Colonisation - new feature, and I love it!

I'm just waiting for the other shoe to drop and reveal why we need to colonise all these extra systems in a hurry.
You have more faith in the courage of fdev to do that than me :)

Seems more like a 'we're done with development - have fun' parting gesture (which is good - more player agency / less fdev oversight is probably the right direction)
 
(And if you can separate your colonies by more than 30LY, it's not chainable by Powerplay at all without the Power adding intermediate systems, at which point they might as well just build their own route going where they want)
Whats the distance from Kamadhenu to Colonia's borders?

Asking for a friend.
 
You have more faith in the courage of fdev to do that than me :)
Not wasting all the AX content and giving the AX fans something to do in this new future seems entirely reasonable. There's plenty of ways to set it up so that the only systems which get depopulated are the ones no-one really cared about anyway.

Seems more like a 'we're done with development - have fun' parting gesture (which is good - more player agency / less fdev oversight is probably the right direction)
Oh, they've been wanting things to need less manual intervention since maybe Powerplay v1 - and between Powerplay v2 and Colonisation, we might really be at the end of CGs - but I doubt this is the end of development just yet.

Whats the distance from Kamadhenu to Colonia's borders?

Asking for a friend.
Roughly 22000 LY. Assuming that you can colonise systems (or have people happen to colonise them for you) sufficiently rapidly, your absolute limit on speed is only being able to exploit systems in range of an existing Fortified/Stronghold system, and only being able to promote systems by one level a week, which gives you a 10LY/week pace should you be able to find an optimal straight-line route.

See you there in 50 years, I guess.

From the moment this is enabled, nobody needs or cares for a why other than "because I can."
Oh, of course, on the individual level, as is absolutely right. But Frontier has the wider game balance and 'ecosystem' to consider - a bubble of 80,000 systems is actively worse for many gameplay types than a bubble of 20,000 systems, for example.

All joking aside, I wonder on the viability of 'Colonising' a system purely with Odyssey's Settlements?
They've said that the first asset in a system needs to be an orbital station, I believe, but after that there's a lot more choice.
 
Roughly 22000 LY. Assuming that you can colonise systems (or have people happen to colonise them for you) sufficiently rapidly, your absolute limit on speed is only being able to exploit systems in range of an existing Fortified/Stronghold system, and only being able to promote systems by one level a week, which gives you a 10LY/week pace should you be able to find an optimal straight-line route.
1. Be easier to 'chain build' a set of Imperial BGS Faction controlled systems out to the hub though, that'd cut it down to what, 40 or 20 Colonies? Well within the realms of a average size player group if we're going to be able to conduct this gameplay as single commanders.

They've said that the first asset in a system needs to be an orbital station, I believe, but after that there's a lot more choice.

2. If thats the case, I hope 'Outposts' are counted for that purpose.
 
I have many immediate thoughts but here's one. If it's not ridiculously difficult for individuals to use colonisation to build a chain of staging posts towards some final destination system (a goal I’m sure many are now thinking about) then I'm picturing straight lines of colonisation starting to spread out from the bubble. So here's the thing … those chains will almost inevitably start from a system which, if not already controlled by a power, will be exploitable by one or two powers. Unless the "architect" of this is already seriously thinking about PowerPlay (and I can imagine many at this point are simply thinking of their favourite systems and how to build a chain out to them), then it's quite likely that powers will start to expand along these lines without the original architects being particularly in control of that. So it seems quite likely that your average independent commander/architect will find that their shiny new independent string of outposts (and final destination colonies) will end up decorated with adverts and banners they didn't anticipate (or want) and can do little to change (since the lines will spread out from a point where likely only one or two powers have a chance to exploit, and since you can’t undermine a power without pledging to another). Potentially worse, if you are pledged to a power when you start building your chain and another power (with more players) decides to spread down that chain, you could potentially find yourself HOSTILE in your own colony?
Has anyone played the TTRPG called "2300AD" (Formerly "Traveller: 2300AD")? The "arms" of national colonisation out from Sol/Terra sound very similar to this.
 
Not wasting all the AX content and giving the AX fans something to do in this new future seems entirely reasonable. There's plenty of ways to set it up so that the only systems which get depopulated are the ones no-one really cared about anyway.
We will see - but fdev have removed stuff before.

Operation IDA had a large player group repairing stations and that was just removed. Dredger fans had to be around for a sighting. Anyone wanting to scan a Thargoid Matrix site is out of luck. I can see them going back to vanilla AX stuff in the nebula once the story wraps - maybe with a weekly AX CG like Legacy has ;)
 
We will see - but fdev have removed stuff before.

Operation IDA had a large player group repairing stations and that was just removed. Dredger fans had to be around for a sighting. Anyone wanting to scan a Thargoid Matrix site is out of luck. I can see them going back to vanilla AX stuff in the nebula once the story wraps - maybe with a weekly AX CG like Legacy has ;)
100 Titans appear
 
We will see - but fdev have removed stuff before.

Operation IDA had a large player group repairing stations and that was just removed. Dredger fans had to be around for a sighting. Anyone wanting to scan a Thargoid Matrix site is out of luck. I can see them going back to vanilla AX stuff in the nebula once the story wraps - maybe with a weekly AX CG like Legacy has ;)
And Cough UA Bombing Cough Cough
 
1. Be easier to 'chain build' a set of Imperial BGS Faction controlled systems out to the hub though, that'd cut it down to what, 40 or 20 Colonies? Well within the realms of a average size player group if we're going to be able to conduct this gameplay as single commanders.
If you just wanted to get BGS factions out there rather than Powers, then yes, that would probably be quicker (and harder to stop by just sneezing and undermining that Power system with a 15000LY distance penalty too...)
 
1. Be easier to 'chain build' a set of Imperial BGS Faction controlled systems out to the hub though, that'd cut it down to what, 40 or 20 Colonies? Well within the realms of a average size player group if we're going to be able to conduct this gameplay as single commanders.

But, for an example:

Establish a new habitated systemneeds 200 hrs of gameplay
Making this place valuable for BGS/Powerplay 2000 hrs more

It totally could work like that, and if you add pretty far distance you can easily do it as a part of explorers and squadrons/BGS/PowerPlay gameplay.

First colonisation station can be a part of colonisation megaship, what you can just buy, and then you can choose to make next part of the chain, or put an effort to develop this particular place. Zac said it will be possible for one player as well as for a bunch of players. So this just abount balance I think.
 
If you just wanted to get BGS factions out there rather than Powers, then yes, that would probably be quicker (and harder to stop by just sneezing and undermining that Power system with a 15000LY distance penalty too...)
The other factor....what about FC updates at the same time?

You could make for some interesting situations if you could pledge your FC and have it as a weak proxy PP stronghold....
 
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