What about Power Conflict Zones? Can y'all fix that so you don't have to go to Solo for them to even work at all? That's kind of a significant thing to miss.Greetings Commanders,
Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.
Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.
Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.
- Significantly reducing the amount of time/effort required to earn early modules
- Significantly reducing the amount of time/effort required to increase ranks
Release Schedule (All times in UTC)
Please note these are approximate times and are subject to change.
- 07:00 - Servers offline for maintenance
- 11:00 Servers back online and Update available
Update Notes
Powerplay 2.0
Ships
- Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
- Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
- Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
- Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
- Merit awards for destroying Ship Launched Fighters have been reduced.
Thank you for all your continued feedback and reports!
- Adjustments made to Flight Tutorial combat drones reducing their damage output.
- Type-8's collision has been adjusted so that the "arms" now have correct collision.
Princess is against Imperial Slavery.I thought Imperial slaves are supposed to be legal in Imperial space? It's normal slaves that are illegal. Only the Empire recognises Imperial Slaves as legal. It's not forced capture, but more like voluntary servitude.
I am sure someone else can explain it better than I can.
Or maybe I do have it wrong and have misunderstood it completely.
What about fixing Power Conflict Zones so we can do them as teams instead of being forced into Solo to do them? Are y'all fixing that soon? Also, perhaps consider achieving the gameplay balance you need not by nerfing things, but by buffing the things that are too low. Buff, don't nerf.
That, and an increase form 30% to 100% from smuggling! Plz and thx UMerits from Black Market trading? For Archon Delainepls pls pls!
Same here, if that's no longer offered, it was pretty much a waste of time to pledge and grind.Paul, my question is this: I committed to Pranav Antal due to the Exobiology or Organics Data Sales being very lucrative. This i believe is now nerfed. If my original motivations have been changed by you can i now rather have an opportunity to commit to a new Power? Can i keep the merits i have earned? Perhaps there needs to be a settling down period for Commanders to change to whom they are committed:? OR i guess one can argue it may not matter after the changes tomorrow and that i am being premature for there is a way to go until Power Play II is optimized.
I still think the ultimate solution is to take out the Power modules (ie Prismatics) out of Powerplay altogether and put them with the Engineers or the traders. That takes away people just joining Powerplay to merit grind to get those items... and leaves the players who actually want to play Powerplay![]()
Can we please just decouple the modules from merits?Greetings Commanders,
Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.
Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.
Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.
- Significantly reducing the amount of time/effort required to earn early modules
- Significantly reducing the amount of time/effort required to increase ranks
Release Schedule (All times in UTC)
Please note these are approximate times and are subject to change.
- 07:00 - Servers offline for maintenance
- 11:00 Servers back online and Update available
Update Notes
Powerplay 2.0
Ships
- Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
- Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
- Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
- Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
- Merit awards for destroying Ship Launched Fighters have been reduced.
Thank you for all your continued feedback and reports!
- Adjustments made to Flight Tutorial combat drones reducing their damage output.
- Type-8's collision has been adjusted so that the "arms" now have correct collision.
while you are with type-8, can you also fix prospector limpet hitting every part of the ship 90% of the time when you launchGreetings Commanders,
Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.
Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.
Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
In the meantime we are releasing Ascendancy Update 1 (19.01) on Thursday 21 November.
- Significantly reducing the amount of time/effort required to earn early modules
- Significantly reducing the amount of time/effort required to increase ranks
Release Schedule (All times in UTC)
Please note these are approximate times and are subject to change.
- 07:00 - Servers offline for maintenance
- 11:00 Servers back online and Update available
Update Notes
Powerplay 2.0
Ships
- Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
- Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
- Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
- Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
- Merit awards for destroying Ship Launched Fighters have been reduced.
Thank you for all your continued feedback and reports!
- Adjustments made to Flight Tutorial combat drones reducing their damage output.
- Type-8's collision has been adjusted so that the "arms" now have correct collision.