Mining Multi Limpet Controller class E


Is this a mistake on WIKI or am I not quite sure why class E is needed?
 
They exist as a cheaper, but worse performing alternative, much like the E-class HRPs and MRPs.
Not exactly.
In the case of HRP but there it is just a piece of hardware that weighs more but with the same defense capabilities.
In the case of MRP, it's not like that at all, there E class gives less protection but the module itself is more durable and it will last longer.
In the case of Mining Limpets, it's a complete failure. I think it's just a mistake as no one will ever install a module that is worse than the analog.
 
E-class HRPs only give between 72 and 92 percent of the armor reinforcement of D-class HRPs while being twice as heavy. E-class MRPs only give half the module protection while also being twice as heavy. I call that worse performance.

You can of course question the need for those modules, but for a starting player, 300k Cr extra for a size 5 D-class HRP might still matter. In the end, you get what you pay for.
 
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E-class HRPs only give between 72 and 92 percent of the armor reinforcement of D-class HRPs while being twice as heavy. E-class MRPs only give half the module protection while also being twice as heavy. I call that worse performance.

You can of course question the need for those modules, but for a starting player, 300k Cr extra for a size 5 D-class HRP might still matter. In the end, you get what you pay for.
When YOU are shot at then the MRP is destroyed, yes E gives less percentages, but it is more durable and will last much longer, you will have 30% for a long time rather than missing 60% at 0.
 
Sure, to you billionaires 14k vs 48k credits is pocket money, but not everybody is a billionaire! A beginner can barely afford a Sidewinder. Economy is tight.
I don't think this price difference is significant even for a beginner, and this module isn't quite in that class.
 
while your modules are getting thrashed.
I'm sorry, I don't quite follow you. For some reason you are proving that this module is correct and there is no error here, although obviously it is not so.
The multicontroller also has a worse class, but I sometimes use it to save energy. This is clearly a design error.
 
you're making things too complicated. Those E-rated modules exist because they are cheaper, at the price of worse performance. Need more reasons? Immersion. Realism. Because credits once mattered. Or simply: Because.
 
I'm sorry, I don't quite follow you.
Look at it this way.

5D Module Reinforcement gives you 350 integrity and protects internal modules from 60% of damage (30% for external as it’s halved for them), for 16T of mass.

5E Module Reinforcement provides 30% of protection at 385 integrity and 32T of mass.

So you lose half of the protection (and there is a significant difference between taking 70% and 40% of damage), while having twice the mass, for 35 measly extra hitpoints of the module reinforcement. If you’re not tight on budget, it’s not really a choice. But they exist for that reason - budget (as said above). You could say the “E” stands for “Economy”.

I’ll show myself out.

Fun fact : Guardian module reinforcement is actually the same as a 5E but with slight power draw, and 60% damage protection as a regular 5D would have. I personally no longer use them due to the power draw component (mostly), though I guess since we have AGF immunity now I could as well throw them on where appropriate on AX ships.
 
you're making things too complicated. Those E-rated modules exist because they are cheaper, at the price of worse performance. Need more reasons? Immersion. Realism. Because credits once mattered. Or simply: Because.
I'll use class E:
1. Shield booster - as it is lighter and consumes less power.
2. MRP - since it is more durable, it is the 1st module that is destroyed and when adding up the percentages disappear (a lot of MRPs)
Compare all the different multicontrollers they are of 2 classes and there is always an advantage in what is different.
None of them are class E. Only C-D-B.
In the case of miner limpet E there is a complete mistake here.
 
Look at it this way.

5D Module Reinforcement gives you 350 integrity and protects internal modules from 60% of damage (30% for external as it’s halved for them), for 16T of mass.

5E Module Reinforcement provides 30% of protection at 385 integrity and 32T of mass.

So you lose half of the protection (and there is a significant difference between taking 70% and 40% of damage), while having twice the mass, for 35 measly extra hitpoints of the module reinforcement. If you’re not tight on budget, it’s not really a choice. But they exist for that reason - budget (as said above). You could say the “E” stands for “Economy”.

I’ll show myself out.

Fun fact : Guardian module reinforcement is actually the same as a 5E but with slight power draw, and 60% damage protection as a regular 5D would have. I personally no longer use them due to the power draw component (mostly), though I guess since we have AGF immunity now I could as well throw them on where appropriate on AX ships.
Not like this.
You take 3 MPPs and look at the percentages. Top first you do E and can keep it longer without fixing it during combat ...
But that's not the point here, all modules have strengths and weaknesses. It turns out that the miner's second module cannot be class E.
 
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You take 3 MPPs and look at the percentages. Top first you do E and can keep it longer without fixing it during combat ...
Technically, yes, but in practice the difference in hitpoints is relatively negligible. With two D MRPs and one E, you get 88.8% damage reduction and the E rated (presuming highest class) will take maybe one to three extra hits to a module before it is knocked out.

With three D rated you get 93.6% reduction until one of them breaks, and only a minor tradeoff in durability (which, as I mentioned, is negligible enough to not matter to the large majority, seeing as the general recommendation is to fit Ds).

Anyway, yes, it’s beside the point. And I don’t know why Frontier decided not to offer an E rated multi-limpet controller variant, but that’s really only something they could answer. Or address. Maybe they just though offering C or (depending on type) B rated was enough, with an A rated version available for the universal controller (which is not something a new player will be too inclined to pick up anyhow).
 
Technically, yes, but in practice the difference in hitpoints is relatively negligible. With two D MRPs and one E, you get 88.8% damage reduction and the E rated (presuming highest class) will take maybe one to three extra hits to a module before it is knocked out.

With three D rated you get 93.6% reduction until one of them breaks, and only a minor tradeoff in durability (which, as I mentioned, is negligible enough to not matter to the large majority, seeing as the general recommendation is to fit Ds).

Anyway, yes, it’s beside the point. And I don’t know why Frontier decided not to offer an E rated multi-limpet controller variant, but that’s really only something they could answer. Or address. Maybe they just though offering C or (depending on type) B rated was enough, with an A rated version available for the universal controller (which is not something a new player will be too inclined to pick up anyhow).
Note this only applies to Miner's, all other Xeno (and etc) and even Multicontroller don't have class E.
 

Is this a mistake on WIKI or am I not quite sure why class E is needed?
I'm trying to make sense of the question. E class is the base model for most modules, including limpet controllers. D is the lightweight variant. C, B, and A are successive series of upgrades. The E controller exists as a baseline. There is no lightweight. The next upgrade is C. There are no upgrades beyond that. What is the argument against a module having a base model? Why does anything else have C and B variants when anyone who upgrades will use D or A? You have asked an oddly specific question about a broad concept, it seems to me, so I'm having trouble understanding what the issue is...
 
I'm trying to make sense of the question. E class is the base model for most modules, including limpet controllers. D is the lightweight variant. C, B, and A are successive series of upgrades. The E controller exists as a baseline. There is no lightweight. The next upgrade is C. There are no upgrades beyond that. What is the argument against a module having a base model? Why does anything else have C and B variants when anyone who upgrades will use D or A? You have asked an oddly specific question about a broad concept, it seems to me, so I'm having trouble understanding what the issue is...
It's all right basic. Multicontrollers are not a basic device.
 
It's all right basic. Multicontrollers are not a basic device.
They are, though. You don't have to go to a technology broker to get them; they're in ordinary outfitting for credits. A CG was used to introduce them to game, but there's nothing special about them now. Any newbie can pick up an E grade one for 15K (and open up some options for which ships can be converted to a starting miner). They're ordinary modules like any other. No, no one is actually going to install one, probably, unless they are desperate to get mining, just like no one is going to install a B or C module of anything that has an A and/or a D. The same challenge to the E module here applies to B and C modules of anything else (or E of most other modules for that matter). What harm is its existence causing more than the other modules no one uses? I'm still trying to see the issue...
 
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