The next secret feature:
Shadows that work...
Shadows that work...
Yeah the "storms" on Mars are certainly storms but more like a regular tuesday in Scotland rather than The Martian.The problem with the dust storm in The Martian wasn’t that it happened or that it killed visibility it was that even at high speed the low pressure on Mars means that there is no momentum compared to Earth, so the wind wouldn’t be knocking down masts or people it would be struggling to move a newspaper.
Just ducks!PvP toggle? <ducks>
Also, from Prometheus:From movie "Prometeus"
It's very simple. Procedural generation is not a simulation with a coin flip with each iteration. It is simply a combination of different noises using a different seed. The landscape shaders are on each player's local computer, and each planet has its own unique seed. So the same planet will look the same to two different players. Landscape is not transferred between players, it is rendered at each one personally, according to a shader (rule). The shader receives the seed of the planet and draws the landscape. The same thing, but a bit more complicated, can be done with weather.- we see the same weather as each other (e.g. I'm not trying to shoot at you in this CZ through dense fog while for you it's a nice sunny day)
Most planets with atmospheres will be barren in reality though, weather and atmospheres on barren landscapes would be great I think. I don't want to play NMS and scan bouncing beaked mushrooms to be honest.
It's very simple.
I'm sorry, I didn't quite understand your sentence.Also, from Prometheus:
Everybody is an idiot.![]()
He means there was an exobiologist that was deathly afraid of a hologram of some alien giants, so scared that he wanted to immediately flee (with a caving geologist that somehow managed to get lost in a cave like structure) suddenly deciding to play pet the snake with an alien worm.I'm sorry, I didn't quite understand your sentence.
It is a comment on the characters in the movie who at times show a remarkable lack of common sense.I'm sorry, I didn't quite understand your sentence.
Yes but the movie makers cheated and just used edited footage of an Earthlike world rather than creating the footage from scratch in code like FDev do.I showed with screenshots that weather conditions can be simply made in the current Elite world without changing anything on the planet. Just by adding. As you can see from the footage in the movie.
It has to as the current state of landable planets would not support the sorts of weather being asked for.It seemed to me that some people think that adding weather must necessarily affect the current state of the planets.
It is a comment on the characters in the movie who at times show a remarkable lack of common sense.
I showed with screenshots that weather conditions can be simply made in the current Elite world without changing anything on the planet. Just by adding. As you can see from the footage in the movie.
Producing a single static weather system is certainly - if not "simple" in terms of implementation - likely well within the level of things Frontier has already done elsewhere.It's very simple.
"But a bit more complicated" is doing a lot of work here.Procedural generation is not a simulation with a coin flip with each iteration. It is simply a combination of different noises using a different seed. The landscape shaders are on each player's local computer, and each planet has its own unique seed. So the same planet will look the same to two different players. Landscape is not transferred between players, it is rendered at each one personally, according to a shader (rule). The shader receives the seed of the planet and draws the landscape. The same thing, but a bit more complicated, can be done with weather.
NMS solves the problem by having a much simpler problem to solve.it will be more like an "pseudo-realistic" analog of NMS
It would also (hopefully) mean getting to visit Sirocco Station on Merlin, which is something I’ve hoped would make it into the game since backing the Kickstarter.
NMS solves the problem by having a much simpler problem to solve.
- planets only have one terrain type each, so the weather doesn't have to be terrain-specific
- planets only have one weather type each, and it's global across the entire planet, so synchronising in time and space is easy
- it doesn't even try to make the clouds seen from space match the ones seen from the ground (even the terrain seen from space doesn't exactly match the ground)
- they have an all-purpose get-out clause for "that looks a bit weird" in the concept for the setting; quite a few weirder things are deliberately there.
That works fine, for NMS. A solution at that level wouldn't work for Elite Dangerous - it'd be massively out of line with the levels of detail shown elsewhere in the planetary generation.
(In the same way that implementing ELWs at the level of detail they had in FFE - the existing Odyssey planets, but with a flat blue texture replacing the terrain at "sea level" - isn't going to be an acceptable solution)