Ganking People in Sol

"Down with the Humanity. Hail to the Far God." - Im fighting for the Thargoids and im scanning AX pilots for bounties. Stay clean or die, Criminal scum.
If i had a bounty on me, I wouldnt block anyone who interdicted me.
If the game somehow marked you as thargoid sympathiser, that would really help too.

The reason I myself block gankers is because i got fed up of the same ones interdiciting me over and over when I escaped. It felt more like a scam caller repeatedly calling me.
So I decided to start blocking the scam callers :)

I treat the block function as the "pilots fed" doing its job and restricting access to systems for gankers who get reported for interdicting and attacking Cmdrs for no reason.

If the game could recognise and report friend foe better and then restrict access to those who attack friend in none anarchy systems to anarchy systems. That would help the situation I have always thought.
 
Weapons fire is communication enough. Nothing more ridiculous and immersion defying than comic book villains thespians undoing themselves in the exposition.
As someone who has played a lot of EVE, reminds me of a song...
Killing is just a means of communication...
 
I treat the block function as the "pilots fed" doing its job and restricting access to systems for gankers who get reported for interdicting and attacking Cmdrs for no reason.

The problem with this creative justification (not that Frontier requires any kind of justification what so ever) is that this isn't even close to how the feature actually works. The alleged ganker isn't excluded from any system and most of the impact isn't going to be on whomever you've blocked, unless no one else is around. Excluding that individual from your particular instance shunts them, and every single peer with a more favorable matchmaking weight to them, into another instance. Whether anyone is aware of the block or not, instance demographics are being reshaped, possibly significantly. The greater the population of potential peers for both the blocker and blockee, the greater the potential effect.

If the game could recognise and report friend foe better and then restrict access to those who attack friend in none anarchy systems to anarchy systems. That would help the situation I have always thought.

The game doesn't enforce any presumption that any CMDR is friendly unless, perhaps, if they've winged up with you or pledged to the same side in a conflict zone. Breaking in-setting law also doesn't result in automatic permit locks, nor do I imagine most would be in favor of such a mechanism. The onus is on the CMDR to be their own IFF and enforce their own safety...or on the player to go out of context and either remove their character to another mode or use the block mechanism to forcibly impose their own filter on every peer that happens to connect to them.
 
They tried but fail. And I'am rusty AF.
It makes my day when they try.
Been hanging out in Shin Dez and they've been trying all day trying to catch my courier.
Then in Sol, Thargoids could'nt kill my SAR Annie let alone those noob gankers.
 
The problem with this creative justification (not that Frontier requires any kind of justification what so ever) is that this isn't even close to how the feature actually works. The alleged ganker isn't excluded from any system and most of the impact isn't going to be on whomever you've blocked, unless no one else is around. Excluding that individual from your particular instance shunts them, and every single peer with a more favorable matchmaking weight to them, into another instance. Whether anyone is aware of the block or not, instance demographics are being reshaped, possibly significantly. The greater the population of potential peers for both the blocker and blockee, the greater the potential effect.



The game doesn't enforce any presumption that any CMDR is friendly unless, perhaps, if they've winged up with you or pledged to the same side in a conflict zone. Breaking in-setting law also doesn't result in automatic permit locks, nor do I imagine most would be in favor of such a mechanism. The onus is on the CMDR to be their own IFF and enforce their own safety...or on the player to go out of context and either remove their character to another mode or use the block mechanism to forcibly impose their own filter on every peer that happens to connect to them.
Yup and after being trolled over and over by interdictions in which the Cmdr in question could never kill me before I escaped but was alowed to constantly interdict me nether the less. I decided to block the trolling scam caller ganker. as that was the only option appart from remove myself from open because of the cmdrs actions.
 
One tried to catch me in a system near Sol. I wasn't doing any evasive manoeuvres, even though I'd probably spawn 20 kylies from the Bubble if they killed me. But they couldn't use SCO properly and overshot me while trying to get into an interdiction distance. :LOL:

As any other activity, ganking also requires some skills. :ROFLMAO:
 
Burn the feds along with the Thargoids. Kill em, kill em all!

iu
I loved the book, the movie I consider to be an excellent reason to support the Thargoids.
 
Weird how the onus to confirm to another’s will only ever favors the aggressor. Some people enjoy seeing others in game and have zero interest in PvP, while potential PvP is and should be a reality of open for them, they owe no debt to delve into something they don’t want to do and shame has nothing to do with it.
Thats because PvPers are by default, required to do PvE based stuff so you simply can't pull the "why do you not do PvE" card.

Two choices; Either accept the fact you're gonna be shot at in open, and either get capable enough to be enough of a threat you won't be bothered so much or set up ships to not be wet paper bags.

Alternatively, don't accept thats what might happen in open, and either go to solo or whine about it on the forums.

Up to you.
 
My issue is not with ganking in general. Although ganking as defined by "killing defenseless targets which cant fight back or run" is distasteful and practiced mainly by immature 12 year olds, it's not the big problem here.

The problem is right now the only ganking which should happen in Sol, is Humans ganking Thargoids
The problem is that you unilaterally state what 'should' happen, as if you were the authority on this but you are not.

Clearly there are players who rather gank humans than thargoids. This is true in general about humans: we rarely all agree on something.

You can play in solo or private groups. Open is free game for everyone.

Yes you can block players. It will affect instancing, but I will NOT tell you that you should NOT block players. Do exactly what you will!
 
Last edited:
For me, one of the stupidest decisions ever made by the developers was making Thargoid weapons not efective against human ships and vice-versa. It created this whole mess.
False.

Modified plasma chargers on kraits work pretty well vs human ships.

Small ax ships see gankers in the rear mirror.
 
Thats because PvPers are by default, required to do PvE based stuff so you simply can't pull the "why do you not do PvE" card.

Two choices; Either accept the fact you're gonna be shot at in open, and either get capable enough to be enough of a threat you won't be bothered so much or set up ships to not be wet paper bags.

Alternatively, don't accept thats what might happen in open, and either go to solo or whine about it on the forums.

Up to you.
I said PvP is and should be a reality of open for anyone in open so not sure what you’re going on about. I’m not whining about PvP, I don’t feel threatened by it, I’ve always been able to escape on the rare occasions that it has happened, and I will never fight back when it happens, as it is not something I’m interested in. Nothing shameful about that. I don’t really care for on foot combat so I don’t focus my game time on that either, for example. Someone doesn’t get power over how I play the game because they decided to try to make my ship go boom.
 
As someone who has played a lot of EVE, reminds me of a song...
Killing is just a means of communication...
The biggest difference is a PvE ship can also fit to evade PvP using non-dual-purpose defences (i.e they make it hard to actually fight someone in PvP, but easier to escape PvP).

ED's biggest failure is making defensive and offensive options the same thing. When FD fix that, I'll come to Open. Until then, Sol-o it is.
 
Back
Top Bottom