Elite Dangerous | Cobra MK V Update - 12 December 2024

a lot of Odyssey only gameloops
What are Odyssey only gameloops?
So it breaks Odyssey
Hmmm. I just played yesterday. Worked fine.
the engineering too, so yes, it does affect Cocijo for those players.
You do not need an engineered ship to fight cocijo, just a fast and sturdy ship (and yes, I did solo runs without engineered ships yesterday: a vulture and a python mk2. OK, the python is much more fun! (but the other account is lacking the credits)).
 
What?!? Are you saying that without the bartender you cannot attack cocijo? That you cannot explore the galaxy? That you cannot mine precious materials in beatiful rings?
  • Cocijo ist not Odyssey. It's a shooter game, but engineers helps and a lot of material you can buy in the carrierbar
  • Explore the Galaxy, ...it's helpfull to pimp your equipment/engineers and a lot of players regard the carrier-bar, because there are things that they need
  • Mining is not Odyssey, but engineers helps. Take a look to the top. Your are not a miner, or?

Repeat: What do you play? Horizon or Odyssey? Are you a rookie?

What will FD?
Player for Horizon - o. k. you can buy ist for 1 Euro
Player for Odyssey - investment in the future
 
  • Cocijo ist not Odyssey. It's a shooter game, but engineers helps and a lot of material you can buy in the carrierbar
Is that Thargoid mats?
  • Explore the Galaxy, ...it's helpfull to pimp your equipment/engineers and a lot of players regard the carrier-bar, because there are things that they need
Yes but buying G3 from Pioneer works for most exploration needs especially early on in your career.
  • Mining is not Odyssey, but engineers helps. Take a look to the top. Your are not a miner, or?
But ship engineers surely, I am not enough of a miner to be aware of any on foot engineering requirements.
Repeat: What do you play? Horizon or Odyssey? Are you a rookie?

What will FD?
Player for Horizon - o. k. you can buy ist for 1 Euro
Player for Odyssey - investment in the future
 
Repeat: What do you play? Horizon or Odyssey? Are you a rookie?
All of it!
I have three accounts: my main is a founder with odyssey. Second also got odyssey and third only got horizon.

You can still collect the mats needed for engineering with normal gameplay or are there mats that only the bartender can deliver?
 
You can still collect the mats needed for engineering with normal gameplay or are there mats that only the bartender can deliver?
Of course you can. But are they all able to do it without frustration? My intention since 2014 is that Elite know what you need and therefore does not give it to you. Experience from long playing time. Carrierbar helps the team and other people to keep the game fun.

What was fd's idea for a carrier bar? what do you think?
 
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What?!? Are you saying that without the bartender you cannot attack cocijo? That you cannot explore the galaxy? That you cannot mine precious materials in beatiful rings?
That would be game-breaking bugs.
Bartender doesn't affect me one bit as I'm just not interested in on foot gameplay, apart from exo.
That doesn't mean it's not game breaking...if it's a feature a Cmdr uses a lot, daily, and it's bugged then it's game breaking.
Just because it doesn't affect everyone, or it doesn't stop you doing other things, doesn't means it's not a critical bug that need fixing.
 
Bartender doesn't affect me one bit as I'm just not interested in on foot gameplay, apart from exo.
That doesn't mean it's not game breaking...if it's a feature a Cmdr uses a lot, daily, and it's bugged then it's game breaking.
Currently, I'm doing only PP weeklies, all the rest is on-foot (99% restore missions). Never used this feature since 3 month at least. Had 4 suits at G5, all slots filled, all weapons upgraded, while no bartenders were harmed. Jump couple of hundreds Ly just to hear that "feel free to waste my time" when nothing declared for sale / purchase as available at that FC (updated on Inara like 30 minutes ago) ? Thank so much, personally, I can live without that "feature" happy and un-frustrated. BTW, mission rewards are far, far better source of materials.

P.S. Calling something a game-breaking "bug", would be too strong in many cases, right? Especially taking into account, that bartenders were never declared as the only source of materials.

Would strongly suggest to consider other bug to be fixed first. Example: no escape pods while at least 2-3 Powers declaring Search and Rescue as a significant part of Ethos. But still, to say that the Game is broken because of that? No, no way...
 
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Bartender doesn't affect me one bit as I'm just not interested in on foot gameplay, apart from exo.
That doesn't mean it's not game breaking...
Yes, it does mean that it's not game breaking.

if it's a feature a Cmdr uses a lot, daily, and it's bugged then it's game breaking.
No, it isn't game breaking, even to someone who used it a lot. It's just a broken feature in the game, not a broken game. Ergo, not game breaking.

Just because it doesn't affect everyone, or it doesn't stop you doing other things, doesn't means it's not a critical bug that need fixing.
Critical bug that needs fixing, sure I don't disagree one bit.

But that's still not game breaking, unless going for hyperbole, or being ridiculous and ignoring the vast majority of the game; and yes I'm being pedantic about the wording used, English is enough of a mess without people constantly trying to redefine words because everything is literally a disaster. ;)
 
I am playing this game since some years and I still like it (otherwise I would not play it). One really big plus for this game is the wide range of options it offers.
Nevertheless, sometimes, espeacially after big updates bugs are coming in. Sometimes annoing, sometimes gamebreaking - depending on the individual preferences in the game.

Generally, Elite uses a relative poor econonic background simulation for trading, ignoring "supply and demand" allmost completely (which causes the one or the other "money train" when on occasion the whole galaxy sells void opals or painit at the same time......and also causes complains, when the money train got fixed.....).
For me the introduction of the bartenders on players fleet carriers (=player managed stations) were one real game changer after Updete 11, because we got the opportunity to do real direct trading between players. When trading at the carrier (bartender, market, black market), the human owner sets the price and the human customer buys, if he thinks this price is ok - or doesn't buy, if not. So, here the market rules are working. Furthermore it is a real interaction between players, because they can directly exchange goods or materials (and cedits) and help each other with game progression.
Now, since the last updates these options don't work anymore, because we cannot refill our storage on the carrier. So, even if I enjoy fighting against thargs (yes I really do enjoy this), I am still annoyed by the not-more-working bartender and I hope, this will be fixed soon. Once the thargs are defeated, I hope, we can continue doing peacefull (more or less...) trading.......
 
What?!? Are you saying that without the bartender you cannot attack cocijo? That you cannot explore the galaxy? That you cannot mine precious materials in beatiful rings?
That would be game-breaking bugs.
No but I can't use the bartender on a Fleet carrier which I spent 150h grinding for. I appreciate the fact that neither I nor anyone with a fleet carrier didn't pay real money for it, but it doesn't mean it should be ignored, especially since it worked fine until recently.
Besides it's not just the bartender that's broken. I can't transfer certain commodities out of the carrier anymore, and I can't upgrade my suits. So yeah I reckon its game breaking if most of Odyssey doesn't work for me. My playstyle has been based on the carrier being a market of sorts, and I spent most of my time in game trying to get wares for it. Kinda kills the game for me when the one thing I enjoy doing isn't working.
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also, come buy my sh*te.
 
I'll have to retire my iCourier as my bubble taxi now.
i-Courier retains the unique ability to maintain its max boost speed of 885 and still jump 55ly+ with the few bells and whistles that go with a bubble taxi. e.g. https://edsy.org/s/vNE3az6

I'm still playing around with the Cobra V in edsy to see what in particular it does superior to other ships around its price point - hence I'm reading through this thread - but it can't beat the Courier at that.
 
Would you mind expanding on this a bit?

The Cobra MKV is small, fast, butt kicking, SCO jumpy and very nice looking.
So the ships below are now useless to me, and therefore going into the grinder:

Sidewinder
Dolphin
Asp Scout
Imperial Courier
Hauler
Viper
Vulture

Bye bye useless little ships. It was fun..
 
Interesting.

The Cobra MKV is small, fast, butt kicking, SCO jumpy and very nice looking.
So the ships below are now useless to me, and therefore going into the grinder:

Sidewinder
Effectively useless to me anyway, the anniversary meet up was the first time I had flown one in years, I will probably keep one because of how small it is.
I hadn’t considered them as comparable enough to matter.
Asp Scout
A ship I have never owned just shot at.
Imperial Courier
I have one, I don’t use it much but will keep it anyway as I have paint for it.
A cherished exploration ship that might be honourably retired for the Mandalay when I go exploring again.
Viper
Vulture
Haven’t owned either of these for at least seven years.
Bye bye useless little ships. It was fun..
I would suggest if it was fun wait until you have more time in the C5 before getting rid of your old friends.
 
Several people made the point that use of SCO to escape gravity wells is a good use all by itself and is more or less the same, and you appeared to agree with that ...
I only agreed with a quick launch from a planet, especially if the destination system is on the other side of the planet.

All my attempts during a normal turn on the SCО flight, caused either flying past the target.
(on newer ships, I have good control over acceleration and can brake in time)
or underflight, which greatly diminishes the usefulness of this impulse.
 
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