it and you could start shooting it as soon as it started coming out. This changed with the previous Titan though, not with Thor. It happened after a game update and it’s likely their ongoing attempts at fixing the issues with the core getting stuck.

Overall I think the Titan experience is getting worse overall but the whole Titan loop is getting pretty stale at this point anyways.
 
I went there yesterday in AXI PG and noticed two differences:
  1. The pulse wave got me. Dunno if smth has changed or I'm more rusty that I care to admit. I successfully went through the first wave but the second one kicked me in the face a sent me spinning away from the Titan at 1500 m/s. It had always been enough to get through the wave once, and I had done it dozens of times before. 🤷‍♂️
  2. The instance worked, there were two other Cmdrs and we were able to go through the whole heat venting cycle several times with no issues. It's been the first time for me. All previous attempts to do it non-solo were failures due to stuck cycle.
 
Perhaps you should record one of your attempts

Perhaps I should, but I really don't want to lol.

I did my run this morning - and saw a lot in common with the OP.
Vents cycling quickly - check
Flying through treacle - check (worse than the last titan, and I was in a P2 this time)
First run zero bonds earned and aggro'd by turrets etc sufficient to retreat without dignity with 42% hull remaining.
Second run was 5 vents hit, 2.8 mill in bonds, and work complete...

Now wait until the next one is ready to pop, I guess.

Sounds like we're having a very similar experience.

The vents close a few seconds after you get the message that the heat core is exposed and the core itself comes up right away and by the time you get to it it’s already out.

This is different than it was before where the core started coming out while you were on the way to it and you could start shooting it as soon as it started coming out. This changed with the previous Titan though, not with Thor. It happened after a game update and it’s likely their ongoing attempts at fixing the issues with the core getting stuck.

Overall I think the Titan experience is getting worse overall but the whole Titan loop is getting pretty stale at this point anyways.

Yes, but they also open and close all by themselves with NO message about the Core. I mean, as mentioned, I was waiting for them to open, they did so I started to move, then they closed right away. Then I'm a few seconds into my Nanite circuit of the vents and they just close. I'm in SOLO so it's just me there.

I didn't have any problems. Ran it a couple dozen times, works perfectly every time.

Could you record what you are seeing?

That's good. I'm not sure what recording what I'm describing would add, I mean, I'm not making things up here. I could set up OBS I suppose, but I find such things a faff.

I went there yesterday in AXI PG and noticed two differences:
  1. The pulse wave got me. Dunno if smth has changed or I'm more rusty that I care to admit. I successfully went through the first wave but the second one kicked me in the face a sent me spinning away from the Titan at 1500 m/s. It had always been enough to get through the wave once, and I had done it dozens of times before. 🤷‍♂️
  2. The instance worked, there were two other Cmdrs and we were able to go through the whole heat venting cycle several times with no issues. It's been the first time for me. All previous attempts to do it non-solo were failures due to stuck cycle.

I had issues with the Pulse Wave a few Titans ago, the counter simply did not work. I assumed it was something getting a bit out of sync between server and client, even though things seemed to be running fine. Last Titan (I think it was) I'd randomly be knocked flying yet there was no pulse and no ships near me - at least, nothing rendered near me.

I can't recall which Titan(s) it was, but I had the issue where I'd nanite the Vents, but the Core would only pop out 1/3rd of the times. That was frustrating.

Do we know if FDev have done any research into why some groups of player seem to have such issues? Of course, we know instances can have all sorts of problems if one Commander perhaps has a weak PC, or a poor connection - I've certainly had instances like that. However, to have problems (albeit less of them) in Solo, suggests some weird server thing perhaps.

Even without other players around, Thor was certainly being agro'd by something that wasn't me - I assume the friendly NPC's can trigger things, even if they don't appear to go after vents and core like we do.
 
I went there yesterday in AXI PG and noticed two differences:
  1. The pulse wave got me. Dunno if smth has changed or I'm more rusty that I care to admit. I successfully went through the first wave but the second one kicked me in the face a sent me spinning away from the Titan at 1500 m/s. It had always been enough to get through the wave once, and I had done it dozens of times before. 🤷‍♂️
  2. The instance worked, there were two other Cmdrs and we were able to go through the whole heat venting cycle several times with no issues. It's been the first time for me. All previous attempts to do it non-solo were failures due to stuck cycle.
FWIW, if you go in solo you just get one pulse, but if you go in PG / open then there can be multiple pulses as you'll also get the ones triggered by other commanders.
 
Went in today for ~20M damage on main account and ~15M on alt, in solo.

All seemed normal to me, didn't notice any issue above the aggro level seeming a bit higher than Indra on its first ring. (But then it always seems to ramp up the aggro to me!)

I do think some footage would be useful in evaluating OP's experience.
 
Perhaps I should, but I really don't want to lol.



Sounds like we're having a very similar experience.



Yes, but they also open and close all by themselves with NO message about the Core. I mean, as mentioned, I was waiting for them to open, they did so I started to move, then they closed right away. Then I'm a few seconds into my Nanite circuit of the vents and they just close. I'm in SOLO so it's just me there.



That's good. I'm not sure what recording what I'm describing would add, I mean, I'm not making things up here. I could set up OBS I suppose, but I find such things a faff.



I had issues with the Pulse Wave a few Titans ago, the counter simply did not work. I assumed it was something getting a bit out of sync between server and client, even though things seemed to be running fine. Last Titan (I think it was) I'd randomly be knocked flying yet there was no pulse and no ships near me - at least, nothing rendered near me.

I can't recall which Titan(s) it was, but I had the issue where I'd nanite the Vents, but the Core would only pop out 1/3rd of the times. That was frustrating.

Do we know if FDev have done any research into why some groups of player seem to have such issues? Of course, we know instances can have all sorts of problems if one Commander perhaps has a weak PC, or a poor connection - I've certainly had instances like that. However, to have problems (albeit less of them) in Solo, suggests some weird server thing perhaps.

Even without other players around, Thor was certainly being agro'd by something that wasn't me - I assume the friendly NPC's can trigger things, even if they don't appear to go after vents and core like we do.
The reason you might consider recording it is because it would give everyone information on exactly what is happening and perhaps some Headway into how to fix it. It really isn't that difficult to do, Windows has the functionality built in these days with the Xbox game bar. Even I have done it.

Alternatively, it's perfectly possible that you are just missing something. I myself have made that mistake in the past, where I am simply misinterpreting something and doing it wrong, and once I am able to see the problem, I can fix the problem myself. But until we see what you are looking at, we can't possibly know.
 
The reason you might consider recording it is because it would give everyone information on exactly what is happening and perhaps some Headway into how to fix it. It really isn't that difficult to do, Windows has the functionality built in these days with the Xbox game bar. Even I have done it.

Alternatively, it's perfectly possible that you are just missing something. I myself have made that mistake in the past, where I am simply misinterpreting something and doing it wrong, and once I am able to see the problem, I can fix the problem myself. But until we see what you are looking at, we can't possibly know.

Yeah, you're 100% right of course. Perhaps I will look at installing OBS again. My PC is plenty powerful enough to record without impacting play.

Always possible, but seeing vents opening then closing five seconds later with no other player present is a bit odd. As is not getting bonds appropriate to damage dealt.

You know what'll happen though, the moment I'm recording I'll turn into a clumsy rookie because I know people will be watching lol. I'll be thinking about being recorded, rather than just playing lol.
 
Just a shot in the dark, you don't connect via wifi?

Yes, I'd also play worse if I was making a video to be watched by others.. :)

Heh, no. Hard wired gigabit Fibre. I'm aware of the issues wifi can cause, as a friend had to fall back on using it for a while and our instances were...bad.
 
Yeah, you're 100% right of course.
That is questionable, being honest...
Perhaps I will look at installing OBS again. My PC is plenty powerful enough to record without impacting play.
If you aren't following the sheep around, you are doing it wrong...

Sorry, the arrogance of "it doesn't happen to me, you must be doing something wrong" is way too common - along with the "I am always right, so everyone else is wrong"...
 
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