Maybe... no, for sure you miss this: PvP is just one of the game features, where risk/reward is meaningless, because the loudest proponents of "come to 'play' with us, it's sooo fun" don't risk a thing in their G5 muderboats
Maybe... or rather, for sure, you're overlooking some key principles of game design here.
PvP is indeed just one of the game features, but dismissing risk/reward as meaningless misses the mark.The essence of risk/reward isn't about forcing players into PvP, but rather how the game system structures those interactions fairly.
That’s why a better weighting of rewards is crucial: without it, the inherent higher risks of PvP in Open Play become disproportionately punishing, discouraging engagement. Balanced incentives would ensure that players feel the reward is worth the risk.
The so-called 'G5 murderboats' (who aren’t cheating, of course) operate within a designed ecosystem where their risk in Open is lower due to
preparation.
Simply because some players have mastered a specific advantage doesn’t negate the underlying game mechanics at work.