Open-Only in PP2.0?

It was needed because it was a suggestion not a general discussion about what might happen re open only. The thread should've been moved to the suggestions subforum at the very least instead of get locked, but hey ho.

In reality I would prefer FDEV just make the whole thing locked to open... That other thread I made was an attempt to bridge the gap between opposing perspectives. But clearly nobody is interested in that..

It's not a new "suggestion", so it should be merged with one of the several threads "suggesting" the exact same thing that you and others have "suggested" for the past 10 years.

And you've known since day 1 that none of the game is mode-locked.
So why you bought the game or stick around when you do nothing but complain is beyond me.
I've never stuck with a game whose core design wasn't what I wanted. Let alone put so much effort into complaining about it.
 
I'd just like to point out yesterday i was flying around in Mahon's systems doing missions, then went on a jaunt around the bubble to visit a couple of engineers, and the only time i saw another player was someone camping Tod's engineering base (who i slipped past and landing on auto dock without them reacting).

Therefore, based on my experience, i can only conclude that everyone doing PP is in PG/solo, including all those people who say they want open only :p
 
What is the point in playing PP in a solo PVE only fashion? Why should you be able to influence the states of systems without having the natural risk inherent in competitive Faction V Faction gameplay? It seems massively unengaging to see a system being undermined by people in solo play who are safe from pushback and competition.

Like seriously, what is the point? Powerplay is just reduced to boring make bar go up faster by hauling more than the opposition does; without seeing a soul. Great.

Strategy? Can't see it.
Engaging? Hell no.
Pointless? Entirely.
 
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Robert Maynard

Volunteer Moderator
What is the point in playing PP in a solo PVE only fashion? Why should you be able to influence the states of systems without having the natural risk inherent in competitive Faction V Faction gameplay?
.... because it's a mode shared feature that does not require any player to either engage in PvP or present themself for others to potentially shoot at to affect it.
It seems massively unengaging to see a system being undermined by people in solo play who are safe from pushback and competition.
Maybe to the subset of players who enjoy PvP, however not all players enjoy or even need to tolerate PvP in a game where other players are an optional extra and every player experiences and affects mode shared game features.
 
What is the point in playing PP in a solo PVE only fashion? Why should you be able to influence the states of systems without having the natural risk inherent in competitive Faction V Faction gameplay? It seems massively unengaging to see a system being undermined by people in solo play who are safe from pushback and competition.

Like seriously, what is the point? Powerplay is just reduced to boring make bar go up faster by hauling more than the opposition does; without seeing a soul. Great.

Strategy? Can't see it.
Engaging? Hell no.
Pointless? Entirely.
So you made an account just to tell people they are playing the game wrong?
 
What is the point in playing PP in a solo PVE only fashion? Why should you be able to influence the states of systems without having the natural risk inherent in competitive Faction V Faction gameplay? It seems massively unengaging to see a system being undermined by people in solo play who are safe from pushback and competition.

Like seriously, what is the point? Powerplay is just reduced to boring make bar go up faster by hauling more than the opposition does; without seeing a soul. Great.

Strategy? Can't see it.
Engaging? Hell no.
Pointless? Entirely.

Ah dude, I'm gutted and sitting on the same bench, watching another wasted opportunity for the game.
 
.... because it's a mode shared feature that does not require any player to either engage in PvP or present themself for others to potentially shoot at to affect it.

Maybe to the subset of players who enjoy PvP, however not all players enjoy or even need to tolerate PvP in a game where other players are an optional extra and every player experiences and affects mode shared game features.
Given all of this, those who dislike PvP have the general BGS mechanics. Powerplay is an inherently competitive gameplay system that seems to be focused on player interaction. Shutting yourself in solo and being able to influence this system entirely misses the mark of what makes PP interesting.

If you don't like the competitive nature of such a system, it is entirely optional for you.
 

Robert Maynard

Volunteer Moderator
Given all of this, those who dislike PvP have the general BGS mechanics. Powerplay is an inherently competitive gameplay system that seems to be focused on player interaction. Shutting yourself in solo and being able to influence this system entirely misses the mark of what makes PP interesting.
Those who don't like PvP have both the BGS and Powerplay - by design. It's PvP that remains an optional extra in this game.
If you don't like the competitive nature of such a system, it is entirely optional for you.
Indeed it is, as there's no requirement to pledge - just as there is no requirement to play in Open while pledged- it's left up to each player to decide how to play the game, not up to those who want players to abide by out-of-game rules when playing the game.
 
I came here to genuinely ask why.
Because it seems Frontier have decided making it open only would exclude too many players from the new feature they put a lot of effort in. As with VR, they don't put work and money in a feature that only a fraction of the players enjoy. Simple as that. As loud as the open only voices are, it seems the silent majority isn't interested in PvP. If they were, Frontier might have decided differently.

Just because the (again, very loud) open only crowd have decided that PP (at least in its current iteration) is "designed for PvP" (meaning: Direct PvP) doesn't make it true. As the BGS, it's very much indirect PvE as well.

You can dislike that, but that's where we are.
 
Those who don't like PvP have both the BGS and Powerplay - by design. It's PvP that remains an optional extra in this game.

Indeed it is, as there's no requirement to pledge - just as there is no requirement to play in Open while pledged- it's left up to each player to decide how to play the game, not up to those who want players to abide by out-of-game rules when playing the game.
A design of which I question the efficacy and purpose. PvP should not be optional in a Faction V Faction war system, it's core to it's nature.

Ironically, making solo gameplay a viable and risk free option to influence systems bars PvP gameplay from being viable, as there is simply no point to it. Who and why would you go fight if it won't change the end result? Hell, there's nobody to fight in most systems anyway! So I would say it's this detrimental design bars people from having a meaningful choice in the matter.
 
Because it seems Frontier have decided making it open only would exclude too many players from the new feature they put a lot of effort in. As with VR, they don't put work and money in a feature that only a fraction of the players enjoy. Simple as that. As loud as the open only voices are, it seems the silent majority isn't interested in PvP. If they were, Frontier might have decided differently.

Just because the (again, very loud) open only crowd have decided that PP (at least in its current iteration) is "designed for PvP" (meaning: Direct PvP) doesn't make it true. As the BGS, it's very much indirect PvE as well.

You can dislike that, but that's where we are.
Sadly, but I'm already cooking the pop corn when we'll read reports like "we've won system X against Power Y because our beer truckers did more hauling than opposition" and not a single PvP kaboom popped on the killboard.

That sounds like... yeah, cringe.
 

Robert Maynard

Volunteer Moderator
A design of which I question the efficacy and purpose. PvP should not be optional in a Faction V Faction war system, it's core to it's nature.
We all have opinions on how the game should be, noting that the only thing we may have in common is that we play this game. Put differently, when change is discussed it's entirely likely that diametrically opposing proposals will be made.
Ironically, making solo gameplay a viable and risk free option to influence systems bars PvP gameplay from being viable, as there is simply no point to it. Who and why would you go fight if it won't change the end result? Hell, there's nobody to fight in most systems anyway! So I would say it's this detrimental design bars people from having a meaningful choice in the matter.
It's not particularly ironic, more a direct consequence of a game design that does not force players to play together to affect the shared galaxy. PvP remains as something that players inclined to engage in it can do, but they can't force those disinterested in it to either engage in it or present themself to be shot at.
 
Because it seems Frontier have decided making it open only would exclude too many players from the new feature they put a lot of effort in. As with VR, they don't put work and money in a feature that only a fraction of the players enjoy. Simple as that. As loud as the open only voices are, it seems the silent majority isn't interested in PvP. If they were, Frontier might have decided differently.

Just because the (again, very loud) open only crowd have decided that PP (at least in its current iteration) is "designed for PvP" (meaning: Direct PvP) doesn't make it true. As the BGS, it's very much indirect PvE as well.

You can dislike that, but that's where we are.
I disapprove of majority/minority talk without statistics (at least a survey on multiple platforms) as it's entirely unhelpful. If there is statistics then please guide me there but otherwise it's just empty rhetoric. I would argue that people who came back for this, what seemed to be, faction based pvp system will just pack their things up and leave again, as I am of mind to probably do given the state of things.

So yeah, I as an outsider do indeed think this system inherently lends itself to PvP gameplay, and that making it viable to be exempt from PvP, is extremely detrimental.
 
I disapprove of majority/minority talk without statistics (at least a survey on multiple platforms) as it's entirely unhelpful.
I am not going to search for a quote now, but Frontier have stated in the past that only a small part of the players engage in PvP.

Apart from that, what is and is not a majority can probably be deducted from who Frontier design their game for. As much as they wish for it, groups like the PvPers or VR players just aren't the focus of the development. Sorry.
 
We all have opinions on how the game should be, noting that the only thing we may have in common is that we play this game. Put differently, when change is discussed it's entirely likely that diametrically opposing proposals will be made.

It's not particularly ironic, more a direct consequence of a game design that does not force players to play together to affect the shared galaxy. PvP remains as something that players inclined to engage in it can do, but they can't force those disinterested in it to either engage in it or present themself to be shot at.
Catering to everyone but reaching no one, I guess. What a shame that this "big new feature" amounts to just another space truck race to raise a progress bar; instead of an engaging faction based warfare system. And yeah, it is ironic.

What a disappointment.
 
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