Elite Dangerous | Cobra MK V Update - 12 December 2024

Greetings Commanders!

As the fires of Sol continue to flicker in the night's sky, we're here this Thursday with a brand new update for Elite Dangerous!

This update introduces a brand new ship for early access, the Cobra MK V!

View attachment 411280

Thursday 12 December Release Schedule (Times in UTC)
  • 7AM - Servers offline for maintenance
  • Cobra Mk V will be available on the store in advance of servers being online
  • 12.30PM - Servers back online and update 19.03 available
Please note these are approximate times and are subject to change.


Update Notes

Cobra Mk V

  • Added pre-built ships:
    • Cobra Mk V Stellar (33,000 Arx)
    • Cobra Mk V Standard (16,520 Arx)
Ships
  • Module storage increased from 200 → 600
  • In world holo-screen adverts now present for Cobra MK V
  • All shipyards will now stock one additional ship

Bug Fixes:
  • Fixed decals and ship IDs displaying with a border/background on some Mandalay paintjobs
  • Adjustments made to Mandalay Black Friday paintjob
  • Fixed missing hitcheck on Python Mk II Spacehawk spoiler
  • A fix has been implemented to resolve a number of issues related to carrier bartender transactions. However, transaction errors may still be encountered in some specific cases, please report any instances via the issue tracker and we will continue to investigate. https://issues.frontierstore.net/issue-detail/67143
Thanks for the update on bartender Paul. That's great news :)
 
@Paul_Crowther
As a newb to Odyssey on-foot gameplay (but 9 years pilot) I'm trying to get my equipment engineering modifications (just about to get the first, a bigger backpack!)...I have encountered the FC bartender transaction fail bug which I understand has a partial fix out tomorrow, but Ive also read that the same (or similar) bug currently prevents Suit/Weapon Grade Upgrades at Pioneer Supplies- is this also addressed in tomorrow's fix?
 
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Greetings Commanders!

As the fires of Sol continue to flicker in the night's sky, we're here this Thursday with a brand new update for Elite Dangerous!

This update introduces a brand new ship for early access, the Cobra MK V!

View attachment 411280

Thursday 12 December Release Schedule (Times in UTC)
  • 7AM - Servers offline for maintenance
  • Cobra Mk V will be available on the store in advance of servers being online
  • 12.30PM - Servers back online and update 19.03 available
Please note these are approximate times and are subject to change.


Update Notes

Cobra Mk V

  • Added pre-built ships:
    • Cobra Mk V Stellar (33,000 Arx)
    • Cobra Mk V Standard (16,520 Arx)
Ships
  • Module storage increased from 200 → 600
  • In world holo-screen adverts now present for Cobra MK V
  • All shipyards will now stock one additional ship

Bug Fixes:
  • Fixed decals and ship IDs displaying with a border/background on some Mandalay paintjobs
  • Adjustments made to Mandalay Black Friday paintjob
  • Fixed missing hitcheck on Python Mk II Spacehawk spoiler
  • A fix has been implemented to resolve a number of issues related to carrier bartender transactions. However, transaction errors may still be encountered in some specific cases, please report any instances via the issue tracker and we will continue to investigate. https://issues.frontierstore.net/issue-detail/67143

Greetings Commanders!

As the fires of Sol continue to flicker in the night's sky, we're here this Thursday with a brand new update for Elite Dangerous!

This update introduces a brand new ship for early access, the Cobra MK V!

View attachment 411280

Thursday 12 December Release Schedule (Times in UTC)
  • 7AM - Servers offline for maintenance
  • Cobra Mk V will be available on the store in advance of servers being online
  • 12.30PM - Servers back online and update 19.03 available
Please note these are approximate times and are subject to change.


Update Notes

Cobra Mk V

  • Added pre-built ships:
    • Cobra Mk V Stellar (33,000 Arx)
    • Cobra Mk V Standard (16,520 Arx)
Ships
  • Module storage increased from 200 → 600
  • In world holo-screen adverts now present for Cobra MK V
  • All shipyards will now stock one additional ship

Bug Fixes:
  • Fixed decals and ship IDs displaying with a border/background on some Mandalay paintjobs
  • Adjustments made to Mandalay Black Friday paintjob
  • Fixed missing hitcheck on Python Mk II Spacehawk spoiler
  • A fix has been implemented to resolve a number of issues related to carrier bartender transactions. However, transaction errors may still be encountered in some specific cases, please report any instances via the issue tracker and we will continue to investigate. https://issues.frontierstore.net/issue-detail/67143
Thank you Paul, are there additional bug fixes that are not listed in this post? In particular those of us in North America are experiencing a lot of pain with the Power Play CZs not spawning in Open Mode. Our player group Code is open only in Kumo Crew but also we can’t wing with friends in CZs and it has become quite the sore point with American players. Any insight on this issue would be greatly appreciated. Looking forward to the Cobra V o7
 

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Are we done with powerplay tweaks? We still have rares and escape pods disabled, now two full cycles without word or tweaks. Multiplication of merit rewards have detatched actual system impact from grind - and now those of us who care about control points and affecting powerplay more than personal progression - at least me- feel slapped in the face and as if our time is worthless.

Not to mention control points don't even seem to be counting this cycle? Was this disabled for the thargoid event? What's going on.
I want to expand on my post here with why I feel slapped in the face:
  • My faction has been aligned to LYR since it's founding. Our founding members created the faction shortly after the original powerplay launch. We got a home, outside the power-play sphere of influence.
  • Under the old system, getting Li to our home would have hurt the power. As a result we never brought the power over. That problem has been fixed.
  • As PP2.0 launched I projected about a 2-3 month bridging. It requires taking two systems in sequence to get to the target third. Both of these two systems have to be brought to Stronghold status.
  • We have 1 of those two systems in Stronghold. The second is in exploited.
  • The disablement of rares basically means that systems that lack any real strategic resource that can be used for merit generation. This forces people into doing specific activities - such as mining - to generate merits at an efficient level. Even mining though is highly restrictive.
  • I'm now projecting an additional 2-3 months to achieve our goal of just getting the one more hop to our home system, assuming the wall we hit doesn't literally kill the participants interest.
 
A very rough estimate from what data does get published is that about 700 million merits get earned each week (so 175 million control score). If that was also 700 million control score, that would be enough to wipe out any single Power from the map in a single week even with all their own members opposing it. Obviously it'd never be used in quite that coordinated a fashion, but still, the total Control score applied by all of us together doesn't seem an unreasonable amount given just how much even 175M control score can do to undermine or reinforce.
While I don't have a problem with the Control score debuff, the current numbers are very misleading because they are super geographically dependent. It's relatively easy to make hundreds of thousands or even millions of merits if systems have the right combination of geography and BGS state, but extremely difficult in other places. The geographic nature means that it's not really possible to move most of the map quickly, regardless.
 
Yeah, "stock" and "store" are quite different. I hope it gets corrected if they meant "store", or I'm going to be disappointed, because "all shipyards" includes Jameson Memorial and it's hard to see how it can stock an additional ship without there being... a ship that it hasn't stocked before if you see what I mean. (And no I don't think it can mean Cobra V because no previous early access ships had a similar announcement.)
Maybe what they're saying is simply that the Cobra V will be available for sale at every shipyard after the update, for those who purchase the early access that is, and obviously for everyone when it becomes available for in-game credits...but really... 🤷‍♂️
 
I wonder if the Cobra V will supplant the Diamondback Scout as the best ship in the game. It’s a high bar.

I doubt that the Mk5 will run as cool as the DBS or jump that far. It'll probably be more heavily armored & armed though and will be fast - though I wonder if it'll be as fast as the DBS.
 
I doubt that the Mk5 will run as cool as the DBS or jump that far. It'll probably be more heavily armored & armed though and will be fast - though I wonder if it'll be as fast as the DBS.
It will be interesting to check out. My guess is that it will replace my DBS for a majority of my daily runs.
 
37 + 4 = 41

So where does that leave the Cobra mk4?
Remaining available for sale (for those who pre-ordered horizons) but not in the hangar - this solves the issue by it not existing and thus not taking up a space. The good news, is it doesn't exist for everyone by default, so it's not really an issue to solve. :)
 
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