Final Merit Reward: Your Powers Capital Ship.
Imagine your own personal Power Play Capital Ship that you could summon in and use for Control Score Boost.
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The Capital Ship is reserved for the most dedicated powerplay commanders.
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Once you unlock the Capital Ship you will have the option to purchase it at a Stronghold Home System within your power. (Cost: 1-3Billion )
The Capital Ship Functions much like the Carrier would function. Meaning it would have a HUD panel and navigation system. (No Direct Flying)
You would MOVE the capital ship into a system that you are trying to enforce/acquire/undermine. The Ship will boost that factions CONTROL POINTS by 10%, up to a total of 30% (other player ships).
The Player Owned Capital Ship can be attacked by the opposing factions, if not defended (High Rebuy Cost). Commander will need to issue a retreat, or stay and defend the ship if it comes under attack.
The Capital Ship will act as a POWERPLAY CONFLICT ZONE when placed in an Undermine System. (Some systems are hard to undermine with combat because.. frankly there is no combat in some systems) AND BE FLAGGED FOR HOSTILE COMBAT IN THE NAV PANEL (much like a thargoid attack).
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These ships will be used as a tool for large scale power play moves / war. But not for personal transport. More like a tool that can be summoned into a system to help you achieve your powerplay goals.
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Would you grind the Merits to max level to purchase a Power Play Capital Ship?