Open-Only in PP2.0?

When a large part of the additional risk of Open is due to players in engineered combat ships, which is then used to justify increasing the NPC challenge faced by players in all game modes engaged in the feature, then taking the engineering of the player's ship into account when setting the challenge of the NPCs they face seems to be a logical step - unless the aim is to justify increasing the challenge posed by the feature on the basis of the existence of players who face no real threat from either NPCs or other players.
Its not logical to have most of what ED is outside Powerplay (collecting materials, unlocking engineers, engineering itself and then building ships) be ignored inside Powerplay.

Like I said (and others) the 'draw' is using your own ships and items you spent a lot of time obtaining and crafting. To then not use that in a BGS that is shared by others not shackled by that (such as unpledged) is, well, crazy. The power creep is endemic so the only way to engage with that is to actually use it. If you choose not to use that, thats on you. Its like having to hammer a nail, having a hammer but instead whack it in with your bare hand.

The idea I had there only works in a credit restricted game, something ED no longer is. The only time I've ever downsized and not used engineering was in the hot ships era to keep bounty costs down- it made sense because it shaved half a billion off anything I owed. In the game today it makes no sense at all, especially for something that is an advanced feature where conflict at all times is baked in.
 
Its clearly marked on the Map where the Thargoids are, any encountered in random systems usually just scan and leave you, they pose no threat unless you go looking for them.

O7
The flipside of that is once pledged 10/11ths of the inhabited bubble (depending on who you work for) becomes hostile- or should.

Within these territories then you could have roving wings out to get you tailored to your level- it would be logical since you don't send out your best to hunt down Mr bean.
 

Robert Maynard

Volunteer Moderator
Its not logical to have most of what ED is outside Powerplay (collecting materials, unlocking engineers, engineering itself and then building ships) be ignored inside Powerplay.

Like I said (and others) the 'draw' is using your own ships and items you spent a lot of time obtaining and crafting. To then not use that in a BGS that is shared by others not shackled by that (such as unpledged) is, well, crazy. The power creep is endemic so the only way to engage with that is to actually use it. If you choose not to use that, thats on you. Its like having to hammer a nail, having a hammer but instead whack it in with your bare hand.

The idea I had there only works in a credit restricted game, something ED no longer is. The only time I've ever downsized and not used engineering was in the hot ships era to keep bounty costs down- it made sense because it shaved half a billion off anything I owed. In the game today it makes no sense at all, especially for something that is an advanced feature where conflict at all times is baked in.
OK then - if engineering is to be embraced and those who engage in it won't face any realistic challenge from NPCs in Powerplay 2.0 then the threat they pose to other players should be disregarded from any "but Open is riskier" arguments....
 
Within these territories then you could have roving wings out to get you tailored to your level- it would be logical since you don't send out your best to hunt down Mr bean.
Would not be logical at all, grab some of your mates and try to find me in the bubble, you wont unless you camp Polevnic or a system im fortifying, why would NPCs suddenly have a deep space tracker to my ship?

O7
 
OK then - if engineering is to be embraced and those who engage in it won't face any realistic challenge from NPCs in Powerplay 2.0 then the threat they pose to other players should be disregarded from any "but Open is riskier" arguments....
? In Open for combative groups it will always be riskier, simply as you don't know what you'll face, or how many, where or when. But the reverse is also true.

Just go read a weekly report from the FUC who haul and fight.
 

Robert Maynard

Volunteer Moderator
? In Open for combative groups it will always be riskier, simply as you don't know what you'll face, or how many, where or when. But the reverse is also true.
.... because they engineer their ships.

However if they face no PvE challenge from the feature then what they are effectively engaged in is a sub-game loosely framed within a game feature - as those who engineer their ships only really face risk from other players who do, if they encounter any.

When the threat of those players is then used as the basis of the "make the feature more difficult for everyone in all game modes because some players (who face no risk from the feature itself) might attack you" it begins to feel a bit contrived - or just one-sided to suit a particular agenda.
 
Would not be logical at all, grab some of your mates and try to find me in the bubble, you wont unless you camp Polevnic or a system im fortifying, why would NPCs suddenly have a deep space tracker to my ship?

O7
This is the problem with trying to approximate what players do organically with in game systems. NPCs can only spawn RNG wise in the places that you might be.

Otherwise, whats the point of Powerplay explicitly defining places that are dangerous and having rivals?

Its also logical that more powerful enemies go after more powerful aces.
 
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.... because they engineer their ships.

However if they face no PvE challenge from the feature then what they are effectively engaged in is a sub-game loosely framed within a game feature - as those who engineer their ships only really face risk from other players who do, if they encounter any.

When the threat of those players is then used as the basis of the "make the feature more difficult for everyone in all game modes because some players (who face no risk from the feature itself) might attack you" it begins to feel a bit contrived - or just one-sided to suit a particular agenda.
You are assuming that most people don't bother with engineering, or seek an edge when given a task.

The problem engineering poses is worst in solo where you are essentially a god, or PG where you are a group of gods compared to whats thrown at you. Open has peer adversaries that actually balances out.
 
Its clearly marked on the Map where the Thargoids are, any encountered in random systems usually just scan and leave you, they pose no threat unless you go looking for them.

O7
Likewise, PP regions are clearly marked on the map, and its NPCs shouldn't be posing a threat to you unless you're actively working against that faction/are in some form an 'enemy'.
 
Likewise, PP regions are clearly marked on the map, and its NPCs shouldn't be posing a threat to you unless you're actively working against that faction/are in some form an 'enemy'.
True, however the chances of actually seeing another person doing PP in those systems is pretty slim, amount of systems + differing time zones + low amount of folks actually doing PP.
Im a hauler, my time is pretty much spent in Utopian territory, this makes (and ive tested it many times) the chances of you finding me nearly zero.
Jump into a Thargoid controlled system and tell me how long it takes to find a bug, chance are you will find one before you even get into the system.
You really cant compare the two.

O7
 
True, however the chances of actually seeing another person doing PP in those systems is pretty slim, amount of systems + differing time zones + low amount of folks actually doing PP.
Im a hauler, my time is pretty much spent in Utopian territory, this makes (and ive tested it many times) the chances of you finding me nearly zero.
Jump into a Thargoid controlled system and tell me how long it takes to find a bug, chance are you will find one before you even get into the system.
You really cant compare the two.

O7
Saying that, long ago two scallywags undermined the whole of Utopia. Using the real time PP bounty boards, some luck and two wings of Quiche Evangelists we found them.

But then again its about opportunistic encounters.
 
True, however the chances of actually seeing another person doing PP in those systems is pretty slim, amount of systems + differing time zones + low amount of folks actually doing PP.
Im a hauler, my time is pretty much spent in Utopian territory, this makes (and ive tested it many times) the chances of you finding me nearly zero.
Jump into a Thargoid controlled system and tell me how long it takes to find a bug, chance are you will find one before you even get into the system.
You really cant compare the two.

O7
I'll just highlight again, I have been referring to PP NPCs, not players.
 
How is what I said a lie exactly?

As you know FD did not start with "Open Only in every design revision and worked backwards."

At every level of communication during the development of PP1, David Braben and Michael Brookes (both out-ranked Sandro) clearly said Power Play was for all modes.
So stating anything else is an outright lie. They did not start with any item being Open Only.

Sandros Powerplay proposals:

Flash Topic 1: Open Only
Flash Topic 2: Weighted

Later revised proposal (circulated on dev facing discord): Open only

Most recent proposals: Open Only (you'll have to trust me)

Every time they started with Open Only.

No, they have not, as I said above, and no I will not trust someone who tells lies.

I had all the quotes in the big "Wall of Information" post in my sig and I'm currently updating all the links.
And it's your type of dishonest posting I kept that wall of quotes going and clearly need to keep it going.
As it has al the proof that everyone above Sandro said no to open only content, from day 1

And must I remind you, Sandro openly admitted he'd opened a can of worms by kicking the PvP hornets' nest and he's paid the price for it.
Not only did he stop talking about the topic and on live streams refused to comment on it, but when you lot wouldn't let it go, he got moved off ED altogether.

Just like Fdev has not said PP2 will have them either yet you're behaving like it's a fact when it isn't.
 
For pp1.0 where has Fdev said that? Power play is in game powers vs other powers, players can choose their favorite power and help out as they see fit. No where does Fdev says it is pvp centric or even that they expect pvp to be a part of it. Pvp is merely an option.

For pp2.0 Fdev has not given any final details, only some vague possibilities

PP has always been indirect PvP. Heck, the entire game is indirect PvP, as we all face the consequences of other player's actions regardless of the mode we play in.
But a certain group of people like to drop the "indirect" part and pretend Elite Dangerous is Call of Duty in space.

Right from the Kickstarter some of them have complained (12 years ago) - but they still bought the game knowing it wasn't COD in space.
But now they've spent money on it, they feel they have some divine right to overrule the people who make the game (and those enjoying it), and have it changed to their vision.
Despite the fact they are the smallest (and loudest) group - they think their money is somehow worth more than yours and mine.
And they'll keep complaining until the day the game servers are turned off.

I mean the actual game they want exists, it's called Star Citizen and they can do all the things they keep whining about here, in that game.
I know, because I own that one as well. It has all the features they claim to want, yet here they are, complaining about our fun when they could be over there having their fun.
It's not really about the game, it's the fact they don't like others having a game they can enjoy without them in it.
Because if it were truly about the game and its mechanics - they'd be too busy in SC (with the mechanics they say they like) to care about what we are doing in ED.
 
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