That ^ there, aka the battle between "hardcores" versus "casuals" , epitomizes what has essentially been the neverending
quandry of Game Developers since the dawn of sandbox MMOs. (
also sorta mirrors another equally contentious societal "battle" between capitalism vs. socialism , but i digress... )
tbqh, i'm still not sure if the perfect solution ( for Game Devs ) is even possible; other than constant code tweaks + variable forum furor = "balance" .
Here's hoping FDev's internal metrics, combined with community's external feedback, will yield a more enjoyable & everlasting PowerPlay product fitting in nicely with the bigger picture of eventual 'Colonization' feature someday.
In the meantime, there's always
that pesky search for RAXXLA!
This might be a bit radical, to an extent, but my honest opinion on game balance like this will always be "balance for the majority", which would be the low-to-medium playtime group. I am one of the people that
doesn't fall into this category (~1700h played), funnily enough, yet I will still always advocate for it, for my friends and other players I met along the way that don't have an ungodly amount of time to spend and still want to have fun in space game™.
The amount of people I have managed to get into this game, which subsequently cannot make (enough) progress to justify the time investment, is too damn high. I got 40–50 people into this game over the last 4ish years or so, and from all of those that did stay, only a small fraction are anywhere near my current level of investment.
Frontier have made strides to reduce the grind in departments like engineering, and what do you know, a lot of people came back, including some friends who dropped the game too. I hope they apply a similar philosophy to their current tweaking of PP2.0 as well, because the sheer grind I've read about in other threads here is too damn high. Even for me.
I've seen different updates come and go, with all the changes that come with them as time goes on, and there is only one thing I am truly hoping for with Ascendancy: that this is not
another a carrot-on-a-stick scenario where they bait us with the good stuff (engineering changes, new ships, etc.) and then do a complete 180 and just add in way more grind to compensate for that because they want to tell the shareholders "omg look at how long our players spend in our game, these are good numbers!!!!"
Ok I am gonna stop writing this post because I could write for hours. tl;dr Frontier doing good, thank you, but with cautious optimism.