Dear FDEV
I know that players in PVP do Incur Bounties. However. It would be great if a PVP CMDR could log a Bounty on a Ganker at a starport. Just like the Bounty contracts found at stations.
Only Players in open PVP would be given the option when they respawn to load a bounty on the offending player that Ganked them if it led to their demise.
Simply put, on respawning at their last logged location, the respawning commander will be presented with two options. The option to rebuy their ship and an additional option to load a bounty on the offending CMDR.
The respawning commander can either decline or accept the load bounty option. If the respawning commander accepts the option to place a bounty on the offending CMDR, the interface will then give them an option to select how much the bounty must be subject to their available credit balance. (The Bounty Credit amount will become reserved once the contract is in force until either the amount is claimed by a commander who completes the bounty contract or the contract expires at which point the Bounty credit balance will become unreserved and once again forms part of the respawning commanders total available credit balance.) The interface can also give a time limit for the bounty to be claimed similar to the time limits placed on Bounties contracts in game. This would ensure that the offending commander will be able to be absolved of his crime if the contract terminates before completion or the contract is completed by another commander before the contract deadline.
However, unlike in PVE where contracts can only be accepted by one player, the contract should be open to as many Commanders as want to accept it. This means that the first commander to find and terminate the Hunted Commander claims the bounty immediately resulting in his credit balance automatically updating with the amount of the bounty.
Simultaneously all other commanders who accepted the contract will be notified that the Bounty has been completed which will remove it from their Transactions cue.
Some additional things to consider is that commanders who accept the contract would need to be provided with details as to where the offending commander could be found similar to how location details are currently provided. This would ensure that offending commanders may or may not know if there was a bounty placed on them for Killing another commander and result in great gameplay opportunities in the PVP community.
I know that players in PVP do Incur Bounties. However. It would be great if a PVP CMDR could log a Bounty on a Ganker at a starport. Just like the Bounty contracts found at stations.
Only Players in open PVP would be given the option when they respawn to load a bounty on the offending player that Ganked them if it led to their demise.
Simply put, on respawning at their last logged location, the respawning commander will be presented with two options. The option to rebuy their ship and an additional option to load a bounty on the offending CMDR.
The respawning commander can either decline or accept the load bounty option. If the respawning commander accepts the option to place a bounty on the offending CMDR, the interface will then give them an option to select how much the bounty must be subject to their available credit balance. (The Bounty Credit amount will become reserved once the contract is in force until either the amount is claimed by a commander who completes the bounty contract or the contract expires at which point the Bounty credit balance will become unreserved and once again forms part of the respawning commanders total available credit balance.) The interface can also give a time limit for the bounty to be claimed similar to the time limits placed on Bounties contracts in game. This would ensure that the offending commander will be able to be absolved of his crime if the contract terminates before completion or the contract is completed by another commander before the contract deadline.
However, unlike in PVE where contracts can only be accepted by one player, the contract should be open to as many Commanders as want to accept it. This means that the first commander to find and terminate the Hunted Commander claims the bounty immediately resulting in his credit balance automatically updating with the amount of the bounty.
Simultaneously all other commanders who accepted the contract will be notified that the Bounty has been completed which will remove it from their Transactions cue.
Some additional things to consider is that commanders who accept the contract would need to be provided with details as to where the offending commander could be found similar to how location details are currently provided. This would ensure that offending commanders may or may not know if there was a bounty placed on them for Killing another commander and result in great gameplay opportunities in the PVP community.