Lucky you that you have the resources to always be in control of everything.

Powerplay factions have hundreds of potential systems to defend. So it's hard to consolidate everything to that degree.
It’s more like, “Lucky me, I’m far more interested in attacking the Feds than I am defending territory.”
People I don't know are potential allies or bystanders, and in big conflicts many groups you don't know so well can be working with you. Their alt accounts may not be in their squadron, etc. Best not to make enemies you don't need or lose friends you could have had.
I agree. In my opinion, the key to BGS success isn’t spending all your time grinding influence. It’s shaping the system and faction states so that bystanders will do the “grinding” for you. In my experience, most “PvP based BGSers” don’t seem to realize that. You’re one of the few that do.
I tend to judge PvP blockades on how effective they are against me and my fellow operatives. From which I judge that they often are.
Out of idle curiosity, how do you define
effective? How frequently is often?
But that relies on me being in open and not fiddling instancing. And instancing is said to be worse since Odyssey.
In my experience, instancing has
always been bad. Outside of my local prime time, I might as well be playing solo. Even
during my local prime time, encountering someone is rare, and someone hostile even rarer. I’ve run multiple tests, at CGs, in PowerPlay control systems, and at Deciat and Shinrarta Dezra, and gotten consistent results:
most players (about 70%) play in Open, it’s just that the the matchmaking system by default favors quality of connection over quantity of players.
This is a consequence of peer-to-peer networking, as opposed to client/server.