Open-Only in PP2.0?

Don't hold your breath. It's not going to happen for the forseeable future. Maybe get comfortable with "no" being an answer.
Aye, won't be playing much anymore big man.

You might be happy with the status quo but it's evident that none of you are able to argue why exactly it should be as it is aside from I don't like it. At least that's how it appears to me and most of my PP group.

You also mistake me expecting a yes or no answer more than a reasonable explanation or reason. Which doesn't seem to exist.
 
there are plenty of arguments being made, you just don't want to hear them or acknowledge their valitidy.

Your tone talking down on those PvE plebs also doesn't help your case. Just sayin'
Out of all of the replies I've had, I've understood and seen just one. Can't cater to the PvP'ers because that would shut out the PVE crowd and cause gameplay to be barred off. I argued in response that OOPP does not automatically mean that and that there are feasible ways to cater to both plus some more. that's it.

And bold of you to assume that I am not a PVE "pleb" myself. I am terrible at PvP but I earn merits and get hindered and killed in open. As it should be, given that I affect the shared pot of progression. Lest we all just go to solo because why wouldn't you.
 
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Robert Maynard

Volunteer Moderator
Out of all of the replies I've had, I've understood and seen just one. Can't cater to the PvP'ers because that would shut out the PVE crowd and cause gameplay to be barred off. I argued in response that OOPP does not automatically mean that and that there are feasible ways to cater to both plus some more. that's it.
To argue that OOPP would not shut out those who don't enjoy PvP is disingenuous at best. OOPP would force players who wanted to affect the feature to play in Open - where any other player could choose to shoot at them if they instanced together, for any or no reason.

Detail is lacking in the claimed "feasible ways to cater to both" in terms of accommodating players with no interest or desire to engage in PvP in Open-only anything in a manner that those players would enjoy..

That said, when Colonisation is released, one possible way forward (on the assumption that it would be possible, of course) that I would hope that Frontier would consider would be to create a permit locked bubble of currently unpopulated systems (the exact number does not particularly matter as there are billions, however too many would likely dilute the desired outcome) near the existing bubble and only permit players who select are playing in Open to access them.

Such a volume would effectively create an Open-only area in the galaxy for players to colonise, which could go some way to providing a solution to the gameplay aspirations of those seeking Open only <insert feature(s) here>, without taking any game feature away from players with no interest in PvP. This assumes that Factions will be a part of colonisation and that Powers will be able to expand in to colonised systems.
 
To argue that OOPP would not shut out those who don't enjoy PvP is disingenuous at best. OOPP would force players who wanted to affect the feature to play in Open - where any other player could choose to shoot at them if they instanced together, for any or no reason.

Detail is lacking in the claimed "feasible ways to cater to both" in terms of accommodating players with no interest or desire to engage in PvP in Open-only anything in a manner that those players would enjoy..

That said, when Colonisation is released, one possible way forward (on the assumption that it would be possible, of course) that I would hope that Frontier would consider would be to create a permit locked bubble of currently unpopulated systems (the exact number does not particularly matter as there are billions, however too many would likely dilute the desired outcome) near the existing bubble and only permit players who select are playing in Open to access them.

Such a volume would effectively create an Open-only area in the galaxy for players to colonise, which could go some way to providing a solution to the gameplay aspirations of those seeking Open only <insert feature(s) here>, without taking any game feature away from players with no interest in PvP. This assumes that Factions will be a part of colonisation and that Powers will be able to expand in to colonised systems.
You're right, I misrepresented the situation in that comment. I had lost the plot.

While you're right that I have been (unintentionally) disingenuous about OOPP not shutting out PVE'ers I also think it unjust to say that the current version accomodates to both PVP and PVE equally. I do in general think that participation in PP as it stands now ought to be solely PVP enabled. But I would be okay with the current state of PP 2 if there were ways in which you could hinder the solo players through PVE means. NPC ships and modifiers are what I intended to be a few examples of this.

We don't really have that now though, and wont have for the foreseeable future. In the meanwhile we have a system that makes PvP superficial and inefficient; effectively shutting out those who do like PvP due to it's inviability through people still being able to reinforce/undermine/acquire in solo. There seems to be no real point to PvP as both parties would be better off affecting the systems in solo, without resistance. Which gameplay wise, at this current moment, amounts to a race to get the most rare goods/merits as fast as you can, without having to worry about resistance. Literally just Feds and Imps trading alongsides eachother, albeit invisibly, trying to be the first, which is not really what I imagine the designers had in mind for PP.

Perhaps frontier ought to completely separate the two like you suggest above; or we find a compromise for both in some way. And I don't think this system is the compromise that we need, given that I feel PvP players are being shut out from meaningful and viable interaction with the system, like shooting themselves in the foot. As you said gaining merits is a form of viability but the main purpose in combat would be to hamper, not to gain. That's how I see it anyway.

Perhaps I was focusing too much on open and solo play while my main gripe is there is no way to push back against those who play in solo. If not instanced PvP, why not NPC based war coordination or what have you. OOPP would be an immediate fix imo, but this could be another solution as could be your secondary bubble. You could say go to solo yourself and just do the same, yes. But that would water down the playstyles a lot by creating an isolated and monotone experience, no?
 
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Don't hold your breath. It's not going to happen for the forseeable future. Maybe get comfortable with "no" being an answer.
You must have a special line to FDEV... they haven't said either way. They clearly want something to change mode-wise otherwise they would shut down the narrative for good, but they don't (and remember, THEY were the ones who originally floated the idea).

OOPP needs to happen for PP2.0 to have any long term appeal anyway, otherwise it will be a passing activity for most and will go back to being an unpopular niche feature new updates or not.
 
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you know what "not at launch" means in Frontier speak, right?
When applied to unfounded community speculation yes... but not on ideas they've presented themselves.

They are likely waiting to see if the spike in player numbers maintains or whether it falls back down after a few months... From a business perspective that would be the smart thing to do, then make any potential mode change if popularity falls off (there would be a 'double pump' in player numbers then - one at launch, another at open only launch, which is good for showing share holders).
 
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You know, the funny thing is, I have yet to encounter (to the best of my knowledge) a single PowerPlayer since the update, and I've seen ten players so far.

On the other hand, I've allowed myself to be interdicted twice by NPCs so I can complete one of my weekly missions, not to mention killed several PowerPlay NPCs who might've interfered with my rescue efforts, which finally raised my Combat rank to Competent. I have to say, Frontier has done a pretty good job at getting PowerPlay NPCs to act like players. The NPCs actively cooperated with their own destruction as well. :p
 
From a business perspective that would be the smart thing to do, then make any potential mode change if popularity falls off (there would be a 'double pump' in player numbers then - one at launch, another at open only launch, which is good for showing share holders).
Popularity itself means nothing as business perspective since it is not subscription and we already paid for a game.
Cash flow is generated by ARX - cosmetics, new and pre-build ships at the moment, as far as I get the current situation.

Now Speculations: Sure they (FDev) wanting only Open-Only and turn every player into a human target for pew-pew Mighty Kings, because that is the only way how those players can "grow". More of that: They even recently released a very good combat ship, then an excellent hauler ship, now a simply outstanding explorer ship... ohh... wait.. are they really still wanting everybody just doing pew-pew each other in Open-only??
 
Popularity itself means nothing as business perspective since it is not subscription and we already paid for a game.
Cash flow is generated by ARX - cosmetics, new and pre-build ships at the moment, as far as I get the current situation.

Now Speculations: Sure they (FDev) wanting only Open-Only and turn every player into a human target for pew-pew Mighty Kings, because that is the only way how those players can "grow". More of that: They even recently released a very good combat ship, then an excellent hauler ship, now a simply outstanding explorer ship... ohh... wait.. are they really still wanting everybody just doing pew-pew each other in Open-only??

Man, what a way to banalize the issue.

Popularity increases the pool of people who can generate arx income, does it not? Less people inherently means less potential income. I've been playing powerplay in open and have only perished twice to "pew pew mighty kings", stop pretending that it would stop you from participating anywhere you go lol.
 
Man, what a way to banalize the issue.
Topic is on page 163 now, everything is banal at this point. But not at the point for some people to understand that ED is all about to fly as one wants and have most of fun from it. This is what attracts new and returning Players while keeping active Players busy, not an abstract Popularity. New Ships are attractive. New features are attractive. Why? Because people are attracted by opportunities and never ever by restrictions. Who in the Galaxy would have issues with that? lol

In few dozens items on list of merits for activities of PP2.0, there are 2 (or 3?) items are possibly related to Open-Only: Power Kills, there 37 merits for NPC, 77(?) for each Player killed. This is all what one can assume for sure as an answer on question(s) "How soon FDev wants to implement Open-Only in PP2.0". However, no Man ever satisfied with what is already given, right?

stop pretending that it would stop you from participating anywhere you go lol.
Please, man, stop telling me what to do, lol.
 
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