Open-Only in PP2.0?

One of the main arguments I always hear against open-only powerplay is that players who do not enjoy PvP are being forced into PvP, to add in to the fun of PvPers at the expense of players that don't enjoy it.

This argument doesn't make much sense once you break it down though. I mean, sure, it's fair on the surface, there should be no reason to force players to participate in any sort of activity they don't really have any fun doing, specially in a more sandbox-y 'blaze your own trail' game like Elite. But what these PvE players fail to consider is that this applies to every activity, not just PvP. It applies to all the activities you enjoy too but others might not.

You don't have fun doing PvP and we shouldn't force you to have a bad time for our amusement? Alright, fair, that's your personal opinion and it's valid.

I, personally, don't have fun when I know there are players out there hauling, doing missions, trading, etc... with the purpose of harming my BGS or Powerplay, and I know they are in Solo. I would like to blow them up maybe, after all they're working against me. Maybe I'd like to get blown up too every once in a while so it's not all that monotonous, it's what PvP entails.

But because you are playing in Solo, I am forced to play the way you want me to play in order to participate. I have to do the same space trucking when I might not enjoy it.

My point is; why is my fun any less important than yours? Why is it okay for PvPers to be forced into PvE in order to participate in powerplay, but not for PvE players to be forced into PvP by risking their ships once in a while if they want to undo someone else's work?

What if, and hear me out because I know this will be controversial and cause some hair splitting, we just had both? < That is literally what Open-Only powerplay is. The game has plenty of PvE activities already, basically every little corner of the game is built exclusively for PvE. I just genuinely don't see what's wrong in adding just a single breadcrumb for those who enjoy player interaction too. And if you really want to keep playing Elite without PvP, great. 99% of the rest of the entire videogame is still built for you anyways. If you genuinely don't want to, then you aren't forced by any measure to go into the 1% of the game that would have PvP in it.
100% 🙏
 
The problem is everyone thinks of open as one instance where everyone is there and seen by everyone else in open. iIts even more problematic as you have edo lite and live which have their "opens"
Open is just one of many instances that are "open".
It doesn't work like that it's never worked like that it's never gone to work like that. Like it or not the chances of instancing with your enemy is like hoping for EDO on Console.
There is no extra reward for blowing up an enemy commander or a harmless enemy NPC ( in open ).
In fact just PvP can do more harm to your faction or PP as you aren't filling up the pots ( in any mode) .
If you don't meet an enemy commander does your effort then count or should it wiped because there was no PVP ?? Imagine the cries ???
You could say that you are open only and use other methods for that extra boost ? Who knows ?
As to being forced to PvE ? It is the main gameplay, take a mission it's isn't killing commanders it's an NPC or an NPC sent out to kill you . Try playing the game with no pve interactions ? You have exploration but to sell it's NPC trade it's NPC trade it's NPC mining it's NPC .
My only caveat is if open was a single instance but that will never happen...
 
Mmm true about the instancing but!
Take cubeo as an example.
If the "enemy" plotted up just out of policing range of the main asset there with the intent of intercepting incoming merit transports, wouldn't they have a field day? There's fun to be had legitimately in open. IF your in the right place at the right time, just like how gankers do it. Only difference is its not morally reprehensible.
 

Robert Maynard

Volunteer Moderator
One of the main arguments I always hear against open-only powerplay is that players who do not enjoy PvP are being forced into PvP, to add in to the fun of PvPers at the expense of players that don't enjoy it.
That would be the outcome of PvP-gating an existing pan-modal game feature to Open only, yes - if those players who don't enjoy PvP wanted to continue to affect Powerplay.
This argument doesn't make much sense once you break it down though. I mean, sure, it's fair on the surface, there should be no reason to force players to participate in any sort of activity they don't really have any fun doing, specially in a more sandbox-y 'blaze your own trail' game like Elite. But what these PvE players fail to consider is that this applies to every activity, not just PvP. It applies to all the activities you enjoy too but others might not.
It applies, and always has, to all in-game features as none of them require any player to engage or even tolerate PvP while affecting them.
You don't have fun doing PvP and we shouldn't force you to have a bad time for our amusement? Alright, fair, that's your personal opinion and it's valid.
It's not just an opinion - it's baked in to the game design that no player can force another player to choose to instance with them to be able to be engaged in PvP - and everyone bought the game on that basis whether they agree with it or not.
I, personally, don't have fun when I know there are players out there hauling, doing missions, trading, etc... with the purpose of harming my BGS or Powerplay, and I know they are in Solo. I would like to blow them up maybe, after all they're working against me. Maybe I'd like to get blown up too every once in a while so it's not all that monotonous, it's what PvP entails.

But because you are playing in Solo, I am forced to play the way you want me to play in order to participate. I have to do the same space trucking when I might not enjoy it.
If the BGS and Powerplay belong to any player then they belong to all players equally - as they are pan-modal game features that don't require any player to present themself to be shot at by others while affecting the features. If some players feel aggrieved that they can't force opponents in any game feature to engage in PvP then maybe those game features are not really suited to their preferences - noting that they can't force other players to engage in PvP.
My point is; why is my fun any less important than yours? Why is it okay for PvPers to be forced into PvE in order to participate in powerplay, but not for PvE players to be forced into PvP by risking their ships once in a while if they want to undo someone else's work?
All players bought the game as it is on the same terms - that some who want the game to be something different in ways that would adversely affect other players is unsurprising but they bought the same game as everyone else and on the same terms. It all comes back to players not being able to force players to instance with them for what may be unwanted interactions. Put differently, a players decision not to instance with other players precedes and may over-ride the desire of any other player to instance with them.
What if, and hear me out because I know this will be controversial and cause some hair splitting, we just had both? < That is literally what Open-Only powerplay is. The game has plenty of PvE activities already, basically every little corner of the game is built exclusively for PvE. I just genuinely don't see what's wrong in adding just a single breadcrumb for those who enjoy player interaction too. And if you really want to keep playing Elite without PvP, great. 99% of the rest of the entire videogame is still built for you anyways. If you genuinely don't want to, then you aren't forced by any measure to go into the 1% of the game that would have PvP in it.
If it were a case of "adding a single breadcrumb" then there would likely be less opposition. It would not be a case of "adding" anything though - it would be a removal of the ability of players in modes other than Open to affect a base game pan-modal game feature that every player bought access to on the same basis.
 
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I can imagine assuming there is open only aspect to pp 2.0, that alot of cmdrs won't like it.
Conversely alot will. Its not a question of who's right or wrong. Or if the game was designed or fundamentally changed, to allow it.
It a question IF it's a good idea or not.
There's the rub.
Personally I think it's a fab idea and will be beneficial in the long run. 😀
But once again I imagine alot disagree.
Depends on which side of the fence your on.
Pvp is optional, consensual, and atm not imposed to gameplay loops.
Guess we'll just have to wait n see how it pans out.
 
My point is; why is my fun any less important than yours? Why is it okay for PvPers to be forced into PvE
Your not forced into PVE, PVE is technically the default as PvP is a result of certain circumstances.
PVE does not cause you any harm, Powerplay is for all not just those wanting to blow others up and Fdev have confirmed this.
If your spending time looking for haulers/fortifiers to blow up you are wasting your time, you wont find me, even in Open.
basically every little corner of the game is built exclusively for PvE
Exactly, CQC was made for PvP yet the PvP community decided not to support it.

PVE creates problems for nobody and the fact that many play in Solo or PVE PGs is a result of the actions of a few hiding behind the 'pvp get gud' or Yaaaa im a Pirate brigades which have nowt to do with you folks doing PP.

Even IF PP2 went Open only it still wouldn't work as PvPers would just get added to a block list.

O7
 
The problem is everyone thinks of open as one instance where everyone is there and seen by everyone else in open. iIts even more problematic as you have edo lite and live which have their "opens"
Open is just one of many instances that are "open".
It doesn't work like that it's never worked like that it's never gone to work like that. Like it or not the chances of instancing with your enemy is like hoping for EDO on Console.
There is no extra reward for blowing up an enemy commander or a harmless enemy NPC ( in open ).
In fact just PvP can do more harm to your faction or PP as you aren't filling up the pots ( in any mode) .
If you don't meet an enemy commander does your effort then count or should it wiped because there was no PVP ?? Imagine the cries ???
You could say that you are open only and use other methods for that extra boost ? Who knows ?
As to being forced to PvE ? It is the main gameplay, take a mission it's isn't killing commanders it's an NPC or an NPC sent out to kill you . Try playing the game with no pve interactions ? You have exploration but to sell it's NPC trade it's NPC trade it's NPC mining it's NPC .
My only caveat is if open was a single instance but that will never happen...
But there's no PvE gring which can satisfy and fill "my bucket of exhibitionism"... I can't make a YT video claiming a victory against someone with kabooms of brainless NPCs.

The point you all are missing is that who likes PvP doesn't care about winning or losing PvE (which is clearly the main goal of PvE grinders).

The day you understand that, you could make a step closer to undestand the PvPers' point of view.
 
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Robert Maynard

Volunteer Moderator
Powerplay groups should indeed forbid the use of blocklists... (some group does).
Powerplay groups creating out-of-game rules can be ignored just like any other player who wants others to abide by their made-up ruleset, e.g. a player with a "no player should shoot at me in Open" out-of-game rule would (almost certainly) be ignored by those who like to shoot at other players.
 
One of the main arguments I always hear against open-only powerplay is that players who do not enjoy PvP are being forced into PvP, to add in to the fun of PvPers at the expense of players that don't enjoy it.

This argument doesn't make much sense once you break it down though. I mean, sure, it's fair on the surface, there should be no reason to force players to participate in any sort of activity they don't really have any fun doing, specially in a more sandbox-y 'blaze your own trail' game like Elite. But what these PvE players fail to consider is that this applies to every activity, not just PvP. It applies to all the activities you enjoy too but others might not.

You don't have fun doing PvP and we shouldn't force you to have a bad time for our amusement? Alright, fair, that's your personal opinion and it's valid.

I, personally, don't have fun when I know there are players out there hauling, doing missions, trading, etc... with the purpose of harming my BGS or Powerplay, and I know they are in Solo. I would like to blow them up maybe, after all they're working against me. Maybe I'd like to get blown up too every once in a while so it's not all that monotonous, it's what PvP entails.

But because you are playing in Solo, I am forced to play the way you want me to play in order to participate. I have to do the same space trucking when I might not enjoy it.

My point is; why is my fun any less important than yours? Why is it okay for PvPers to be forced into PvE in order to participate in powerplay, but not for PvE players to be forced into PvP by risking their ships once in a while if they want to undo someone else's work?

What if, and hear me out because I know this will be controversial and cause some hair splitting, we just had both? < That is literally what Open-Only powerplay is. The game has plenty of PvE activities already, basically every little corner of the game is built exclusively for PvE. I just genuinely don't see what's wrong in adding just a single breadcrumb for those who enjoy player interaction too. And if you really want to keep playing Elite without PvP, great. 99% of the rest of the entire videogame is still built for you anyways. If you genuinely don't want to, then you aren't forced by any measure to go into the 1% of the game that would have PvP in it.

Like gospel to me ears.
 
But there's no PvE gring which can satisfy and fill "my bucket of exhibitionism"... I can't make a YT video claiming a victory against someone with kabooms of brainless NPCs.

The point you all are missing is that who likes PvP doesn't care about winning or losing PvE (which is clearly the main goal of PvE grinders).

The day you understand that, you could make a step closer to undestand the PvPers' point of view.
No but you care about your factions PP or BGS and that is essentially PVE fill buckets, I'm afraid .

We only do open ? How is that checked ?
Do big groups not have secret squirrels who do sneaky work ?

I don't attack thargoids, I never followed the "we wuz innocent we didn't do nuffin" cries. But that's my rule.

Yes there is the thrill of PvP of enjoying a fight winning or losing or even managing to run away nursing my poor ship to a safe haven.
I would love for the game to be more involved to play your way and for you to reap the rewards and consequences of your actions. But this game comes the closest out of all but is still so far away .
 
No but you care about your factions PP or BGS and that is essentially PVE fill buckets, I'm afraid .
Yes, unfortunately... but in the big scheme of things this is encircled in the poweplay baseline so doesn't really matter.

We only do open ? How is that checked ?
I don't know how does it work for other groups but if some one belonging to our group is doing things in solo/PG is booted (in the best case scenario).

Do big groups not have secret squirrels who do sneaky work ?
May be, just ask them.

I don't attack thargoids, I never followed the "we wuz innocent we didn't do nuffin" cries. But that's my rule.

Yes there is the thrill of PvP of enjoying a fight winning or losing or even managing to run away nursing my poor ship to a safe haven.
I would love for the game to be more involved to play your way and for you to reap the rewards and consequences of your actions. But this game comes the closest out of all but is still so far away .
The ultimate decision is up to the single... it's just pixels aftera all.
 
But there's no PvE gring which can satisfy and fill "my bucket of exhibitionism"... I can't make a YT video claiming a victory against someone with kabooms of brainless NPCs.

The point you all are missing is that who likes PvP doesn't care about winning or losing PvE (which is clearly the main goal of PvE grinders).

The day you understand that, you could make a step closer to undestand the PvPers' point of view.

The day you understand you will never ever see ED making anything "PvP Only" again, you'll be a step closer to... wherever you want to be.

They made you PvP Only part of the game, CQC. But no, that's not PvP you like - you flying murderboats and killing unarmed traders and explorers, hawhaw, fun!! No, there everybody is equally armed & equipped, so you can't do your hawhaw there. Not fun.

So if you're so into "PvP Open only", go CQC. That's the only Open Only you'll have.

Oh, and speaking of your "the day you understand that, you could make a step closer to undestand the PvPers' point of view", the day you understand people are not afraid of PvPers but merely see them as irritating, not worth bothering with in their pass time, you could make a step closer to understand PvE/Solo/Group point of view.
 

Robert Maynard

Volunteer Moderator
Only your gameplay is allowed. How dare anyone like other things. Not even the explicitly adversarial optional game layer can be anything other than yours, yours yours, and all other people deserve is crumbs.
Looked at from a different perspective, this is exactly what the Open only proponents are doing, in relation to each specific existing pan-modal game feature that they request / demand be made Open only - because it would be entirely unreasonable of the PvE players not to instantly defer to the preferred play-style of those who enjoy PvP while engaging in game content that doesn't require PvP in a game where other players are an optional extra, wouldn't it?
 
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