POWERPLAY FINAL MERIT REWARD: Player Owned Capital Ship

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Final Merit Reward: Your Powers Capital Ship.
Imagine your own personal Power Play Capital Ship that you could summon in and use for Control Score Boost.

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The Capital Ship is reserved for the most dedicated powerplay commanders.
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Once you unlock the Capital Ship you will have the option to purchase it at a Stronghold Home System within your power. (Cost: 1-3Billion )

The Capital Ship Functions much like the Carrier would function. Meaning it would have a HUD panel and navigation system. (No Direct Flying)

You would MOVE the capital ship into a system that you are trying to enforce/acquire/undermine. The Ship will boost that factions CONTROL POINTS by 10%, up to a total of 30% (other player ships).

The Player Owned Capital Ship can be attacked by the opposing factions, if not defended (High Rebuy Cost). Commander will need to issue a retreat, or stay and defend the ship if it comes under attack.

The Capital Ship will act as a POWERPLAY CONFLICT ZONE when placed in an Undermine System. (Some systems are hard to undermine with combat because.. frankly there is no combat in some systems) AND BE FLAGGED FOR HOSTILE COMBAT IN THE NAV PANEL (much like a thargoid attack).

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These ships will be used as a tool for large scale power play moves / war. But not for personal transport. More like a tool that can be summoned into a system to help you achieve your powerplay goals.

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Would you grind the Merits to max level to purchase a Power Play Capital Ship?
 
I would prefer FC module that would act as power center and make immediate space around carrier to be considered power space too. That way I could enjoy power benefits even when being far away from bubble, maybe enable powerplay in distant galaxy regions and provide support for the same power aligned commanders too.
It would be nice to enable access to special liver options for FC too (maybe different midsection for example).
 
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Final Merit Reward: Your Powers Capital Ship.
Imagine your own personal Power Play Capital Ship that you could summon in and use for Control Score Boost.

--------------------------
The Capital Ship is reserved for the most dedicated powerplay commanders.
--------------------------

Once you unlock the Capital Ship you will have the option to purchase it at a Stronghold Home System within your power. (Cost: 1-3Billion )

The Capital Ship Functions much like the Carrier would function. Meaning it would have a HUD panel and navigation system. (No Direct Flying)

You would MOVE the capital ship into a system that you are trying to enforce/acquire/undermine. The Ship will boost that factions CONTROL POINTS by 10%, up to a total of 30% (other player ships).

The Player Owned Capital Ship can be attacked by the opposing factions, if not defended (High Rebuy Cost). Commander will need to issue a retreat, or stay and defend the ship if it comes under attack.

The Capital Ship will act as a POWERPLAY CONFLICT ZONE when placed in an Undermine System. (Some systems are hard to undermine with combat because.. frankly there is no combat in some systems) AND BE FLAGGED FOR HOSTILE COMBAT IN THE NAV PANEL (much like a thargoid attack).

__________

These ships will be used as a tool for large scale power play moves / war. But not for personal transport. More like a tool that can be summoned into a system to help you achieve your powerplay goals.

-----------------

Would you grind the Merits to max level to purchase a Power Play Capital Ship?
Not a chance, how many of those can you fit in a system? Folks complain about FCs

O7
 
I am not yet a PowerPlayer.

My first thought was what a useless thing to have, has the OP seen a Capital Ship in a fight they are rubbish.
Then I saw that they were suggested as a score booster.

But having them use FC mechanics to move means they probably would use system location slots as well which given all the issues FCs cause seems like a bad idea.

Whether being awarded the opportunity to buy a score booster of some sort is a good idea balance wise I will leave to the Power Players but in this form it is too egotrip over function.
 
I am convinced by this point that this forum consists of Nay-Sayers and people who live in a box.

Never once have I seen a suggestion, without the same players, commenting the same negative crap.

Its like you guys troll these forums to keep this game in the stone age.

So many good suggestions in these forums and most of the time the comments section is the same nerds saying
"...could never work"
"wHat a UseleSs thiNg to HavE"
"Not a ChanCe.."


I am glad FDev is developing the game and I hope to see more changes and features added.
Cheers!
 
I am convinced by this point that this forum consists of Nay-Sayers and people who live in a box.

Never once have I seen a suggestion, without the same players, commenting the same negative crap.

Its like you guys troll these forums to keep this game in the stone age.

So many good suggestions in these forums and most of the time the comments section is the same nerds saying
"...could never work"
"wHat a UseleSs thiNg to HavE"
"Not a ChanCe.."


I am glad FDev is developing the game and I hope to see more changes and features added.
Cheers!
The thought that it's not a good idea objectively never crossed your mind, cmdr, right?
 
Every post bud, same dudes, same nay say, same neg vibes.
So be more convincing.

The score booster might be a good idea I wouldn’t know.

Capital ships as they exist in the game I find deeply unimpressive other than as scenery and how they arrive at a location but we see that now with FCs so a lot of the awe that arrival produced has gone.
 
I don't like the idea of an individual commander being able to have a large passive effect like that without an equivalent cost. Logistical issues of having too many carriers in the game already aside, a ship capable of projecting control in a system should objectively cost somewhere in the ballpark of 10x-50x more to buy and keep running than our piddly commander carriers. What would be the incentive of a Power to let us take command of those ships if we didn't bankroll it completely ourselves?

I'm not against the idea of more variety in capital ships, not just for powerplay, you could have EVE-style planet breakers making asteriod clusters to mine, race track ships that let you put markers in space etc etc though the obvious choice seems to be to make it extra outfitting options on top of the existing carrier than a completely new thing that's not priced remotely realistically for the thing it does.
 
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Every post bud, same dudes, same nay say, same neg vibes.
I admit there are certain individuals that are less agreeable to game changes than others. On the other hand, I think your proposal will have unintended consequences. For example: Will those ships be available for the top 1 or X commanders of each power that are top of the class each week?
Are you aware that each FC is considered a Body (like a planet) in the systems they are located and there is a finite number of items that can be placed in each system? (that is the reason we sometimes can't jump our FCs to popular destinations).
Will they be revoked if the commander-owner abstains from PowerPlay for a period of time? If not, how many of these capital ships should the game database expand to hold in 2 years time?
How much delays will their number cause to the jump times of regular FCs?

These are just some possible issues that may arise from such a feature.
 
What if Insead of a power play effect, it is just a livery thing you can put on a normal fleet carrier?

No problem with more liveries for Fleet Carriers, would love to have me some decent alternatives to the current crop, but it appears we are in a bind due to the layout of the landing pads, we may not be able to have liveries exactly the same as a Capital Ship due to that, but other nice liveries, well that would be nice, available for ARX as well? Even better since I never intend to do PP!
 
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