That's true. You could say that, however, powerplay v2.0 has promise over its soon to be version predecessor; Yet, let me tell it from this perspective: A player who is not active on these PP "leadership" discord channels that simply plays to play, and said player, has jumped the previous hurdles to have the PP modules, enough credits to buy anything released for credits, enough engineering material to fully engineer any purchased ship from scratch.If you've already got everything then the same could be said about absolutely any game content. People aren't generally carrying on fighting the Thargoid war because they need another 10 billion AX bonds, etc.
But in terms of incentives I can think of:
- there's various bits of gameplay that you only get to do while pledged
- staying pledged at rank 100 gives you permanent access to all PP modules, which means you don't need to keep "spare" ones hanging around taking up module storage space just in case; the rank structure makes "pledge-to-one-and-stay" a much more efficient way to get module access than hopping around.
- at that sort of "got everything, done everything" level a new challenge is always interesting. I'm certainly hoping that the need to deal with Power NPCs means the weapons on my ship get a bit more use without needing to go to a specific "shoot things zone (Medium)" [1]
- obviously the "change the allegiance of this system" is supposed to be a motivation in itself (plenty of veteran players doing BGS stuff for similar reasons, same with a lot of the AX content)
- if you're into the social side of things then there's a lot of scope for teaming up with other people
[1] Obviously "I could be shot at when I didn't want to be" is an active disincentive to some players, but Powerplay is an explicitly competitive mechanism, and I think Frontier would be better off keeping it that way and providing something else for the people who want peaceful collaboration (we haven't had a decent "colonisation" series of CGs/events for over five years now!).
At this point in game play, what is the incentive or hook, to bring players described here to join a faction and invest their game time into PP 2.0 activities? From, the angle, they're not connected with these player-driven PP communities? ED: Solo server is your own sandbox; So, what will motivate or inspire players to join the PP community, and what reward could they chase for their effort, considering the player has already done the mentioned above...?