Game Discussions Star Citizen Discussion Thread v12

The "Hotfix" fixed the quantum travel problems by rerouting everyone to (0,0,0)
That feature was deemed so good, it got merged into Live now.
image.png


My own tests ended in a hab with a locked door.
nexit.jpg
 
You know, this messy release before new year would be funny, if it's not a decade old joke, and - first and foremost - there was no developers wasting their time, health and moment with their family because they have to work overtime, over the weekend, to hypothetically fix what the Perfectionist and his clique made them release when any lifeform with more than 2 brain cells could figure it wasn't a good thing.
 

Viajero

Volunteer Moderator
You know, this messy release before new year would be funny, if it's not a decade old joke, and - first and foremost - there was no developers wasting their time, health and moment with their family because they have to work overtime, over the weekend, to hypothetically fix what the Perfectionist and his clique made them release when any lifeform with more than 2 brain cells could figure it wasn't a good thing.
Word.
 
The technical development of ED (skunk-works) started years prior to the Kickstarter. Such as the Stellar Forge, background sim, flight model. On-foot added new first-person tech which works well now. They have built on top of this solid foundation.

CIG started with the CryEngine demo then they piled unrealistic feature-creep on top and had to rework, modify the core engine. They are still struggling with that 12 years later. Now, Chris Roberts wants an Eve Online-style sandbox MMO with base building which is not what the Cry Engine / Lumberyard / Star Engine was designed for. This is like a supercar with old engine components that must be replaced after selling it to customers, because the boss keeps changing the specs. They should've spent the early years sorting out the tech requirements.

Star Citizen is built on quicksand with spaghetti code. How many years of game-breaking bugs, poor performance, slow progress will the SC community put up with? The SC project will fail in a few years.
I know that, Cobra Engine has been developed for many years now, and still keeps on being developed. Pre-made engine solutions aren't usually fitting for out of the box game design such as a Elite. Just cause a feature it's not possible currently doesn't mean a company shouldn't go for it and make the effort if possible or else we wouldn't have had Horizon and Odyssey updates.
Star Citizen is indeed being built on quicksand because it's available to play while it's being made. So we get to play it while they keep adding more sand and water, it's mushy (or is it meshy now?) just like Elite became when Odyssey released. Thats what happens when you add new sand and water (new core tech) to your game. So It will only really stop being like that when you stop adding more core tech and the focus moves to stability and bug fixing.

Fail in a few years? People saying that since the beginning? You have to look at Frontier and Elite and what they've been through to understand that Star Citizen is probably gonna hang on just fine for many more years.

Just this *free-fly you got to experience more ships in a week than in 10 years of Elite. For free, No grind, no hassle, just pure unadulterated space ship all. With that alone they'll keep getting new players.

Be me, noob sperm suit citizen:
a0HsdRg.jpeg

Fly to the space station, find a random luxury ship unattended and a dead guy all decked out, you can just loot it and I did and just enter it's ship because I just can, like that. Door is open so I enter. I can now just fly this big ship. And better, I managed to put my small ship inside it and take the two. So now I have a big ship and small ship, What I'm gonna do? I dunno but I'm just happy with a stupid grin on my face by thinking that I stole some poor whale's ride.

vifEZo6.jpeg


NbFx7nf.jpeg


Unplanned shenanigans is why players come back, there's not really a curated experience. You can play by the book and do normal missions but along the way be able to just find random ships and players and things change up, floating in space or near outposts. You just go there and walk inside and fly them and that's cool you'll end up finding a Bar in some remote outpost with unresponsive npc's t-posing on the sofa by the fire.
F1XUdhE.jpeg

GkiClRH.jpeg


JDRCe7U.jpeg

And that's part of the experience , Lot's of bugs and performance drop's but also lot's of cool ships and gear and visit some cool planets and that's more than worthy for many to end a gaming session wanting for more. And more it comes:

0MFlff7.jpeg


The infamous impossible Pyro lawless system. The one that suposedely could not be added without a loading screen but now it seems it's not needed after all (the ingenuity of german students when it comes to mod cryengine during the weekends keeps being underestimated by some so it seems).

About time to find out how challenging the most scenic interactive loading screen ever made realy is.

I'll try to keep the screenies trigger happy and keep ya posted, Enjoy!

* typos
 
Last edited by a moderator:
So It will only really stop being like that when you stop adding more core tech and the focus moves to stability and bug fixing.

Ah that mythical time when SC stops being a buggy alpha.

Good luck with that friend...

I'll try to keep the screenies trigger happy and keep ya posted, Enjoy!

Actual gameplay clips tend to tell a fuller story :)


---

Have fun in alpha land LTNT o7
 
Arrived at Quantum Jump station
jdoDFFI.jpeg

Aling the thingy
a1hyroh.jpeg

It's Go Time!
KL5h2vI.jpeg

AnwWNcc.jpeg

WgZlaH3.jpeg

M6jzQS2.jpeg

Welcome to Pyro.

TLDR: Screen Loaded Successfully

@VR Golgot No idea what happened there but RIP that citizen.

Quite the view
rengh5R.jpeg

Came from there, somehow.
CVOKa5a.jpeg


05zgoGL.jpeg

And there's someone making it's way back to Stanton. Maybe couldn't handle the heat.
 
Last edited by a moderator:

Viajero

Volunteer Moderator
With that alone they'll keep getting new players.
Seen some reports that suggest CIG has censored in Spectrum the topic of the 30% drop in SC players played time (and likely related 50% drop in new website log in creations). Not surprised really. Hopefully we see a thread passing through CIG sauron´s eye.

From Quavers:
f71fwy4t188e1.png
 
Last edited:
That looks a lot worse to those of us who are still immersed in “Freedom Units” on a daily basis. 😱
If you were the optimistic sort, you could always read the little black circles with the high numbers at the bottom of that chart as °F instead of MPH :D

Temps are still mild for this time of year up here (not counting wind chill)...averaging out at around mid 40's farenheit...I grew up long before we went all European and Metric over here so I can still do the conversion to Imperial freedom units for most things (Gallons/pints, lbs/ounces, feet/inches and spanner sizes etc) in my head :)

I still have 2 full tool sets on either side of my workshop...Imperial for the Brit bikes and Harleys, Metric for the Land Rovers, farm machinery and all the other modern rubbish :whistle:
 
Last edited:
Arrived to Megumi, didn't look like much and no other players in sight
yQTtUKN.jpeg

Vibe wasn't very welcoming
LyL5L76.jpeg

So prepared for worst went to face the first boss
G2Mq6sd.jpeg

The elevator
wZFamEA.jpeg

No weapons area after all, not much happening besides npc poker night
KZVOVk9.jpeg

Not much of player myself, still won the jackpot despite somehow loosing my helmet & hair momentarily
nICrRk8.jpeg
 
Back
Top Bottom