Elite Dangerous | Powerplay 2.0 Update

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Sure?

@MOD - I have the names of the people involved if interested.
you better get to know these guys, as many of them are simply great pilots, shooting fighters with Rails, finding out meta, throwing themselves into situations, many "carebears" never dare to do. I appreciate these guys, learned so much from them, even though I need swarms to get the fighters done, but without them I would not know how to build great ships, how to evade in open, and so on...

so...you may have names, but you simply did not understand what you are reading there. It has nothing to do with whatever you try to insinuate.
 
Sadly I had to go to "Steam" and "Discussions" to find out that my 512 cargo over 2 hours of flying a Cutter all over the bubble to find out my "Rare Goods Trading" was 100% completely useless. Tin Foil hats anyone?
yeah thats really unfortunate for you and i am sorry, if you have a carrier you can store it in and wait.
i ve also play aaaal day yesterday to engineer and setup a phyton only to make some escape pod grinding and now its useless :LOL:
 
they just overhelming all other pp activities, forcing player to make hauling of rares to counter it.
they need to balanced that so if you haul 100 ton of rares, i can counter it with the same\similar ammount of time for example taking bounty. thats all. powerplay is community based, isnt a cg that is single player based and you can make all the exploit you want just for the prize in money
Yes, agree PP activities were horribly balanced.

But this is reacting by simply flipping switches from ON to OFF. Total knee jerk reaction. Instead of making adjustments in a cool collected manner. Ramp up some activities, ramp down others.
 
yeah thats really unfortunate for you and i am sorry, if you have a carrier you can store it in and wait.
i ve also play aaaal day yesterday to engineer and setup a phyton only to make some escape pod grinding and now its useless :LOL:
Yea no FC yeet... But I find that sadly even with 4 collectors on my Cutter and 512 Cargo it'd still be useless to do anything for Power Play.
 
Just out of curiosity…what powerplay rank are people on that are commenting on this thread :)
Level 9

Got there with rares trading in the first week.

My priority is Pack Hounds and Prismatics.

Currently pledged to Mahon (3rd and 5th modules) but was considering switching to LYR (1st and 6th) but at “normal” rates (ie. not the rares trading) it will take me maybe 6 months to get the first module rank.

That’s just not fun.
 
Looks like SLF farming at Stronghold Carriers has been live-frozen as well to stop UM'ing while the primary ways to fortify are also frozen?

Screenie from one of FLC's recruits at a site a few minutes ago.

1732039218833.png
 
I just started PowerPlay2.0 and can't finish my first assignment because of the rare items. fdev will make no exception here?
i just read through all 10+ pages from the time of your post and i didn't see anyone, not even @Paul_Crowther , reply to you yet , so here goes: First , that ^ is obviously a very unfortunate "edge case collateral damage" type situation you ( and probably other players ) are now binded in as a result of this temporary "exploit nerf" . I'm sure @Ian Doncaster will correct me if i'm wrong here, but i don't believe your very 1st set of Weekly Assignments ( to unlock initial Ranks ) will reset/refresh upon the next cycle tick.
Consequently, you might have to either wait until the developers re-implement "trading rares" for merits again. Or....file a Customer Service Ticket , which judging by recent reports is probably gonna take them way more days/weeks than usual to respond. :unsure:
So buffs to other activities is coming, when? If I spend an hour doing other activities and barely get 2000 merits, I'm going to be upset
Personally , i believe the developers should enhanced all Weekly Assignments merit gain rewards by a factor of 10 .

Typically, each of those randomly granted 5 Weekly Assignments reward around 100 to 300 merits upon completion and most players just ignore them now anyway.

But if they instead rewarded around 1000 to 3000 merits per, i dunno , seems like more fair more motivation for those of us who enjoy organized list of gamer "homework" . :cool:
Can someone please nerf the "Powerplay Cycle Imminent" spamming message?
Now that ^ made me LOL ! Good one, CMDR. (y)
 
you better get to know these guys, as many of them are simply great pilots, shooting fighters with Rails, finding out meta, throwing themselves into situations, many "carebears" never dare to do. I appreciate these guys, learned so much from them, even though I need swarms to get the fighters done, but without them I would not know how to build great ships, how to evade in open, and so on...

so...you may have names, but you simply did not understand what you are reading there. It has nothing to do with whatever you try to insinuate.
I wonder if they'd do all this is SLFs weren't SO valuable merit-wise. :rolleyes:
 
At risk of sounding like a broken record, Frontier I hope you're taking our feedback into account. Here's my take:

  • Patching the settlement data exploit is a good thing, and I encourage your efforts on it.
  • Reducing merit payouts for rare goods trading is a slap in the face to the community. I'm not sure what timeline you intended for people to need, before reaching rank 100, but let's assume it's four months. That's 50,000 merits per week, and some players only have 4 or 5 hours per week that they're able to play. You should tailor the ability to earn merits, to match that (i.e. it should be reasonably possible to earn 10,000 merits per hour). Since other activities have excruciatingly low merit payouts, the rare goods trading has become an escape valve, more than anything - it definitely doesn't look like an exploit.
And if that 4 month hypothetical that I'm using is actually in line with your goals, here's a fun idea to control it, without debuffing any activities, and with encouraging repeat engagement with the gameplay.
 

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and...one more thing: it is my kind of humour, that some players cry about being ganked while flying rares while being in open, because of those evil Kumo-Pilots. Meanwhile they cry, because flying rares gives overpowered merits.

Guys: fly in open, so you won´t be able to easily make 8000 Merits per hour with your shieldless haulers....
 
Yep can confirm, was just getting 14 merits for Taipans. For some reason a few of them still gave me 72 merits though. Gutted if they've nerfed this too. It is genuine gameplay, difficult enough to warrant decent payout. Oh well.
 
Yep I was just about to say that. I'm getting 12 merits for the GU-97's, but I'm getting 63 merits for the Taipans. Bummer.
Better that be done now at the same time as other ways to fortify/reinforce are also frozen.. there would be a lot of people taking advantage of this to attack fortified/stronghold systems (and mostly all done in Private group or solo) without a way to counter it.
 
I just started PowerPlay2.0 and can't finish my first assignment because of the rare items. fdev will make no exception here?
To add to that: Don't worry, the merits you earned aren't lost just because you cannot rank up. Once your weeklies are completed, you immediately rank up appropriately and you gain access to the leader board.

You miss nothing by not being able to complete, apart from the merits from the tasks of course.
 
they just overhelming all other pp activities, forcing player to make hauling of rares to counter it.
they need to balanced that so if you haul 100 ton of rares, i can counter it with the same\similar ammount of time for example taking bounty. thats all. powerplay is community based, isnt a cg that is single player based and you can make all the exploit you want just for the prize in money

Yes, agree PP activities were horribly balanced.

But this is reacting by simply flipping switches from ON to OFF. Total knee jerk reaction. Instead of making adjustments in a cool collected manner. Ramp up some activities, ramp down others.
Yeah, this is my major complaint. For these non-exploit methods (exploration, rare trades, escape pods)... Oh no, turn it off. So then they leave us with the methods that don't generate hardly any merits. Yeah, good plan.

The time required to do a trade loop (in a T8) was a decent turn around for merits. Carriers should have been disqualified from this; doing quick loops to stockpile the rares kind of defeats the whole "they are rare" thing. Should other activities, especially the ones that involve combat or incurring criminal penalties, make as much if not more? Yes.

You should be able to reach max rank, doing casual play, in 4 weeks not in months or years. I mean, did no one consider someone might get to say rank 30 or 60 and then decide they pledged to the wrong power. The time to grind up again needs to be factored into the design, not just the grind for one power.

Also, if the amount of merits being generated is causing problems with system gains/loss perhaps the merits earned should have different values for your rep vs your rank. For example, delivering PP supplies might not get you much merits, but will have a larger impact on the system. Trading rares might earn you a lot of merits, but not impact the system as much (e.g. 4/1 split). Finally combat against other PVP ships might earn you decent merits and a decent impact.

I don't know. All I do know is that I'm tired of them making mistakes like this and then just turning off stuff without fixing the rest. And the exploration bungle... geez, your penalizing people who've been out in the black for years. If they come back with all that data, why shouldn't they hit max rank? Limiting the reinforcement of their system, I support that. Devaluing their data... ugh. Whatever. I'm done.

I'm probably going to go out into the Black in my Mandalay and/or going back to playing more Warframe and other games. Probably more of the latter...
 
Solution seems simple... for both rare goods and exploration data, combat bonds and whatever that can be collected/hoarded ad infinitum:

Turning stuff in should have a diminished effect after a certain max amount each week, it limits the insane dumping effect and encourages doing multiple activities.

And I purely mean the PP effect it has, not merits per se. Let people dump 1 billion exploration data and get their merits, they put in the time and effort to get all that data so they should get the rank-up rewards. But limit the absurd effect it has on Powerplay... stop trying to balance/nerf everything based on the top 1% of players cause it ruins it for everyone else. Exploration/ExoBio has been nerfed so stupidly it's no longer worth doing powerplay for me as an Explorer. Turned 400 million of exobio data in and got a few hundred merits, that's not even one rank-up.

Also IMO the module unlock rewards at certain ranks should instead have been unlock points to let players choose which module to unlock first. Also this should give a kind of "permanent license to buy & use" a module, saved on your CMDR... So if you ever want to switch to another Power you wouldn't lose everything, you've put in the time and effort to earn those licenses. They don't take Elite ranks from you either. How it is designed currently is just 100% grindfest that is not rewarding at all.

Make it rewarding, and make it permanent. Take a page from well known RPG game loops and stop creating grind-only loops with little reward or motivation to keep playing.
 
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