Elite Dangerous | Server Maintenance 5 December 2024

That is actually still a bug. If an API or service is called and not responding before the request times out, it's a bug. For example because the code can't handle some data or load.

I think the long jump times could be related to Powerplay, I get them a lot more often when travelling to populated systems than to unpopulated systems. I'd guess/speculate there is a service calculating the BGS/PP state for a system and it only calculates when the system is first visited since the last server maintenance or server tick and with the added PP2 complexity, it is sometimes too slow to respond before the timeout.
But the request doesn't time out. It gets retried and succeeds now. That other guy was suggesting the game should just die with an error code.

if you want the game to handle high loads better then complaints on the internet won't work. Go buy more ARX and they can fix stuff faster https://www.elitedangerous.com/store/arx
 
Well, that's the thing, isn't it. Despite all these "gamebreaking" bugs, many of which have been there for months, there are more people active at the moment than there have been for a very long time. That server load isn't coming from the people who can't play the game right now because it's unplayable due to the bugs, or quit in disgust at the sight of the Mandalay's reversed thrust vectoring, or whatever.


Frontier could have spent the last twelve months working on bugfixes rather than on Powerplay, engineering, SCO, Thargoids, new ships with graphics issues, etc.
And sure, there would have been a more polished game at the end of that, but still one which relatively few people were playing.


It's not just Frontier which values new features and content (which work at least some of the time) over fixing bugs - so, when it comes down to voting with their feet, does the player base.

As one of the returning players, the sheer amount of unfixed long standing bugs is driving me back out... yes the excitement of new stuff and easier grinds is nice, but when it clearly takes months or years to fix bugs, and even the new stuff arrives broken; that excitement is not going to last for long. New and returning players just take a while to realize how buggy things are, and then realize the bug they're about to report was reported months ago.

Labor of Love... pfft. If you love something you don't just slap a shiny coat of paint on it and pretend it's fine. That's what you do when you're selling a sickly horse.
 
Another crazy long downtime...how fun.
Seems to be a recurring thing since I recently returned to the game.
Crazy long downtime? You must be a relatively new player if you haven't experienced all-day downtimes for major patches and DLCs like Odyssey. 3-4 hours isn't long at all for MMO-like game upgrade times.
 
Hahaha no, buying ARX is the complete OPPOSITE of what people should be doing in light of Frontier's recent behaviour. Buy purchasing ARX while the game is in the current state, you are effectively enabling and encouraging Frontier's poor performance regarding bugs. You are enabling them, so do not complain when people complain about bugs in every thread, and remember that YOU voted for this with your wallet :)

And then apparently I'm stupid for floating the idea of a paid DLC focusing soley on bug fixes. Yes its an extreme measure but at least I'm not naive enough to reward bad behaviour and expect them to suddently start behaving better xD. At least if they make you BUY their bug fixes, then you actually have consumer rights if they do not deliver what they promised. But people like you pay in advance and "hope" they'll use the money to fix bugs lmao.
Game devs are paid via customer purchases. Not many are willing to accept customer complaints as payment for their work. HTH
 
But the request doesn't time out. It gets retried and succeeds now. That other guy was suggesting the game should just die with an error code.

if you want the game to handle high loads better then complaints on the internet won't work. Go buy more ARX and they can fix stuff faster https://www.elitedangerous.com/store/arx
The retry is because the request either failed or timed out. It's the two scenarios a request is retried with the same request. If it is a error(failure), it's obviously a bug. If it times out, it is also a bug, because a service is intended to reply with in the allotted time. The fact that itl actually works when retrying is just another symptom of a bug. It could for example be that the service fails to responds in time, but continous to run and stores/caches a result. Then the retry works because there is cached/saved data to get instead of a slow calculation. The problem that caused the first timeout is still there and in my professional opinion, it is still a bug, but sure, you can accept it if you want to. 🤷‍♂️
 
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Hahaha no, buying ARX is the complete OPPOSITE of what people should be doing in light of Frontier's recent behaviour. Buy purchasing ARX while the game is in the current state, you are effectively enabling and encouraging Frontier's poor performance regarding bugs. You are enabling them, so do not complain when people complain about bugs in every thread, and remember that YOU voted for this with your wallet :)

And then apparently I'm stupid for floating the idea of a paid DLC focusing soley on bug fixes. Yes its an extreme measure but at least I'm not naive enough to reward bad behaviour and expect them to suddently start behaving better xD. At least if they make you BUY their bug fixes, then you actually have consumer rights if they do not deliver what they promised. But people like you pay in advance and "hope" they'll use the money to fix bugs lmao.
This is a big slap in the face for all the great things Frontier has given us this year.
 
I think the average user is entitled to complain about issues like the bartender problems that have been around for literally years, because they block Engineering. They're entitled to complain every so often when it seems like the right thread to do so, or start new threads occasionally.

(inb4: I don't use bartenders, so that example is not me trying to smuggle my pet peeve in.)

What nobody is entitled to do is trash a thread with 10+ comments simply repeating themselves, and nobody's entitled to do that by spamming new threads either.

There are live threads for the majority of the serious issues. Use them.

Let's wait and see what is fixed or not after this update.
 
Well put Markov, I have a bartender, im not familiar with the issue, I have it for the view from my FC but im sure it is frustrating, but there is more appropriate and effective means to voice concerns instead of hijacking a thread. So who is excited for what might happen to SOL? I did my part, evaced about 1500 souls and took on 13 small thargoids but it was alot of effort! If the online players while i was on (5k or so i think) put in the same effort i did, over a day.. thats still prob only 7,500,000 of SOLs populace
 
The retry is because the request either failed or timed out. It's the two scenarios a request is retried with the same request. If it is a error(failure), it's obviously a bug. I[...]
Not necessarily.

Use your calculator and divide any natural number through 0. E.g. 5/0.
What is the result?
Is that a bug?

Type an ascii string into an address book field for a phone number.
What is the result?
Is that a bug?
 
It's the two scenarios a request is retried with the same request. If it is a error(failure), it's obviously a bug. If it times out, it is also a bug, because a service is intended to reply with in the allotted time.
Without a look at the internal specifications for the service it's hard to say if it's actually a bug or just normal retry for something where the allowed time window is quite wide to start with.

There is the silly consequence here that if Frontier openly defined the time for a hyperjump as five minutes - rather than five minutes or less - they could almost certainly guarantee to meet it every time with perfect consistency. So that wouldn't be a bug - that'd just be how long jumps take, it's in the manual and everything - but it'd still be far worse an experience than now where they usually take 15 seconds or so in the tunnel but sometimes take longer.

Whether or not it's a bug isn't really the important bit.

it is still a bug, but sure, you can accept it if you want to.
Well, that's the limited choice. You can either accept that sometimes hyperjumps will take annoyingly long, or you can reject it, which means stopping playing the game.

The "vote with feet" metrics are showing that whether or not people want to, they are generally accepting it (and therefore in this particular case, contributing to it).

Let's wait and see what is fixed or not after this update.
They've not announced a client patch, just extended server downtime, nor do the notes in this thread mention any fixes, so I wouldn't expect anything except whatever happens in Sol to be different.

Next week with the Cobra V launch is when we're likely to get the client patch and any bug fixes that come with that.
 
What on Earth is this? Ground combat?

Source: https://x.com/Zacerhy/status/1864607920219996374?t=F8AaA_Lshix0ePFh5E39AQ&s=19

1733395599372.png

O7,
🙃
 
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Arrival of the bugs in Sol are just to distract from the bugs that really matters. Intelligent behavior... before solving old problems causing new ones by releasing new content and features. Kudos
 
Given the context, I'm more worried about the rotational correction bug. That alone could make the entire Invasion feel pretty dang miserable.
Wont happen unfortunately. They are to busy playing Thargoids to fix bugs. All we get now is extended maintenance periods every Thursday and nothing fixed.
 
@Kira Goto looks like you were right. How can the rest of us, who don't have advanced AX weaponry, help?

Suggest a new thread btw so we don't derail this one.

View attachment 410672

source: https://inara.cz/elite/starsystem/367/
Inara auto-updated the system’s state to invasion because the alert failed. Until someone gets in the game and provides the site with its proper status, after the Titan is in it, this information is of limited use…

… and you can continue to do evacuations in an invasion anyhow, where it will equally contribute to the progress bar. The environment will be more hazardous with frequent interdictions (if you’re unlucky) and the custom Scythe hyperdictions on exit. Or just buy an enhanced xeno scanner, gimballed AX multicannons and other related AX utilities, throw a couple hull and 2-3 module reinforcements on a ship that’s decent for combat and find one of the attacked stations. Thargoids will be plentiful.

But if a Titan is going to Sol, it will almost certainly be overrun very quickly and you might not find any evacuation opportunities except recovering pods from the Titan itself (which is a lot more specialized and potentially dangerous of an activity).
 
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