To all those which criticize the devs for the unfixed bugs: It's not the devs. They do what they are paid for.
Things like this are a management-decision, not a dev-decision. A management decision to not do much QA, or to release despite known bugs, or to do X instead of fixing bugs, or to close issues in the issue tracker just because they are too old, or to ignore reports in the issue tracker if they don't get much votes, or to fix bugs in a new codebase which will be released with the next DLC but without backporting them to the currently released version. I do not want to imply the last part is the case here. Given the amount of bugs greeping in with every patch it even smells like the opposite, that a lot of changes are made to the released code without any reason for the current gameplay and content (which makes sense if you want to improve the code for some future new and shiny thing and you want to have it battle-tested, but it requires better QA or at least a better reaction to regressions if you do not want to get a backlash and bad press... and it seems there is not really enough bad press that the management cares enough).
And the management of a publicly traded company has simple metrics: return of investment and happyness of shareholders. You could argue that a happy user base means better return of investment and as such mory happy shareholders, but shareholders are often only interested in short term profits, and are too greedy for long term investments (fixing bugs takes time).