Folks on here seem to be forgetting these wont be 'your' systems, you will be the architects but everything that happens in current systems will happen in the ones you create.
Boom, Bust, factions etc etc, the salt from this new part of the game will be immense.
I'd say the majority of posters in this forum understand this (a handful of individual eternal dreamers notwithstanding). I would say the bigger risk of salt will be players who don't frequent this or other forums and only have a very basic grasp of game mechanics - i.e. those casuals (and I don't mean that in any disparaging way) that Frontier appears to be increasingly aiming for
During the FU streams they said that they do listen to player feedback and check the forums. How much they apply to ED is up for debate. Braben mentioned space legs years before Odyssey. It's his vision that we're people in the galaxy, not just ships / vehicles.
Honestly, I've learned to take everything that Frontier say with a huge truckload of salt. They tend to regularly oversell and underdeliver when it comes to features being added, and the key moment for me to only ever judge them for their actions and not their words was how they sold the Odyssey "Alpha" and the state it was in vs the state of the release version. They also use a ton of marketing speech - I still remember when Arf said during a stream "
some players
feel the skybox is too dark" making it sound like it was a question of artistic licence, when in reality the skybox's gamma was very obviously broken. Gaslighting par excellence.
As for Braben's statement... I never bothered to watch decade old brainstorming type descriptions of what he could imagine being in the game. If I'd be extra cynical I'd even reckon that his vision of 'space legs' is just as different to what they ended up implementing. But he's no longer in charge these days (operationally speaking) so moot to refer to whatever he said a long time ago. Someone else is now calling the shots and it'll be
their vision that matters. And I don't think they align all that much either but that's just a hunch based on no hard evidence apart from what content got released over the past several years.
Bolting on is an understatement. The implementation of the first person gameplay required massive changes to the Cobra engine and networking. I think we'll get EVA eventually. Fans want a lot of things, but they can only develop a few things at a time.
Conversely, I'm convinced that Frontier consider Odyssey and its content as finished/delivered. Otherwise they would've added little QoL features such as picking up Horizons mats while on-foot ages ago, that would be much easier and quicker to implement as opposed to EVA (which doesn't necessarily require but would benefit from ship interiors, or at least megaship interiors). Or the fact they moved on to a completely different type of content altogether (Colonisation) while generally only patching bugs and issues that relate to the most recent content update.
Since we're getting system colonization they should go all the way with the city-building features. Fdev are experts in creative management simulation (CMS) games. So if they deliver a bare-bones iteration that would be unfortunate. Fdev usually adds / improves stuff later though.
It's coming and I'm not against it, but I think Frontier are wrong trying to make Elite a game that appeals to different play types (only very few devs achieve this, such as Rockstar). I boot it up because I want to fly a spaceship in the galaxy, not because of first person on-foot gameplay (and traversing on planets is already covered by having the SRV), and certainly not because I want to engage in city/system building (I will still engage because it'll be there, but it won't be as satisfying as dedicated games). As for it becoming barebones... that's what the previews so far are indeed suggesting, unfortunately. Par for the course - and they may or may not improve it later on. May I remind ourselves of the exobio scanning minigame - instead of improving it (even after launch), they just
removed it entirely. Easy-peasy job done as far as they were concerned.
The difference between ED in 2014 vs 2024 is like day and night. Mining, exploration, powerplay, mission rewards, ship variety, planet types were basic in the early years. Initially there were no Thargoids, SRVs nor planetary landing. Horizons, Beyond, Odyssey improved and added a megaton of stuff.
Not denying that they added things, and I'm not saying I would prefer 1.0 over what we have now, content wise (but perhaps not on a technical level - 4.0 feels more like Early Access still after 4 years, while 3.8 feels stable and polished in comparison), but the game started with a very barebones state at launch, and ten years/a decade is a
long time and I still feel that a different developer would've done more with their IP in the same time frame, while perhaps not wasting dev time on half-cooked features (CQC, PP1.0) that they could've spent on something better instead. I'm trying to remain cautiously hopeful for Colonisation in that I will enjoy it - within its limitations - but the initial details are more of the same of what we can realistically expect from Frontier.