All shipyards will now stock one additional ship
Carriers too? Probably not but had to ask..
All shipyards will now stock one additional ship
FWIW, I'm rank 100+ and do PP, can't say I feel especially slapped in the face..![]()
I did some rares blockade running in open, but there are plenty of ways to earn merits...As long as you achieved that without using any of the methods that are currently nerfed/disabled…
I meant here, actually.I guess you'd have to define "nobody" (as in, where did you look). It's been talked about a lot (X, bluesky, discord, forum, facebook, podcasts) but I guess it's always been hard to get the word out to everyone.
The exclusive property of a minority of players as it always has been and should be. as such it should be stored with reverence on its own not with the common run of ships.37 + 4 = 41
So where does that leave the Cobra mk4?
All shipyards will now stock one additional ship
Is there any news on when rare trading and escape pods will be enabled again?Greetings Commanders!
As the fires of Sol continue to flicker in the night's sky, we're here this Thursday with a brand new update for Elite Dangerous!
This update introduces a brand new ship for early access, the Cobra MK V!
View attachment 411280
Thursday 12 December Release Schedule (Times in UTC)
Please note these are approximate times and are subject to change.
- 7AM - Servers offline for maintenance
- Cobra Mk V will be available on the store in advance of servers being online
- 12.30PM - Servers back online and update 19.03 available
Update Notes
Cobra Mk V
Ships
- Added pre-built ships:
- Cobra Mk V Stellar (33,000 Arx)
- Cobra Mk V Standard (16,520 Arx)
- Module storage increased from 200 → 600
- In world holo-screen adverts now present for Cobra MK V
- All shipyards will now stock one additional ship
Bug Fixes:
- Fixed decals and ship IDs displaying with a border/background on some Mandalay paintjobs
- Adjustments made to Mandalay Black Friday paintjob
- Fixed missing hitcheck on Python Mk II Spacehawk spoiler
- A fix has been implemented to resolve a number of issues related to carrier bartender transactions. However, transaction errors may still be encountered in some specific cases, please report any instances via the issue tracker and we will continue to investigate. https://issues.frontierstore.net/issue-detail/67143
Do you mean they're hoping to keep the rioting subdued by not publicly announcing it?I have a sneaking suspicion a certain other currently exclusive ship is not going to be quite so exclusive any more.
Don't get me pre-enraged for the outrage.Do you mean they're hoping to keep the rioting subdued by not publicly announcing it?![]()
- All shipyards will now stock one additional ship
ALL shipyards will now stock one additional ship.
Well, my thoughts: That is simply a small mistake, and it should probably read "store one additional ship" so that we can have one of each ship on a station (sans Cobra IV).All shipyards will now stock one additional ship
Plus every Stronghold Carrier, now, which adds tens more.ALL shipyards will now stock one additional ship. There's only one or maybe two (that I know of) that stock every ship, famously Jameson Memorial at Shinrarta Dezhra.
It doesn't have to be the same additional ship at each shipyard and almost certainly that will be left to the incomprehensible whims of the Outfitting Sim to decide.So for ALL shipyards to stock one additional ship, means it has to be a ship Imperial and Federal stations can stock as well as Alliance.
when the Mamba and Krait Phantom were added. The mention of utility slots (to make sure the new Pulse Wave Scanner made it into outfitting at least somewhere) similarly.Added 1 more ship and 2 more utility stock slots to all markets
I expect there's been something similar in the internal logs for most if not all releases and it just depends on what else is being mentioned and how long they have to prepare the patch notes and translate them into English as to whether it actually makes it onto the public release notes.So why put a line in the patch notes for something not everyone would see?
This is indeed great news, and if it had previously been circulating then I was certainly unaware of it.Module storage increased from 200 → 600
Any news about rares and escape pods regarding Powerplay?Greetings Commanders!
As the fires of Sol continue to flicker in the night's sky, we're here this Thursday with a brand new update for Elite Dangerous!
This update introduces a brand new ship for early access, the Cobra MK V!
View attachment 411280
Thursday 12 December Release Schedule (Times in UTC)
Please note these are approximate times and are subject to change.
- 7AM - Servers offline for maintenance
- Cobra Mk V will be available on the store in advance of servers being online
- 12.30PM - Servers back online and update 19.03 available
Update Notes
Cobra Mk V
Ships
- Added pre-built ships:
- Cobra Mk V Stellar (33,000 Arx)
- Cobra Mk V Standard (16,520 Arx)
- Module storage increased from 200 → 600
- In world holo-screen adverts now present for Cobra MK V
- All shipyards will now stock one additional ship
Bug Fixes:
- Fixed decals and ship IDs displaying with a border/background on some Mandalay paintjobs
- Adjustments made to Mandalay Black Friday paintjob
- Fixed missing hitcheck on Python Mk II Spacehawk spoiler
- A fix has been implemented to resolve a number of issues related to carrier bartender transactions. However, transaction errors may still be encountered in some specific cases, please report any instances via the issue tracker and we will continue to investigate. https://issues.frontierstore.net/issue-detail/67143
Any news about rares and escape pods regarding Powerplay?