They've not announced a client patch, just extended server downtime, nor do the notes in this thread mention any fixes, so I wouldn't expect anything except whatever happens in Sol to be different.
We have had occasions in the recent past including but not limited to:
- a candidate fix was accidentally missed from the announcement, and when we questioned it, FDev went "oh yeah we did fix that, forgot to say"
- A deliberate fix went in with zero communication about it at all, and the bug is still open in the tracker, but... it's fixed.
- Adding some related content fixed an issue with existing content
- server behaviour changes in some way with zero announcement about it
On that last point, I am totally expecting this one to be true, and that's a good thing, and a change to the server side could affect the collector limpet bug and the FC transaction bugs, without code fixes, just bringing some things back into timeout windows, because they really do look like some sort of roundtrip behaviour oddity much like hyperjump.
I'm saying "bug" because the forum does, but of note, the Issue Tracker calls them "issues" and for some weird reason lots of people that purport to have deep development and QA knowledge here never use the word "defect" here. The distinction is important because otherwise you get into the language battles such as the one about hyperjump times. "Takes too long" really is better for users than "doesn't work at all" and yes that's an example of where mitigating a defect (by extending a timeout) will not necessarily take users from "there's a bug" to "bug fixed!"
So what I expect is... I expect the unexpected because 90% of the time that is what we get. And when it's the 10%, and there's nothing unexpected, it's unexpected to me, so I am still technically correct, which is the best kind of correct.
Next week with the Cobra V launch is when we're likely to get the client patch and any bug fixes that come with that.
This is a very good point but unpicking which issues will require client-side changes goes a bit deeper. (Since the servers started creaking it's become obvious that a lot of things that
could happen entirely client-side actually don't, and we were getting away with that tech debt, and now we're not, because the servers are creaking.)