Elite Dangerous | Server Maintenance 5 December 2024

(Since the servers started creaking it's become obvious that a lot of things that could happen entirely client-side actually don't, and we were getting away with that tech debt, and now we're not, because the servers are creaking.)
Yes, though that goes both ways because a server-only update can be pushed out with a lot less (in theory...) disruption than a client-side one. That's not so much tech debt as an actual trade-off.

All orbital stations used to be defined at least in part in the client, and weren't moved fully server-side until 2.3 or so. The advantage of stations being defined server side is obvious ... but it is of course more server load for the client to have to check that data regularly.
 
To all those which criticize the devs for the unfixed bugs: It's not the devs. They do what they are paid for.

Things like this are a management-decision, not a dev-decision. A management decision to not do much QA, or to release despite known bugs, or to do X instead of fixing bugs, or to close issues in the issue tracker just because they are too old, or to ignore reports in the issue tracker if they don't get much votes, or to fix bugs in a new codebase which will be released with the next DLC but without backporting them to the currently released version. I do not want to imply the last part is the case here. Given the amount of bugs greeping in with every patch it even smells like the opposite, that a lot of changes are made to the released code without any reason for the current gameplay and content (which makes sense if you want to improve the code for some future new and shiny thing and you want to have it battle-tested, but it requires better QA or at least a better reaction to regressions if you do not want to get a backlash and bad press... and it seems there is not really enough bad press that the management cares enough).

And the management of a publicly traded company has simple metrics: return of investment and happyness of shareholders. You could argue that a happy user base means better return of investment and as such mory happy shareholders, but shareholders are often only interested in short term profits, and are too greedy for long term investments (fixing bugs takes time).
 
there are more people active at the moment than there have been for a very long time. That server load isn't coming from the people who can't play the game right now because it's unplayable due to the bugs, or quit in disgust at the sight of the Mandalay's reversed thrust vectoring, or whatever.
The peak player numbers during the current "spike" are roughly equal to (or even lower than) the average player numbers of the 2020 to 2021 period, so calling it "server load" is a pretty weak excuse. :)
 
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The peak player numbers during the current "spike" are roughly equal to (or even lower than) the average player numbers of the 2020 to 2021 period, so calling it "server load" is a pretty weak excuse. :)
It is server load, Fdev cut back heavily on cost during their restructuring including but not limited to elite dangerous server capacity.
 
I'm at a loss with Fdev. 2024 was shaping up to be the year FDev righted a lot of wrongs and started rebuilding their reputation. I for one would rather see bugs fixed in the game than more content added on top of buggy game play. Elite Dangerous: Ascendancy was introduced and then 90% of it disabled because it doesn't work. It appeared communication was improving and then in typical Fdev fashion they think it's better to say nothing than to just be honest. I hope the goal for 2025 is to fix the game. I do hope that they are back in the black and with the new funds invest in the game.
 
I'm at a loss with Fdev. 2024 was shaping up to be the year FDev righted a lot of wrongs and started rebuilding their reputation. I for one would rather see bugs fixed in the game than more content added on top of buggy game play. Elite Dangerous: Ascendancy was introduced and then 90% of it disabled because it doesn't work. It appeared communication was improving and then in typical Fdev fashion they think it's better to say nothing than to just be honest. I hope the goal for 2025 is to fix the game. I do hope that they are back in the black and with the new funds invest in the game.
90% disabled? A bit dramatic there mate.. The updates and expansions in this game are very complicated and new bugs arise inevitably. Rebalancing takes time after seeing how cmdrs find certain exploits that are very difficult to forsee.

People have been crying out for rebalancing of engineering, they did it very well. People have been crying out for more content, they have done it. People wanted new ships, they are doing it (all of them are great too!). I play this game with the knowledge that there are some bugs, and I've never understood how people can play games for so many years when it is making them angry all the time. Why play it if that is the case?? It is a cheap game, and there are plenty of others out there if this stuff causes you so much anger.

My one major gripe with FDEV this year, is the massive hike in ARX costs for everything. People are already spending a lot more money on ARX than before for the new ships, the limit for a week of gameplay is still at 400. And everything in the stores are much more expensive than before. Seems a bit unfair. Yes they are mostly cosmetics (apart from the prebuilt ships) but still, 10000 arx for a paintjob for one ship is excessive.
 
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