The technical development of ED (skunk-works) started years prior to the Kickstarter. Such as the Stellar Forge, background sim, flight model. On-foot added new first-person tech which works well now. They have built on top of this solid foundation.
CIG started with the CryEngine demo then they piled unrealistic feature-creep on top and had to rework, modify the core engine. They are still struggling with that 12 years later. Now, Chris Roberts wants an Eve Online-style sandbox MMO with base building which is not what the Cry Engine / Lumberyard / Star Engine was designed for. This is like a supercar with old engine components that must be replaced after selling it to customers, because the boss keeps changing the specs. They should've spent the early years sorting out the tech requirements.
Star Citizen is built on quicksand with spaghetti code. How many years of game-breaking bugs, poor performance, slow progress will the SC community put up with? The SC project will fail in a few years.
I know that, Cobra Engine has been developed for many years now, and still keeps on being developed. Pre-made engine solutions aren't usually fitting for out of the box game design such as a Elite. Just cause a feature it's not possible currently doesn't mean a company shouldn't go for it and make the effort if possible or else we wouldn't have had Horizon and Odyssey updates.
Star Citizen is indeed being built on quicksand because it's available to play while it's being made. So we get to play it while they keep adding more sand and water, it's mushy (or is it meshy now?) just like Elite became when Odyssey released. Thats what happens when you add new sand and water (new core tech) to your game. So It will only really stop being like that when you stop adding more core tech and the focus moves to stability and bug fixing.
Fail in a few years? People saying that since the beginning? You have to look at Frontier and Elite and what they've been through to understand that Star Citizen is probably gonna hang on just fine for many more years.
Just this *free-fly you got to experience more ships in a week than in 10 years of Elite. For free, No grind, no hassle, just pure unadulterated space ship all. With that alone they'll keep getting new players.
Be me, noob sperm suit citizen:
Fly to the space station, find a random luxury ship unattended and a dead guy all decked out, you can just loot it and I did and just enter it's ship because I just can, like that. Door is open so I enter. I can now just fly this big ship. And better, I managed to put my small ship inside it and take the two. So now I have a big ship and small ship, What I'm gonna do? I dunno but I'm just happy with a stupid grin on my face by thinking that I stole some poor whale's ride.
Unplanned shenanigans is why players come back, there's not really a curated experience. You can play by the book and do normal missions but along the way be able to just find random ships and players and things change up, floating in space or near outposts. You just go there and walk inside and fly them and that's cool you'll end up finding a Bar in some remote outpost with unresponsive npc's t-posing on the sofa by the fire.
And that's part of the experience , Lot's of bugs and performance drop's but also lot's of cool ships and gear and visit some cool planets and that's more than worthy for many to end a gaming session wanting for more. And more it comes:
The infamous impossible Pyro lawless system. The one that suposedely could not be added without a loading screen but now it seems it's not needed after all (the ingenuity of german students when it comes to mod cryengine during the weekends keeps being underestimated by some so it seems).
About time to find out how challenging the most scenic interactive loading screen ever made realy is.
I'll try to keep the screenies trigger happy and keep ya posted, Enjoy!
* typos