Back onto topic, one of the big problems with the crime and punishment update is that the
most egregious parts of it, the parts that cause the most gameplay problems to minor, accidental or incidental criminals while posing little trouble to career criminals, were solutions to things that were already solved or rendered moot by other parts of it.
"Bounties never expiring", for instance, imposed a massive inconvenience upon people who incurred an accidental friendly fire assault bounty (especially since "reckless weapon discharge" fines didn't exist at the time!) by turning it from "wait 10 minutes" to "go find an interstellar factor".
Murder on the other hand already had a week long timer on it, so the new system - even before turning yourself in was a thing - allowed you to clean yourself of a murder charge in
less time. This strikes me as, well, backwards.
And the other angle is a sentence that stuck with me in the middle of a gamedev argument in a completely unrelated game where someone was trying to push for something "immersive" about the "purity" of the game experience by banning a basic human interaction, and someone replied to them as follows:
"The moment you lose sight of the fact that this is a game, the objective of which is to have fun, is the moment you are out of touch."
If I had my way that sentence would be nailed to the door of every gamedev studio on the planet. Whatever system you implement should not be an impediment to the overall objective of the game.
Personally, my ideal C&P system is a hybrid of the new and old. Bring back the old flowchart.
- FINES:
- If you commit a fineable offence, you get a fine of whatever value and have one week to pay it off.
- If you don't pay it off, you incur a bounty of the same value as the fine, for a duration equal to the log10 of the value in weeks.
- Anonymous access protocols are not imposed for fines.
- Any work carried out for the issuing faction (or profits earned from trade at their stations, etc) are garnished to pay off fines prior to paying you.
- BOUNTIES:
- You're a valid kill, obviously. Stations will shoot at you if their cops spot you.
- Anonymous access protocols are enforced.
- All offences to have fixed durations, rather than based on value. Assault is 10 minutes, etc.
- MURDER bounty values to scale with notoriety according to the current model. Duration is 1 week per point of notoriety, min of 1 week.
- Timers are not consecutive, committing an offence resets the timer to whichever is longer out of the crime you just committed.
- Remove paying off by IF - the only ways to clear a bounty are to wait out the timer or get sent to a detention centre (by claim or by turning yourself in)
- LEGACY FINES (renamed to "outstanding warrants")
- An expired bounty becomes an outstanding warrant.
- Can be paid off like fines at authority contacts. Unlike fines, anonymous access protocols are imposed.
- No longer a free and valid kill, but it is added to your rebuy like anything else if you die in that jurisdiction.
- Like fines, earnings are garnished to pay them off if you do work in the faction's jurisdiction.
- Slowly diminish on a proportional basis either over time or by completing missions / gaining reputation.
The purpose of this flowchart is, essentially, to reward
staying clean or
laying low and actively flying around with a price on your head rather than the current system of just getting rid of your bounties ASAP.
Notoriety and anonymous access protocols were the
best parts of the C&P update under Sandro and imo they were all that was needed - people just flying around while wanted without a care in the world was solved by anonymity protocols, while the frankly pitiful "5000 per kill" murder bounty was solved by notoriety. Incorporating
those two features into the existing system is all that was ever needed imo.
You might notice that I left hot ships and modules out of the flowchart - that's because it's, in my opinion, an awful system that causes more problems than it solves. The entire reason it exists was because "oh no, people are ganking in their ferdelances then getting their friends to claim them in a sidewinder so they don't have to pay a ferdelance rebuy" - this was
solved by the introduction of scaling murder bounties with notoriety (so the bounty for a murder spree would very quickly end up being more than the rebuy regardless of whether it happened in the FDL or the sidewinder) and
rendered entirely moot by the introduction of the "hand yourself in" system which allows you to bypass the rebuy entirely.
Now, you might be asking, now that Interstellar Factors are no longer able to clean your bounties, and odyssey
already made them so you don't need them to claim out-of-jurisdiction vouchers, what purpose are they?
My proposal? The dodgy criminal organisation that can only exist in lowsec and anarchy should be used to commit CRIME.
Specifically, PLACE HITS ON PEOPLE. DO IT. IT'LL BE FUN. IT'LL BE GREAT. DO IT.
- Your friendly local Interstellar Factors contact allows you to place HITS on people. Like OTHER PLAYERS JUST DO IT.
- You pay a BUNCH OF CASH into a cash pot that gets assigned in your name against that other player. That player now has a HIT on them for that value minus the 25% cut taken by interstellar factors.
- Blowing up someone who has a HIT on them is obviously a goddamn crime and imposes murder bounties where applicable but notoriety is not considered as per murdering a mission target.
- You get paid whatever their rebuy was out of the pot per active pot. Yes, this is largely to avoid the "get my mate to claim me while I'm in a cheap ship" problem.
- Yes, if they have multiple separate hits against them then a kill will pay you for all of them.
- If the pot exceeds the target's rebuy, any excess remains and can be claimed by a subsequent hit.
- The target can visit the interstellar factors themselves and pull an UNO REVERSE by doubling the pot. This "whatever they're paying you" reversal is not subject to the 25% fee - if A pays 1.25 million to put a hit on B, B now has a 1 million price on their head, B can pay 2 million to not only remove the 1 million from themselves, but put the million credit hit on A.
Basically
people are already doing this outside of the game so might as well make it official.
THIS IS A CRIME AND PUNISHMENT THREAD AND EVERYONE KEEPS TALKING ABOUT PUNISHMENT ONLY LET'S ADD SOME CRIME