Mission Timers are fine.
Some people's Time Management skills ... not so much
Some people's Time Management skills ... not so much
Yes - although, in this respect, the timers are more of a workaround than an actual solution. Get unlucky with the timing and situation and even a 1 hour mission timer could be too long for changes in the global game state; get lucky with a stable situation (a native faction well clear of Thargoid space or other plot events, and a mission not involving Odyssey settlements) and there's really no reason you couldn't take two years over it and still have it be valid in that sense.Arriving to do a sabotage job to find the Spire lifeless or a settlement reboot and find the place a hive of activity would be somewhat confusing this the missions have timers.
As pointed out above, it is live game.or, I can play a game that has a sensible system where I can save and quit and come back when I feel like it.
Why should i not take the mission wirh short mission timers? I am confused. The shortest timer may be around an hour. Thats more of enough time. The shorter the mission timer the better (at least add a little challenge).Then....don't take the missions with short mission timers? Seems simple enough to me!
Why should i not take the mission wirh short mission timers? I am confused. The shortest timer may be around an hour. Thats more of enough time. The shorter the mission timer the better (at least add a little challenge).
Ok. You quoted my post and the quoted part was refering to OPs statement "that nobody cares about bgs".That was people complaining about mission timers and who want them gone for some reason. I am assuming they don't have enough time to finish the mission, therefore they shouldn't take the mission if the timer isn't long enough for them to finish the mission.
Ok. You quoted my post and the quoted part was refering to OPs statement "that nobody cares about bgs".
Absolutely. This is the answer. This is a smaller company. One can expect some of the game functionality to be janky, and, as a result, basically unplayable. At least there's is something interesting about Elite. It's not as soul-less as another copy-and-paste third-person console port. There's something different about it, ie, the ENTIRE MILKY WAY BEING IN THE GAME! Which, like, say what you will, but this is impressive enough.Then....don't take the missions with short mission timers? Seems simple enough to me!
As mentioned several times the missions are part of the NHS.
That said, you are right. Not all of the game works very well or is playable. So, do the parts that are playable
Thankfully, my argument isn't about you. It's about how they might improve the game in order to draw in more players. Does insulting people draw in more players? Nope. Not at all. It just makes you feel good. But...your feelings don't pay for the electricity and maintenance that keeps the servers running.Mission Timers are fine.
Some people's Time Management skills ... not so much![]()
I agree. This would be MUCH better!Yes - although, in this respect, the timers are more of a workaround than an actual solution. Get unlucky with the timing and situation and even a 1 hour mission timer could be too long for changes in the global game state; get lucky with a stable situation (a native faction well clear of Thargoid space or other plot events, and a mission not involving Odyssey settlements) and there's really no reason you couldn't take two years over it and still have it be valid in that sense.
It wouldn't be my first priority for mission system improvements, and catching every possible dependency a mission might have could be tricky, but replacing the timers with something which actually verifies the underlying state and updates (or even just auto-fails with a helpful message) the mission if it becomes invalid would certainly be an improvement.
Lol. You are the one insulting players. I'm just laughing at youDoes insulting people draw in more players? Nope. Not at all. It just makes you feel good. But...your feelings don't pay for the electricity and maintenance that keeps the servers running.
Source?My argument is still 100% correct. Removing mission timers would make the game better, less obnoxious, and would be more attractive to a larger number of players.
Your laughter also doesn't pay for electricity. Nor does your e-ego.Lol. You are the one insulting players. I'm just laughing at you![]()
No, that will be another trash-game than. It will drive me off of it.My argument is still 100% correct. Removing mission timers would make the game better, less obnoxious, and would be more attractive to a larger number of players.
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