Elite Dangerous - Update 18.09 | Thursday 19th September

not sure if i am the only one experiencing this, but i signed up on the community goal but i am unable to hand in contributions...
 
when you say cant hand in bonds can you show screenshot and what happens exactly that you cannot cash them in?
and have you attemtped a game relog to resolve the issue
they are handed in from the onboard ship contacts station menu just in case your on foot
 
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rootsrat

Volunteer Moderator
Hi all.

I'm seeing two issues:
1) modules that go 'invisible' when you "swap" them across module slots, and
2) modules that disappear when you "replace" them.

The first one has been seemingly fixed but I'm still missing at least one module that I "replaced" this morning after U18.09.

I replaced an engineered SCO FSD in my Python with a pre-engineered one I had in storage. I then changed ships and loaded my Krait to install the SCO but the module wasn't stored. I switched back to the Python and confirmed the previous FSD was installed, and I also restarted from desktop just in case. I did all this from my own carrier that has outfitting services, in case that matters.

As of now, my FSD is gone, and I received confirmation from another user that the same thing happened to them. I have a ticket with Support on this but I suspect this is a wider issue. I'm going to search the Issue Tracker next. Anyone else experiencing this?
No issues for me, I've been fiddling with my ships last night (following the fix announcement) - but on the station, not my Carrier.
 
If you've got a Purple Python you probably shouldn't brag about it ! o_O
The Black Adder is more entertaining, admittedly.
th.jpg
 
Can I ask you if you PLEASE could make the orbit lines a bit thinner than they currently are?

I understand that you made them thicker probably because of better antialiasing, but in my opinion they are way too thick now, and look ugly. The thinner orbit lines look much nicer and are not so obnoxious.

Not necessarily back to their original thickness, but maybe 50-75% of their current thickness, or the like?
I think you might find that they have been made a minimum of two pixels rather than one pixel, because folk didn't like that you can't anti-alias a 1 pixel line, the finished result being exactly that which you request, in the middle. If you really can't bear this, you might consider trying on a higher resolution screen. I can't test this hypothesis, as I do not have one myself, but I suspect that on a higher resolution screen the minimum width may well be finer.

It is quite unlikely that we are all seeing the same lines, depending upon our local screen resolution.

I hope that the attack on Shinrarta Dezhra will prompt Lori Jameson to develop something useful. Grade 4 SCBs would be a step forward 😬
I think perhaps she's more interested in fun times consuming units of Kongga Ale!
 
when you say cant hand in bonds can you show screenshot and what happens exactly that you cannot cash them in?
and have you attemtped a game relog to resolve the issue
they are handed in from the onboard ship contacts station menu just in case your on foot
i solved it. it was me not completely acknowledging the procedure.
 
I think you might find that they have been made a minimum of two pixels rather than one pixel, because folk didn't like that you can't anti-alias a 1 pixel line, the finished result being exactly that which you request, in the middle. If you really can't bear this, you might consider trying on a higher resolution screen.
Rather obviously line width cannot be measured in "pixels" because that would make the physical line width (as it appears on screen) depend on resolution. Whatever unit of width is being used for the line width, I highly doubt it's an integer. No other coordinate in the graphics pipeline is an integer, so why would line width be so?

And, as I showed in my screenshot, the lines are thicker than two physical pixels.
 
Rather obviously line width cannot be measured in "pixels" because that would make the physical line width (as it appears on screen) depend on resolution. Whatever unit of width is being used for the line width, I highly doubt it's an integer. No other coordinate in the graphics pipeline is an integer, so why would line width be so?

And, as I showed in my screenshot, the lines are thicker than two physical pixels.

Obviously it is in pixels this is the standard output of every monitor today, unless you are using an oscilloscope or some other crt?

The line is mathematical but every pixel on your screen is filled in individually, the way that this is done can easily be define by an integer, you use a kernel matrix to draw the line, calculating an average opacity depending upon the distance from the actual value, if it is one pixel it will be a hard jagged line, if you use an average calculated from a kernel that scans over the original line, it can be a thick or as smudgy as you so choose.
 
Rather obviously line width cannot be measured in "pixels" because that would make the physical line width (as it appears on screen) depend on resolution. Whatever unit of width is being used for the line width, I highly doubt it's an integer. No other coordinate in the graphics pipeline is an integer, so why would line width be so?

And, as I showed in my screenshot, the lines are thicker than two physical pixels.
I'm sorry, I didn't see your screen shots, which page are they on? As I also mentioned, I suspect this is monitor and resolution dependant.
 
Obviously it is in pixels this is the standard output of every monitor today, unless you are using an oscilloscope or some other crt?
What do you mean "obviously"? As I already mentioned, if the lines were 2 pixels wide, then their physical appearance on screen, and in relation to everything else (such as text), would depend on the screen resolution. At higher resolutions the lines would look thinner. At low resolutions they would look thicker. Rather obviously that's not the case. The line width is not determined by a "pixel" quantity. They are quite obviously determined by a fraction of the screen height (or similar measurement that makes then always appear the same width with regard to everything else regardless of the rendering resolution.)
 
What do you mean "obviously"? As I already mentioned, if the lines were 2 pixels wide, then their physical appearance on screen, and in relation to everything else (such as text), would depend on the screen resolution. At higher resolutions the lines would look thinner. At low resolutions they would look thicker. Rather obviously that's not the case. The line width is not determined by a "pixel" quantity. They are quite obviously determined by a fraction of the screen height (or similar measurement that makes then always appear the same width with regard to everything else regardless of the rendering resolution.)
Well, nearly all if not all screens are a matrix of pixels, very few are drawn today using other techniques such as scan lines.

The line is drawn as an 2d array which is basically a picture a bitmap which is then blitted to the screen, if you are applying antialiasing then you draw the shape much larger and scan over it using a kernel to take an average value of the pixels in its vicinity, the resulting 2d array is then drawn or blitted, there will always be an underlying bitmap that could be mapped bit to pixel in direct correspondence.

Prior to the update, on my screen, the thinner version of the line was one pixel wide, the newer line is an average that is displaying approximately 2 pixels but is also using alpha Chanels and is obviously wider in some places, this also depends upon which line.

Also of note, they are now using colour variance to display distance, which I happen to think looks really nice.
 
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I haven't changed the resolution on my monitor since I bought it years ago

Orbit lines are OBVIOUSLY thicker today than any time previous

This is a recent change due to a recent ED update
 
You don't need to change your resolution for FDev to change how you see them. But that does not mean that the hardware that you are using does not effect how they are displayed either.
 
The story of this patch has been:

1726843770656.png


Servers keep going down and disconnecting. Yesterday every time I changed state (jump / super-cruise). Today totally. Sad because I finally decided to try AX combat only to spend most of it trying to stay connected.

Any updates on when the servers will be patched?
 
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