Elite Dangerous | Ascendancy Update 1 - Thursday 21st November

¡Buenos comandantes! En mi humilde opinión, creo que el PP2.0 está muy bien, con un reequilibrio y un bonus para jugar en abierto, seria fantástica. Lo más bonito es poder encontrarnos con otros jugadores, estaríamos perdiendo una gran oportunidad de disfrutar de la verdad de lo peligroso que puede ser el Universo. Por eso creo que si el PP2.0 solo se pudiera realizar en abierto esos exploits no se llevarían a cabo, los propios jugadores nos encargaríamos de intentar evitarlos.
Un saludo y muchas gracias por todo!!
 
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Re the players who only want to grind to unlock modules as fast as possible, it might be better if completing each set of weekly missions unlocked the next module from their power (or four sets of weekly if you want to make it one per month)

Would be better than having them constantly hunting for the best merits per hour and then endlessly complaining about grind.
 
Reducing the merits required to obtain the first modules introduces imbalance. Two of the modules are objectively better than their standard counterparts - a straight upgrade, while others are sidegrades or novelties. Making the former modules even easier to get for the powers that give them first will even further skew the balance of players, toward those powers. One of the powers in question was and is already by far the most popular power. It seems absurd, sorry, to suggest that this is improving balance, rather than making objectively better modules obtainable fairly to all pledges.
 
Greetings Commanders,

Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.

Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.

Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
  • Significantly reducing the amount of time/effort required to earn early modules
  • Significantly reducing the amount of time/effort required to increase ranks
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.

Release Schedule (All times in UTC)​

  • 07:00 - Servers offline for maintenance
  • 11:00 Servers back online and Update available
Please note these are approximate times and are subject to change.

Update Notes​

Powerplay 2.0
  • Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
  • Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
  • Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
  • Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
  • Merit awards for destroying Ship Launched Fighters have been reduced.
Ships
  • Adjustments made to Flight Tutorial combat drones reducing their damage output.
  • Type-8's collision has been adjusted so that the "arms" now have correct collision.
Thank you for all your continued feedback and reports!
What about Power Conflict Zones? Can y'all fix that so you don't have to go to Solo for them to even work at all? That's kind of a significant thing to miss.
 
I thought Imperial slaves are supposed to be legal in Imperial space? It's normal slaves that are illegal. Only the Empire recognises Imperial Slaves as legal. It's not forced capture, but more like voluntary servitude.

I am sure someone else can explain it better than I can.

Or maybe I do have it wrong and have misunderstood it completely.
Princess is against Imperial Slavery.
 
Paul, my question is this: I committed to Pranav Antal due to the Exobiology or Organics Data Sales being very lucrative. This i believe is now nerfed. If my original motivations have been changed by you can i now rather have an opportunity to commit to a new Power? Can i keep the merits i have earned? Perhaps there needs to be a settling down period for Commanders to change to whom they are committed:? OR i guess one can argue it may not matter after the changes tomorrow and that i am being premature for there is a way to go until Power Play II is optimized.

Same here, if that's no longer offered, it was pretty much a waste of time to pledge and grind.
 
I still think the ultimate solution is to take out the Power modules (ie Prismatics) out of Powerplay altogether and put them with the Engineers or the traders. That takes away people just joining Powerplay to merit grind to get those items... and leaves the players who actually want to play Powerplay ;)

that´s why I pledged Delaine: the only power that gives you more than just money: almost total freedom to do whatever I want!
 
Greetings Commanders,

Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.

Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.

Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
  • Significantly reducing the amount of time/effort required to earn early modules
  • Significantly reducing the amount of time/effort required to increase ranks
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.

Release Schedule (All times in UTC)​

  • 07:00 - Servers offline for maintenance
  • 11:00 Servers back online and Update available
Please note these are approximate times and are subject to change.

Update Notes​

Powerplay 2.0
  • Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
  • Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
  • Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
  • Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
  • Merit awards for destroying Ship Launched Fighters have been reduced.
Ships
  • Adjustments made to Flight Tutorial combat drones reducing their damage output.
  • Type-8's collision has been adjusted so that the "arms" now have correct collision.
Thank you for all your continued feedback and reports!
Can we please just decouple the modules from merits?

Make them tied to completing the weekly assignments somehow. That way people can't unlock them all at once, but it also won't take forever to do.
And then the merit rates can be tweaked to whatever they need to be for BGS stuff without affecting the people playing primarily for the unlocks.

Ideally, you would have to complete somewhere between 1 and 3 weeks worth of assignments to unlock a module. Completing the weekly assignments takes about an hour, so it would respect casual players' time. But since they are weekly, people can't just blitz through unlocking everything immediately.
 
Greetings Commanders,

Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.

Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.

Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
  • Significantly reducing the amount of time/effort required to earn early modules
  • Significantly reducing the amount of time/effort required to increase ranks
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.

Release Schedule (All times in UTC)​

  • 07:00 - Servers offline for maintenance
  • 11:00 Servers back online and Update available
Please note these are approximate times and are subject to change.

Update Notes​

Powerplay 2.0
  • Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
  • Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
  • Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
  • Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
  • Merit awards for destroying Ship Launched Fighters have been reduced.
Ships
  • Adjustments made to Flight Tutorial combat drones reducing their damage output.
  • Type-8's collision has been adjusted so that the "arms" now have correct collision.
Thank you for all your continued feedback and reports!
while you are with type-8, can you also fix prospector limpet hitting every part of the ship 90% of the time when you launch
 
Obviously most people's focus is going to be on the PP2 mechanics issues in this thread, but I just want to applaud stepping up and communicating about what the situation is. That's been a big worry for game veterans and it's a good sign to see. I hope it continues!
 
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