Elite Dangerous | Update 19.02 - 28 November 2024

And? Do those other routes lock you out, cost you billions, and result in super police shooing you off? In BGS work there is nearly always a legal route to do something- you can even cheese the C+P and do assaults and get no bounties at all.

In Powerplay 2, Power NPCs barely shoot back, result in no ATR and have low bounties. Compare to murder (a PP2 objective for some) it has crossover into BGS punishments for hardly any reward.

So while murder is easily repeatable, sooner rather than later its downsides catch up with you. For example, on a number of my ships I had billions in bounties, was wanted across vast areas of space- all the time having less than 400 million in cash.
That's the price of easily repeatable anywhere. Your fellow pledges don't see an issue with that and are already undermining Ba Xian again.
 
But it's easily repeatable and works anywhere, while other activities depend on faction states, system, economy, supply, demand, etc.
Not that strongly they don't, for most of them.

Bounty hunting is pretty constant in availability; Boom/War state to activate megaship or installation scenarios is nice but not essential.
Rare goods are barely affected by state at the destination end (when enabled)
Salvage from Power signal sources and fighting Power enemies is pretty constant in availability (maybe lots of other states active at once might flood them out)
"Flood with low value goods" allows Hydrogen Fuel or Limpets which have minimal state dependencies (well, Lockdown wouldn't help, but that's rare).
Holohacks and ship scans are independent of the BGS and trivially repeatable in any system where moving the slider is likely to matter
Odyssey settlement raids are a bit easier if the base is shut down but again, not essential for it to be.
Donation missions are a bit more variable but most states generate a decent spread of them.

(Many of these have no notable cost but time, some of them even give large credit profits)

are already undermining Ba Xian again.
By murder, or by something that's actually effective?
 
You siad, money are needed to make a work and fix bugs... so... ARX shop is the way they can earn money.
If you put on the table the law, the fact is fixing bugs you can consider as consumer protection law itself.

DLC for fixing bugs? I treated this as an joke or irony in fact...
Not getting into an argument with you. I'm deadly serious when I mention paid DLC for bug fixes, thats the point it has gotten to for a lot of players. Everyone is entitled to their own opinion though, so fair enough if you think my idea is rubbish. Yes the idea of paying for bug fixes is dumb, but when we've voted, raised the issue multiple times, waited months if not years and got nothing, we may have to pull out the carrot on a stick. Give Frontier what they want (money) and we get what we want (a game that actually works). Sounds like a fair transaction to me.

However I hope you know that Frontier have employees to pay, offices to maintain, taxes to pay, shareholders to pay dividends to, don't you? To think the revenue generated from ARX will be allocated to the "bug fix" pot over the aforementioned priorities is just wishful thinking. If you need proof, please refer to the plethora of ancient, gamebreaking bugs that have not been fixed despite odyssey, despite all the new ships and cosmetics they've released, despite the price hike of cosmetics and despite years of waiting in faith for fixes that never materialise.

Good day to you.
 
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Not that strongly they don't, for most of them.

Bounty hunting is pretty constant in availability; Boom/War state to activate megaship or installation scenarios is nice but not essential.
Rare goods are barely affected by state at the destination end (when enabled)
Salvage from Power signal sources and fighting Power enemies is pretty constant in availability (maybe lots of other states active at once might flood them out)
"Flood with low value goods" allows Hydrogen Fuel or Limpets which have minimal state dependencies (well, Lockdown wouldn't help, but that's rare).
Holohacks and ship scans are independent of the BGS and trivially repeatable in any system where moving the slider is likely to matter
Odyssey settlement raids are a bit easier if the base is shut down but again, not essential for it to be.
Donation missions are a bit more variable but most states generate a decent spread of them.

(Many of these have no notable cost but time, some of them even give large credit profits)


By murder, or by something that's actually effective?
Based on the activity, by murder.

Drop from supercruise, blow ships, supercruise. Drop from supercruise, blow ships, supercruise.
It's much more effective than you think. There's zero downtime and it's a seal clubbing party.
 
Not getting into an argument with you. I'm deadly serious when I mention paid DLC for bug fixes, thats the point it has gotten to for a lot of players. Everyone is entitled to their own opinion though.

However I hope you know that Frontier have employees to pay, offices to maintain, taxes to pay, shareholders to pay dividends to, don't you? To think the revenue generated from ARX will be allocated to the "bug fix" pot over the aforementioned priorities is just wishful thinking. If you need proof, please refer to the plethora of ancient, gamebreaking bugs that have not been fixed despite odyssey, despite all the new ships and cosmetics they've released, despite the price hike of cosmetics and despite years of waiting in faith for fixes that never materialise.

Good day to you.

I have bartender for a nice view... so, thank for you sugestion but not :)
Each to their own my friend.
 
Drop from supercruise, blow ships, supercruise. Drop from supercruise, blow ships, supercruise.
It's much more effective than you think. There's zero downtime and it's a seal clubbing party.
And most of the merits from that presumably come from "kill Power ships" at 50-100 progress a time depending on rank (and no notoriety, too) rather than the 10 or so from them also being illegal?
 
Not getting into an argument with you. I'm deadly serious when I mention paid DLC for bug fixes, thats the point it has gotten to for a lot of players. Everyone is entitled to their own opinion though.

I think it would be precedent, and I suppose reactions woule be rather like: "Why I should pay for something should be done long time ago", and what with players without that DLC... they will stay with bugs? Bug fixing aren't like additional content. You can do it as an additional DLC. That's why I was sure you are joking.

However I hope you know that Frontier have employees to pay, offices to maintain, taxes to pay, shareholders to pay dividends to, don't you? To think the revenue generated from ARX will be allocated to the "bug fix" pot over the aforementioned priorities is just wishful thinking. If you need proof, please refer to the plethora of ancient, gamebreaking bugs that have not been fixed despite odyssey, despite all the new ships and cosmetics they've released, despite the price hike of cosmetics and despite years of waiting in faith for fixes that never materialise.

Good day to you.

Frontier is more than Elite, and what happened in the past, happened in the past. This year is totally different, and we need just to wait for info about this year in the meaning of financial revenue. But... you can find now some graphs. It is nice lecture. We don't need to guess.
And more... according to the thing like fleet carrier jump timers they improve this game constantly. So I am sure it will be time for old bugs too, probably after make this game more financial valuable for the Frontier Portfolio. (But TBH it is still solid in its 10th financial year)
 
And most of the merits from that presumably come from "kill Power ships" at 50-100 progress a time depending on rank (and no notoriety, too) rather than the 10 or so from them also being illegal?
Not sure about the targets, but they put 190k in undermining using this last week. System Security dropped to Low, there's Pirate Attack currently.
I was in open and they would show up in Recent Contacts and drop right away.

Again: easily repeatable, zero downtime.
 
And selling commodities for large profits at a reinforcement system appears to not be working now. Something else FDev have disabled?
I tried selling 72 monazite in a reinforcement system just now at 730K/t. No merits. And yes, they are freshly mined.

But selling smaller amounts of the lower valued minerals (alexandrite, benitoite) gave me merits. So I think if you hit a certain profit threshold when bulk selling, it disables your merit gained somehow.
 
What happened to merits for trading?!?
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Something borked trading after the last patch.
 
I think Fdev expected the last Thargoid titan attacking Sol to cause a bigger turmoil. The update caused turmoil alright, just not the kind that they expected. I bet they didn't expect people to just ignore the big event and just whine about bugs in the game page after page after page.

To be fair, I didn't expect that either. I came here after seeing the teaser video, and was expecting something a bit different in this announcement thread.
 
I think Fdev expected the last Thargoid titan attacking Sol to cause a bigger turmoil. The update caused turmoil alright, just not the kind that they expected. I bet they didn't expect people to just ignore the big event and just whine about bugs in the game page after page after page.

To be fair, I didn't expect that either. I came here after seeing the teaser video, and was expecting something a bit different in this announcement thread.

I think CMDR just practice killing skills by killing time when waiting for thargoids arrival into Sol :D
 
Not getting into an argument with you. I'm deadly serious when I mention paid DLC for bug fixes, thats the point it has gotten to for a lot of players. Everyone is entitled to their own opinion though, so fair enough if you think my idea is rubbish. Yes the idea of paying for bug fixes is dumb, but when we've voted, raised the issue multiple times, waited months if not years and got nothing, we may have to pull out the carrot on a stick. Give Frontier what they want (money) and we get what we want (a game that actually works). Sounds like a fair transaction to me.

However I hope you know that Frontier have employees to pay, offices to maintain, taxes to pay, shareholders to pay dividends to, don't you? To think the revenue generated from ARX will be allocated to the "bug fix" pot over the aforementioned priorities is just wishful thinking. If you need proof, please refer to the plethora of ancient, gamebreaking bugs that have not been fixed despite odyssey, despite all the new ships and cosmetics they've released, despite the price hike of cosmetics and despite years of waiting in faith for fixes that never materialise.

Good day to you.
Paying somebody to fix the mistakes they made by accident is only an incentive for them to make more mistakes.
 
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That's the price of easily repeatable anywhere. Your fellow pledges don't see an issue with that and are already undermining Ba Xian again.
Its not though, because you also have sec level (which dictates sec response time / ATR threshold), available NPCs as well as a whole host of other factors that are not as consistent as you think they are.

Legal ways don't lock you out and cost you nothing, and yet are rewarded far more highly.
 
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