Elite Dangerous | Powerplay 2.0 Update

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If they were worried about the issue of not being able to counter the Stronghold attacks, they could have frozen the control points for a system rather than nerf the merit gain for difficult combat. This is genuine combat against a load of ships and carriers firing at you, which requires decently engineered ships and good piloting. Totally different to glitching a dataport. Such a shame. I am very tolerant of the devs, but this has really got my goat.
 
We understand some of this, but you really need to look at the core issue here rather than band-aiding things.

The problem I'm seeing is that you're killing personal merit gain for the sake of powerplay balance, which we understand. But, you'll never find a happy medium there and should probably look into disconnecting those things in some way. Like, there are things that help the faction as a whole that may not help an individual system. Exo being a good example. Why kill personal merits when you could just change the merit rate for the power based on the activity?

As a semi casual player, even the first module unlock seems unattainable for an adult that works full time. So all of these players with super overpowered modules are lightyears ahead of players who never had access to these due to being new. That is a balance issue. Ideally, you should have created new types of modules for powerplay 2.0 and put the old powerplay modules as standard faction unlocks, or make the first unlocks easier to obtain (like a boost in merit personal gain to your first faction or something).

The powerplay balance is important, but as other have noted, fighting back undermining is now out of balance.

Edit: Stronghold fighter undermining is now in a better spot. They reduced the merit gain, RATHER THAN JUST TURNING IT OFF COMPLETELY. And for the record, it's not an exploit if the devs made something a certain way. The data thing is definitely an exploit, we get that, but you can't say anyone did anything wrong with rares and escape pods. Escape pods are Aislings main thing.. now you get nothing except a miniscule weekly reward that isn't even worth doing.
 
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If they were worried about the issue of not being able to counter the Stronghold attacks, they could have frozen the control points for a system rather than nerf the merit gain for difficult combat. This is genuine combat against a load of ships and carriers firing at you, which requires decently engineered ships and good piloting. Totally different to glitching a dataport. Such a shame. I am very tolerant of the devs, but this has really got my goat.
The problem rise that they have 1 currency, "Merits", for both player advancement and actual BGS and they want to fix all at once. So, in order to fix the values, they now discourage some gameplay that will upset either lonely PP gamer past grind hours for ranking or BGS large scale team efforts.

It's hard to proper balance this stuff I admit, but some nice and new gameplay shouldn't be nerfed so much, like give SLF same merits but less BGS effects, like a PP multiplicator for the different activities.

Please decouple the polysemia of "Merits" a bit a give different gameplay meanings to different levels of play.
 
You can gather a dozen afk build T10 in a private group and park them at a stronghold, then just one guy can gather enemy ships toward them, allowing a nice slaughters than give you way more merits than SLF alone. But it takes some works & organization

It's just weird to me that stronghold carriers aren't stronger & better protected. Their lasers do nothing to a decent shield
 
If they were worried about the issue of not being able to counter the Stronghold attacks, they could have frozen the control points for a system rather than nerf the merit gain for difficult combat. This is genuine combat against a load of ships and carriers firing at you, which requires decently engineered ships and good piloting. Totally different to glitching a dataport. Such a shame. I am very tolerant of the devs, but this has really got my goat.
This wasn't about fighting ships. It was about cheesing the Fighters for their Elite-rank merit gain. You can still fight the actual ships on Strongholds and these haven't been nerfed, they just won't be dying by the dozen to a single well-aimed salvo each.

It was important to address this because otherwise the highest merit gain available would have been undermining... versus a lot of powers which the best reinforcement activities are currently giving 0 merits.
 
Does anyone seriously enjoy hauling rares for hours upon hours of play time, day after day? If so, why didn't they do that before powerplay 2 came long?
Does anyone seriously enjoy spend hounds of hours to grind the power weapon? Why people can not have fun because they want to using power weapon to have fun or why people can not have fun because they love quickly finish the level. Or why people who love exploration hand in billion data just earn thousand merit. Becauae they didn't do that before pp2.0 came long? So why?Why you not asking people why they doesn't like it.
 
as I said at an other place: some research the meta and use it, some can´t, neither research nor use. Shooting Fighters at Stronghold Carrier is no exploit. Standing at a Dataport for hours (in solo) is.
I didn't say it was an exploit. Just that it was too valuable. Let's see if everyone remains interested on doing this highly skilled task when it grants less merits.

Of course they will. It's for the challenge, obviously.
 
There you are. I was wondering when you will step forward and mention LYR for massive amounts of merits. Maybe you should be more careful when selecting which power to support.
Have a look at the leaderboards and their numbers, doesn't mean that they are putting more effort, it's just that if you apply a percentage bonus to the activity that gives the most merits in the game, you get a significantly stronger bonus, and more merits in less time than any other - basic maths.

And no, it's not about selecting 'the correct' power to support. That idea is so wrong. You should choose to support the power you feel most aligned with, whether it's their ethos or lore. And if you're not interested in that, look for the power that rewards your playstyle the most. But that's why I’m saying this system needs better balance - I'm not selling my loyalty to Antal just because they nerfed our strong points to the ground.
 
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